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Update NuGet package versions across project files
Updated several NuGet dependencies to their latest versions: - AssetRipper.Text.SourceGeneration to 1.2.3 - Microsoft.SourceLink.GitHub to 10.0.103 - Microsoft.NET.Test.Sdk to 18.3.0 - NUnit to 4.5.0 - coverlet.collector to 8.0.0 These updates provide bug fixes, new features, and improved compatibility.
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AssetRipper.TextureDecoder.ColorGenerator/AssetRipper.TextureDecoder.ColorGenerator.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="AssetRipper.Text.SourceGeneration" Version="1.2.2" />
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<PackageReference Include="AssetRipper.Text.SourceGeneration" Version="1.2.3" />
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</ItemGroup>
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<ItemGroup>

AssetRipper.TextureDecoder.TestGenerator/AssetRipper.TextureDecoder.TestGenerator.csproj

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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="AssetRipper.Text.SourceGeneration" Version="1.2.2" />
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<PackageReference Include="AssetRipper.Text.SourceGeneration" Version="1.2.3" />
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</ItemGroup>
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</Project>

AssetRipper.TextureDecoder.Tests/AssetRipper.TextureDecoder.Tests.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.1" />
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<PackageReference Include="NUnit" Version="4.4.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.3.0" />
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<PackageReference Include="NUnit" Version="4.5.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="6.1.0" />
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<PackageReference Include="NUnit.Analyzers" Version="4.11.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="coverlet.collector" Version="6.0.4">
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<PackageReference Include="coverlet.collector" Version="8.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>

AssetRipper.TextureDecoder/AssetRipper.TextureDecoder.csproj

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<PropertyGroup>
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<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
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<IsTrimmable>true</IsTrimmable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<PackageId>AssetRipper.TextureDecoder</PackageId>
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<PackageTags>C# Texture</PackageTags>
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<RepositoryUrl>https://github.com/AssetRipper/TextureDecoder</RepositoryUrl>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.SourceLink.GitHub" Version="10.0.102">
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<PackageReference Include="Microsoft.SourceLink.GitHub" Version="10.0.103">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>

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