@@ -43,7 +43,7 @@ public AbstractWorkbenchContainerMenu(@Nullable MenuType<?> menuType, int syncId
4343 container .startOpen (playerInventory .player );
4444
4545 // 1. Fuel Slot (Center-ish bottom)
46- this .addSlot (new Slot (container , Constants .FUEL_SLOT , 80 , 53 ) {
46+ this .addSlot (new Slot (container , Constants .FUEL_SLOT , 44 , 53 ) {
4747 /**
4848 * Determines whether the given item stack is allowed in the fuel slot.
4949 *
@@ -57,14 +57,14 @@ public boolean mayPlace(ItemStack stack) {
5757 });
5858
5959 // 2. Two Input Slots (Stacked on the left)
60- this .addSlot (new Slot (container , Constants .INPUT_1 , 44 , 17 ));
61- this .addSlot (new Slot (container , Constants .INPUT_2 , 44 , 35 ));
60+ this .addSlot (new Slot (container , Constants .INPUT_1 , 35 , 17 )); //LEFT
61+ this .addSlot (new Slot (container , Constants .INPUT_2 , 53 , 17 )); //RIGHT
6262
6363 // 3. Four Output Slots (2x2 Grid on the right)
64- this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_START , 116 , 21 ));
65- this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_START + 1 , 134 , 21 ));
66- this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_END - 1 , 116 , 39 ));
67- this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_END , 134 , 39 ));
64+ this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_START , 107 , 26 )); //TOP LEFT
65+ this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_START + 1 , 125 , 26 )); //TOP RIGHT
66+ this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_END - 1 , 107 , 44 )); //BOTTOM LEFT
67+ this .addSlot (new FurnaceResultSlot (playerInventory .player , container , Constants .OUTPUT_END , 125 , 44 )); //BOTTOM RIGHT
6868
6969 // --- PLAYER INVENTORY ---
7070 addPlayerInventory (playerInventory );
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