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Merge branch 'develop' into repo-sync/master
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.editorconfig

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# EditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs.
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# Atom: Please assure your Atom's config setting Tab Type is set to auto, otherwise Atom-EditorConfig may not work as expected. Also disable whitespace package.
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# http://editorconfig.org/
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root = true
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[*]
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charset = utf-8
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indent_style = tab
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indent_size = 4
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trim_trailing_whitespace = true
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end_of_line = lf
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insert_final_newline = true
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# YAML Files
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[*.{yml,yaml}]
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indent_size = 2
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indent_style = space
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# JSON Files
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[*.{json,json5,webmanifest}]
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indent_size = 2
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indent_style = space
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insert_final_newline = true
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trim_trailing_whitespace = true
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# BASH Files
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[*.{.sh}]
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indent_style = tab
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indent_size = 4
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indent_style = tab

.github/workflows/details-check.yml

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else
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curl -f -o config "https://raw.githubusercontent.com/GameServerManagers/Game-Server-Configs/main/${{ matrix.shortname }}/${{ steps.sets-servercfgname.outputs.servercfgname }}"
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fi
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- name: Pre-load LinuxGSM
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run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server details
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- name: Display config
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run: |
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if [ "${{ steps.sets-servercfgname.outputs.servercfgname }}" == "" ]; then

.github/workflows/update-check.yml

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jobs:
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update-check:
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if: github.repository_owner == 'GameServerManagers'
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continue-on-error: true
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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shortname: [css, fctr, jk2, mc, mcb, mta, pmc, ts3, ut99, vints]
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shortname: [css, fctr, jk2, mc, mcb, mta, pmc, ts3, ut99, vints, xnt]
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steps:
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- name: Download linuxgsm.sh

.shellcheckrc

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disable=SC2154

lgsm/config-default/config-lgsm/hl2dmserver/_default.cfg

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#### Game Server Settings ####
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## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
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# Note that for HL2DM, maxplayers > 33 must be specified like so:
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# maxplayers="101 -unrestricted_maxplayers"
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ip="0.0.0.0"
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port="27015"
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clientport="27005"

lgsm/config-default/config-lgsm/sfserver/_default.cfg

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ip="0.0.0.0"
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queryport="15777"
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beaconport="15000"
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reliableport="8888"
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port="7777"
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
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## Game Server Docs | https://satisfactory.fandom.com/wiki/Dedicated_servers
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startparameters="FactoryGame -Port=${port} -ServerQueryPort=${queryport} -BeaconPort=${beaconport} -log"
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startparameters="FactoryGame -Port=${port} -ServerQueryPort=${queryport} -BeaconPort=${beaconport} -ReliablePort=${reliableport} -log"
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#### LinuxGSM Settings ####
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lgsm/config-default/config-lgsm/tf2server/_default.cfg

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#### Game Server Settings ####
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## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
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# Note that for TF2, maxplayers > 33 must be specified like so:
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# maxplayers="101 -unrestricted_maxplayers"
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ip="0.0.0.0"
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port="27015"
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clientport="27005"

lgsm/data/almalinux-8.csv

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ut3
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ut99
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vh,glibc-devel,libatomic,pulseaudio-libs-devel
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vints,dotnet-runtime-7.0
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vints,dotnet-runtime-8.0
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vpmc,java-21-openjdk
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vs
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wet

lgsm/data/almalinux-9.csv

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ut3
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ut99
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vh,glibc-devel,libatomic,pulseaudio-libs-devel
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vints,dotnet-runtime-7.0
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vints,dotnet-runtime-8.0
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vpmc,java-21-openjdk
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lgsm/data/centos-7.csv

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ut3
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ut99
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vh,glibc-devel,libatomic,pulseaudio-libs-devel
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vints,dotnet-runtime-7.0
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vints,dotnet-runtime-8.0
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vpmc,java-11-openjdk
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