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1 | | -using System.Reflection; |
2 | | -using System.Resources; |
3 | | -using System.Runtime.CompilerServices; |
4 | | -using System.Runtime.InteropServices; |
5 | | -using System.Windows; |
6 | | - |
7 | | -// General Information about an assembly is controlled through the following |
8 | | -// set of attributes. Change these attribute values to modify the information |
9 | | -// associated with an assembly. |
10 | | -[assembly: AssemblyTitle("DataPresenter.DataSources.OData.SampleApp")] |
11 | | -[assembly: AssemblyDescription("")] |
12 | | -[assembly: AssemblyConfiguration("")] |
13 | | -[assembly: AssemblyCompany("")] |
14 | | -[assembly: AssemblyProduct("DataPresenter.DataSources.OData.SampleApp")] |
15 | | -[assembly: AssemblyCopyright("Copyright © 2016")] |
16 | | -[assembly: AssemblyTrademark("")] |
17 | | -[assembly: AssemblyCulture("")] |
18 | | - |
19 | | -// Setting ComVisible to false makes the types in this assembly not visible |
20 | | -// to COM components. If you need to access a type in this assembly from |
21 | | -// COM, set the ComVisible attribute to true on that type. |
22 | | -[assembly: ComVisible(false)] |
23 | | - |
24 | | -//In order to begin building localizable applications, set |
25 | | -//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file |
26 | | -//inside a <PropertyGroup>. For example, if you are using US english |
27 | | -//in your source files, set the <UICulture> to en-US. Then uncomment |
28 | | -//the NeutralResourceLanguage attribute below. Update the "en-US" in |
29 | | -//the line below to match the UICulture setting in the project file. |
30 | | - |
31 | | -//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] |
32 | | - |
33 | | - |
34 | | -[assembly: ThemeInfo( |
35 | | - ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located |
36 | | - //(used if a resource is not found in the page, |
37 | | - // or application resource dictionaries) |
38 | | - ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located |
39 | | - //(used if a resource is not found in the page, |
40 | | - // app, or any theme specific resource dictionaries) |
41 | | -)] |
42 | | - |
43 | | - |
44 | | -// Version information for an assembly consists of the following four values: |
45 | | -// |
46 | | -// Major Version |
47 | | -// Minor Version |
48 | | -// Build Number |
49 | | -// Revision |
50 | | -// |
51 | | -// You can specify all the values or you can default the Build and Revision Numbers |
52 | | -// by using the '*' as shown below: |
53 | | -// [assembly: AssemblyVersion("1.0.*")] |
54 | | -[assembly: AssemblyVersion("1.0.0.0")] |
55 | | -[assembly: AssemblyFileVersion("1.0.0.0")] |
| 1 | +using System.Reflection; |
| 2 | +using System.Resources; |
| 3 | +using System.Runtime.CompilerServices; |
| 4 | +using System.Runtime.InteropServices; |
| 5 | +using System.Windows; |
| 6 | + |
| 7 | +// General Information about an assembly is controlled through the following |
| 8 | +// set of attributes. Change these attribute values to modify the information |
| 9 | +// associated with an assembly. |
| 10 | +[assembly: AssemblyTitle("DataPresenter.DataSources.OData.SampleApp")] |
| 11 | +[assembly: AssemblyDescription("")] |
| 12 | +[assembly: AssemblyConfiguration("")] |
| 13 | +[assembly: AssemblyCompany("")] |
| 14 | +[assembly: AssemblyProduct("DataPresenter.DataSources.OData.SampleApp")] |
| 15 | +[assembly: AssemblyCopyright("Copyright © 2016")] |
| 16 | +[assembly: AssemblyTrademark("")] |
| 17 | +[assembly: AssemblyCulture("")] |
| 18 | + |
| 19 | +// Setting ComVisible to false makes the types in this assembly not visible |
| 20 | +// to COM components. If you need to access a type in this assembly from |
| 21 | +// COM, set the ComVisible attribute to true on that type. |
| 22 | +[assembly: ComVisible(false)] |
| 23 | + |
| 24 | +//In order to begin building localizable applications, set |
| 25 | +//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file |
| 26 | +//inside a <PropertyGroup>. For example, if you are using US english |
| 27 | +//in your source files, set the <UICulture> to en-US. Then uncomment |
| 28 | +//the NeutralResourceLanguage attribute below. Update the "en-US" in |
| 29 | +//the line below to match the UICulture setting in the project file. |
| 30 | + |
| 31 | +//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] |
| 32 | + |
| 33 | + |
| 34 | +[assembly: ThemeInfo( |
| 35 | + ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located |
| 36 | + //(used if a resource is not found in the page, |
| 37 | + // or application resource dictionaries) |
| 38 | + ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located |
| 39 | + //(used if a resource is not found in the page, |
| 40 | + // app, or any theme specific resource dictionaries) |
| 41 | +)] |
| 42 | + |
| 43 | + |
| 44 | +// Version information for an assembly consists of the following four values: |
| 45 | +// |
| 46 | +// Major Version |
| 47 | +// Minor Version |
| 48 | +// Build Number |
| 49 | +// Revision |
| 50 | +// |
| 51 | +// You can specify all the values or you can default the Build and Revision Numbers |
| 52 | +// by using the '*' as shown below: |
| 53 | +// [assembly: AssemblyVersion("1.0.*")] |
| 54 | +[assembly: AssemblyVersion("1.0.0.0")] |
| 55 | +[assembly: AssemblyFileVersion("1.0.0.0")] |
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