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ENH: Fix matching parenthesis.
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SoftwareGuide/Latex/Appendices/CodingStyleGuide.tex

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@@ -470,7 +470,7 @@ \section{Naming Conventions}%
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\code{Dimension}, \code{point}, \code{size}, or \code{vector}, instead of
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\code{D}, \code{pt}, \code{sz}, or \code{vec}, respectively). Abbreviations
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are allowable when in common use, and should be in uppercase as in \code{RGB},
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or \code{ID} for ``identifier''.)
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or \code{ID} for ``identifier''.
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\end{itemize}
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@@ -1830,7 +1830,7 @@ \subsection{Class Layout}%
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Classes are declared (\code{.h}) using the following guidelines:
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\begin{itemize}
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\item Begin with the Copyright notice.
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\item Follow with include guards (e.g \code{\#ifndef itkBoxImageFilter\_h})).
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\item Follow with include guards (e.g \code{\#ifndef itkBoxImageFilter\_h}).
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\item Follow with the necessary includes. Include only what is necessary to
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avoid dependency problems.
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\item Place the class in the correct namespace.
@@ -1918,7 +1918,7 @@ \subsection{Class Layout}%
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\begin{itemize}
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\item Begin with the Copyright notice.
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\item Follow with include guards in case of templated classes (e.g
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\code{\#ifndef itkBoxImageFilter\_hxx})).
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\code{\#ifndef itkBoxImageFilter\_hxx}).
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\item Follow with the necessary includes. Include only what is necessary to
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avoid dependency problems.
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\item Place the class in the correct namespace.

SoftwareGuide/Latex/Architecture/Iterators.tex

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@@ -460,7 +460,7 @@ \section{Neighborhood Iterators}%
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neighborhood in pixels for dimension $N$. The length of each face of the
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resulting ND hypercube is $2d + 1$ pixels, a distance of $d$ on either side of
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the single pixel at the neighbor center.
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Figure~{\ref{fig:NeighborhoodIteratorFig2} shows the relationship between the
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Figure~\ref{fig:NeighborhoodIteratorFig2} shows the relationship between the
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radius of the iterator and the size of the neighborhood for a variety of 2D
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iterator shapes.
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SoftwareGuide/Latex/Architecture/SystemOverview.tex

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@@ -295,8 +295,8 @@ \subsection{Error Handling and Exceptions}%
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\end{minted}
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\normalsize
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A particular class may throw an exception as demonstrated below (this
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code snippet is taken from \doxygen{ByteSwapper}:
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A particular class may throw an exception as demonstrated below
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(this code snippet is taken from \doxygen{ByteSwapper}):
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\small
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\begin{minted}[baselinestretch=1,fontsize=\footnotesize,linenos=false,bgcolor=ltgray]{cpp}
@@ -607,9 +607,9 @@ \section{Data Representation}%
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neighborhood relationships, or to store information on the boundaries of
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cells.
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The mesh is defined in terms of three template parameters: 1) a pixel type
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associated with the points, cells, and cell boundaries; 2) the dimension of
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the points (which in turn limits the maximum dimension of the cells); and 3)
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The mesh is defined in terms of three template parameters: (1) a pixel type
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associated with the points, cells, and cell boundaries; (2) the dimension of
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the points (which in turn limits the maximum dimension of the cells); and (3)
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a ``mesh traits'' template parameter that specifies the types of the
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containers and identifiers used to access the points, cells, and/or
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boundaries. By using the mesh traits carefully, it is possible to create

SoftwareGuide/Latex/DevelopmentGuidelines/WriteAFilter.tex

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@@ -155,8 +155,8 @@ \section{Overview of Filter Creation}%
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the filter can stream data; that is, process just a portion of the input to
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produce a portion of the output. Often superclass behavior works well: if the
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filter processes the input using single pixel access, then the default
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behavior is adequate. If not, then the user may have to a) find a more
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specialized superclass to derive from, or b) override one or more methods
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behavior is adequate. If not, then the user may have to (a) find a more
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specialized superclass to derive from, or (b) override one or more methods
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that control how the filter operates during pipeline execution. The next
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section describes these methods.
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@@ -416,9 +416,9 @@ \subsubsection{UpdateOutputData()}%
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\code{Update()} method. The purpose of this method is to determine whether a
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particular filter needs to execute in order to bring its output up to date. (A
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filter executes when its \code{GenerateData()} method is invoked.) Filter
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execution occurs when a) the filter is modified as a result of modifying an
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instance variable; b) the input to the filter changes; c) the input data has
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been released; or d) an invalid RequestedRegion was set previously and the
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execution occurs when (a) the filter is modified as a result of modifying an
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instance variable; (b) the input to the filter changes; (c) the input data has
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been released; or (d) an invalid RequestedRegion was set previously and the
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filter did not produce data. Filters execute in order in the downstream
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direction. Once a filter executes, all filters downstream of it must also
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execute.

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