ServerTypes define the different game modes and locations that can be run as separate server instances.
These server types are part of the SkyBlock gamemode and share SkyBlock-specific functionality.
| ServerType | Description | World Required |
|---|---|---|
SKYBLOCK_ISLAND |
Personal Island | hypixel_skyblock_island_template |
SKYBLOCK_HUB |
Hub | hypixel_skyblock_hub |
SKYBLOCK_SPIDERS_DEN |
Spider's Den | hypixel_skyblock_spiders_den |
SKYBLOCK_THE_END |
The End | hypixel_skyblock_the_end |
SKYBLOCK_CRIMSON_ISLE |
Crimson isle | hypixel_skyblock_crimson_isle |
SKYBLOCK_DUNGEON_HUB |
Dungeon hub | hypixel_skyblock_dungeon_hub |
SKYBLOCK_THE_FARMING_ISLANDS |
Farming Islands | hypixel_skyblock_hub |
SKYBLOCK_GOLD_MINE |
Gold Mine | hypixel_skyblock_gold_mine |
SKYBLOCK_DEEP_CAVERNS |
Deep Caverns | hypixel_skyblock_deep_caverns |
SKYBLOCK_DWARVEN_MINES |
Dwarven Mines | hypixel_skyblock_dwarven_mines |
SKYBLOCK_THE_PARK |
The Park | hypixel_skyblock_the_park |
SKYBLOCK_GALATEA |
Galatea | hypixel_skyblock_galatea |
SKYBLOCK_BACKWATER_BAYOU |
Backwater Bayou | hypixel_skyblock_galatea |
java -jar HypixelCore.jar SKYBLOCK_ISLAND
java -jar HypixelCore.jar SKYBLOCK_HUB
java -jar HypixelCore.jar SKYBLOCK_SPIDERS_DENThese server types run independently of SkyBlock features.
| ServerType | Description |
|---|---|
PROTOTYPE_LOBBY |
Prototype/testing lobby |
BEDWARS_LOBBY |
BedWars lobby server |
BEDWARS_GAME |
Active BedWars game server |
BEDWARS_CONFIGURATOR |
BedWars map configuration tool |
java -jar HypixelCore.jar PROTOTYPE_LOBBY
java -jar HypixelCore.jar BEDWARS_LOBBY
java -jar HypixelCore.jar BEDWARS_GAMEEach ServerType has a corresponding TypeLoader class that initializes:
- Event handlers
- NPCs and entities
- GUIs and menus
- Region handlers
- Custom mechanics
HypixelTypeLoader (base)
├── SkyBlockTypeLoader (SkyBlock-specific base)
│ ├── HubLoader
│ ├── IslandLoader
│ ├── SpidersDenLoader
│ └── ...
└── BedWarsTypeLoader
├── BedWarsLobbyLoader
├── BedWarsGameLoader
└── BedWarsConfiguratorLoader
All servers communicate through:
- Redis - Real-time messaging and pub/sub
- MongoDB - Persistent data storage
- Velocity Proxy - Player routing
- Server starts with specified ServerType
- Connects to Redis and publishes availability
- Proxy discovers and adds to routing table
- Players can be routed to the server
You can run multiple instances of any ServerType for load balancing:
# Terminal 1
java -jar HypixelCore.jar SKYBLOCK_HUB
# Terminal 2
java -jar HypixelCore.jar SKYBLOCK_HUB
# Terminal 3
java -jar HypixelCore.jar SKYBLOCK_HUBThe proxy will distribute players across all available instances.
| World | Location | Used By |
|---|---|---|
hypixel_skyblock_hub |
configuration/skyblock/islands/ |
SKYBLOCK_HUB |
hypixel_skyblock_island_template |
configuration/skyblock/islands/ |
SKYBLOCK_ISLAND |
hypixel_prototype_lobby |
configuration/ |
PROTOTYPE_LOBBY |
Other locations require their own world files. These can be created or obtained separately.
# SkyBlock Island
hypixelcore_island:
environment:
SERVICE_CMD: java -jar HypixelCore.jar SKYBLOCK_ISLAND
# SkyBlock Hub
hypixelcore_hub:
environment:
SERVICE_CMD: java -jar HypixelCore.jar SKYBLOCK_HUB
# Spider's Den
hypixelcore_spiders:
environment:
SERVICE_CMD: java -jar HypixelCore.jar SKYBLOCK_SPIDERS_DEN