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Remove compilation directives from the mouse methods script
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@@ -1,11 +1,7 @@
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#if !UNITY_ANDROID
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using UnityEngine;
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using UnityEngine.InputSystem;
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#endif
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public static class MouseMethods
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{
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#if !UNITY_ANDROID
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public static Vector2 GetMousePosition() => Mouse.current.position.ReadValue();
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#endif
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}

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