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title How are area and iteration paths used?
titleSuffix Azure DevOps
description Learn how to effectively use area paths and iteration paths in Azure DevOps to organize and manage your projects.
ms.subservice azure-devops-settings
ms.custom teams, linked-from-support
ms.author chcomley
author chcomley
ms.topic overview
monikerRange <= azure-devops
ai-usage ai-assisted
ms.date 12/22/2025

Area and iteration paths

[!INCLUDE version-lt-eq-azure-devops]

Area paths group work items by team, product, or feature area. Iteration paths group work into sprints, milestones, or other time-related periods. Both fields support hierarchical paths.

Define area and iteration paths for a project, and teams can select which paths to use for their backlog and Agile tools. Learn how Agile tools use these paths in Agile tools that rely on areas and iterations.

::: moniker range="azure-devops"

Note

Area paths and iteration paths are also known as Classification Nodes. You can manage them programmatically using the Classification Nodes (REST API) or the Azure DevOps CLI command az boards iteration.

::: moniker-end

::: moniker range="< azure-devops"

Note

Area paths and iteration paths are also referred to as Classification Nodes. You can manage them programmatically via the Classification Nodes (REST API).

::: moniker-end

The areas and iterations depend on the process used to create your project. This example shows the default settings for the Scrum process. Dates aren't set by default; you need to set dates to match your sprint or release schedules.

[!div class="mx-tdBreakAll"]

Iterations Areas
Default iterations, Scrum process A set of sample area paths

[!INCLUDE note-delete-area-paths]

Define and assign area paths

If you're new to managing projects and teams, follow these steps to configure your project and teams:

  1. Determine area paths: Identify the number and names of Area Paths needed to categorize your work. At a minimum, add one area path for each team you define.
  2. Decide on teams: Decide on the number and names of teams you want to support. For more information, see About teams and Agile tools.
  3. Define area paths: Define the area paths to support steps 1 and 2 at the project level. Follow these steps: Add area paths.
  4. Define teams: Define the teams needed to support step 2. For more information, see Add a team, move from one default team to several teams.
  5. Configure team settings: Use these steps to assign the default and other area paths to each team.
  6. Assign work items: Assign work items to the area paths you defined. Use bulk modify to modify several work items at once.

Note

You can define up to 10,000 Area Paths per project and assign up to 300 Area Paths to a single team. For more information, see Work tracking, process, and project limits.

You can assign the same Area Path to more than one team, but this can cause problems if two teams claim ownership over the same set of work items. For more information, see Limitations of multi-team board views.

You can do the following actions at any time:

  • Add more child nodes
  • Rename an area path (except the root area path)
  • Move a child node under another node
  • Delete a child node
  • Rename a team
  • Change the area path assignments made to a team

For more information, see Configure a hierarchy of teams.

How many areas should a team define?

Add areas to support your team's traceability and security requirements. Use areas to represent logical or physical components, and create child areas to represent specific features.

Add areas when you need to do any of the following tasks:

  • Filter queries based on a product or feature area
  • Organize or group work items by team or subteams
  • Restrict access to work items based on their area

Each team can create a hierarchy of areas to organize their backlog items, user stories, requirements, tasks, and bugs.

Avoid creating an overly complex area structure. While you can use areas to partition permissions on work items, complex trees require significant overhead for permission management. Duplicating the structure and permissions in other projects can become cumbersome.

Define and assign iteration paths

Follow these steps to configure Iteration Paths for your project and teams:

  1. Define the area paths and teams using the guidance in Define area paths and assign to a team.
  2. Determine the length of the iteration you want to support. We recommend that all teams use the same sprint cadence.
  3. Decide whether you want a flat structure or a hierarchy of sprints and releases.
  4. Define the iteration paths to support steps 2 and 3 at the project level. Follow these steps: Add iterations and set iteration dates.
  5. Open the team configuration and assign the default, backlog, and other iteration paths to each team. Follow these steps: Open team settings and Set team default iteration paths.
  6. Each team should assign an iteration path to their work items that falls under the Backlog iteration path. These work items appear on their product backlogs and boards. Use bulk modify to modify several work items at once. See also Assign backlog items to a sprint.

Note

You can define up to 10,000 Iteration Paths per project and assign up to 300 Iteration Paths to a single team. For more information, see Work tracking, process, and project limits.

You can do the following actions at any time:

  • Add more child iteration nodes
  • Rename an iteration path (except the root path)
  • Move a child iteration path under another node
  • Delete a child iteration path
  • Change the default and selected iteration paths assigned to a team

How many iterations should a team define?

Define as many child iterations as needed to reflect your project lifecycle. These iterations can represent various events, such as sprints, prebeta and beta phases, and other release milestones. Teams typically leave work items assigned to the team's default iteration if they aren't yet scheduled for work or release.

Add iterations to support the following requirements:

  • Define sprints for your Scrum teams to plan and execute their sprints
  • Set up more complex multi-release and sprint cycles
  • Filter queries based on sprints, milestones, or cycle time for your project
  • Support future work that isn't ready to be assigned to a target release cycle.

In the following example, Beta 1, Beta 2, Release 1.0, and Release 2.0 are defined for the MyApplication project.

Screenshot of Flat iteration hierarchy.

As you create the backlog of product features and tasks, assign them to milestones based on when you expect the team to complete them. As your needs change, you can add events under each major milestone to reflect how your team schedules and manages its work.

For example, the Beta 1 iteration now contains three child nodes, one for each sprint in the Beta 1 time period.

Screenshot of Hierarchical Iteration Hierarchy.

Iterations don't enforce any rules. For example, you can assign a task to an iteration without closing or completing it during that iteration. At the end of an iteration, identify all work items that remain active or open and take appropriate action. You can move them to a different iteration or return them to the backlog.

You can run queries to find features and work items that are assigned to a specific iteration or a set of iterations and then bulk modify the work items to change their iteration paths. For more information, see Query by date or current iteration

Naming restrictions

The Area Path and Iteration Path fields, data type=TreePath, consist of multiple node items separated by the backslash (\) character. Minimize the names of nodes and make sure you conform to the following restrictions when you're adding child nodes.

[!INCLUDE area-iteration-paths]

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