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microsoft-edge/webview2/get-started/winui.md

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@@ -514,7 +514,7 @@ Congratulations, you've built a WebView2 WinUI 3 (Windows App SDK) app!
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## See also
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<!-- todo: all links in article -->
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<!-- all links in article -->
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* [WebView2 API Reference](../webview2-api-reference.md)
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* [Introduction to Microsoft Edge WebView2](../index.md) - overview of features.
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* [Development best practices for WebView2 appsDevelopment best practices](../concepts/developer-guide.md)
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developer.microsoft.com:
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* [Microsoft Edge WebView2](https://developer.microsoft.com/microsoft-edge/webview2) - initial introduction to WebView2 features at developer.microsoft.com.
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* [Microsoft Edge WebView2](https://developer.microsoft.com/microsoft-edge/webview2) - initial introduction to WebView2 features.
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GitHub:
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* [Getting Started with WebView2 in WinUI3](https://github.com/MicrosoftEdge/WebView2Samples/tree/main/GettingStartedGuides/WinUI3_GettingStarted#readme)

microsoft-edge/webview2/platforms/hololens-2-unity.md

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In the above example, pointer-down events are converted into `WebViewMouseEventData` objects and forwarded to the WebView plugin for Unity. It is essentially converted into a mouse-down event. In order to create mouse click events, pointer-up events would need to be handled in a similar fashion.
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In the example above,<!-- todo: present article, or "Get started with WebView2 in HoloLens 2 Unity apps (Preview)"? --> `ConvertToWebViewSpace` is intentionally not implemented.
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In the example above, `ConvertToWebViewSpace` is intentionally not implemented.
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