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Merged PR 21107: copied from stub
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windows.gaming.input.preview/remappingbuttoncategory.md

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-api-type: winrt enum
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---
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<!-- Enumeration syntax
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public enum Windows.Gaming.Input.Preview.RemappingButtonCategory : int
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# Windows.Gaming.Input.Preview.RemappingButtonCategory
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<!--
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public enum RemappingButtonCategory
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-->
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# RemappingButtonCategory
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# RemappingButtonCategory enum
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## -description
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Types of gamepad remapping.
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## -enum-fields
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### -field ButtonsSettings:0
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### -field ButtonSettings: 0
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Used to remap buttons.
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### -field AnalogSettings:1
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### -field AnalogSettings: 1
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Used to swap analog controls.
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### -field VibrationSettings:2
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### -field VibrationSettings: 2
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Used to disable vibration.
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### -field ShareShortPress:3
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### -field ShareShortPress: 3
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Not implemented.
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### -field ShareShortPressMetaData:4
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### -field ShareShortPressMetaData: 4
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Not implemented.
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### -field ShareShortPressMetaDataDisplay:5
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### -field ShareShortPressMetaDataDisplay: 5
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Not implemented.
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### -field ShareLongPress:6
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### -field ShareLongPress: 6
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Not implemented.
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### -field ShareLongPressMetaData:7
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### -field ShareLongPressMetaData: 7
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Not implemented.
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### -field ShareLongPressMetaDataDisplay:8
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### -field ShareLongPressMetaDataDisplay: 8
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Not implemented.
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### -field ShareDoublePress:9
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### -field ShareDoublePress: 9
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Not implemented.
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### -field ShareDoublePressMetaData:10
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### -field ShareDoublePressMetaData: 10
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Not implemented.
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### -field ShareDoublePressMetaDataDisplay:11
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### -field ShareDoublePressMetaDataDisplay: 11
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Not implemented.
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> [!CAUTION]
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> Controller mapping is system-wide and persistent for the given user. This should only be done at the user's direction.
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## -see-also
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## -examples
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:::code language="csharp" source="code/csharp/RemapButtonsSample.cs":::

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