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windows.applicationmodel.store/currentapp_requestapppurchaseasync_2023276791.md

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# Windows.ApplicationModel.Store.CurrentApp.RequestAppPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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Requests the purchase of a full app license.
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## -parameters

windows.applicationmodel.store/currentapp_requestproductpurchaseasync_1631257175.md

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# Windows.ApplicationModel.Store.CurrentApp.RequestProductPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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> [!NOTE]
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> [RequestProductPurchaseAsync(String, Boolean) may be altered or unavailable for releases after Windows 8.1. Instead, use [RequestProductPurchaseAsync(String)](currentapp_requestproductpurchaseasync_2091240017.md).
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windows.applicationmodel.store/currentapp_requestproductpurchaseasync_1934617021.md

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# Windows.ApplicationModel.Store.CurrentApp.RequestProductPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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Requests the purchase of an add-on (also called an in-app product or IAP). Additionally, calling this method displays the UI that is used to complete the transaction via the Microsoft Store. This overload includes parameters you can use to display details for a specific offer within a large catalog of in-app purchases that is represented by a single product entry in the Store.
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## -parameters

windows.applicationmodel.store/currentapp_requestproductpurchaseasync_2091240017.md

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# Windows.ApplicationModel.Store.CurrentApp.RequestProductPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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Requests the purchase of an add-on (also called an in-app product or IAP). Additionally, calling this method displays the UI that is used to complete the transaction via the Microsoft Store.
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## -parameters

windows.applicationmodel.store/currentappsimulator_requestapppurchaseasync_2023276791.md

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# Windows.ApplicationModel.Store.CurrentAppSimulator.RequestAppPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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Creates the async operation that simulates a user request to buy a full license for the current app.
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## -parameters

windows.applicationmodel.store/currentappsimulator_requestproductpurchaseasync_1631257175.md

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# Windows.ApplicationModel.Store.CurrentAppSimulator.RequestProductPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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> [!NOTE]
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> [RequestProductPurchaseAsync(String, Boolean) may be altered or unavailable for releases after Windows 8.1. Instead, use [RequestProductPurchaseAsync(String)](currentappsimulator_requestproductpurchaseasync_2091240017.md).
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windows.applicationmodel.store/currentappsimulator_requestproductpurchaseasync_1934617021.md

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# Windows.ApplicationModel.Store.CurrentAppSimulator.RequestProductPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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Creates the async operation that displays the UI that is used to simulate the purchase of an add-on (also called an in-app product or IAP) from the Microsoft Store. This overload includes parameters you can use to display details for a specific offer within a large catalog of in-app purchases that is represented by a single product entry in the Store.
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## -parameters

windows.applicationmodel.store/currentappsimulator_requestproductpurchaseasync_2091240017.md

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# Windows.ApplicationModel.Store.CurrentAppSimulator.RequestProductPurchaseAsync
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## -description
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> [!IMPORTANT]
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> In-app purchase functionality is not supported in evelated applications.
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Creates the async operation that displays the UI that is used to simulate the purchase of an add-on (also called an in-app product or IAP) from the Microsoft Store.
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## -parameters

windows.applicationmodel.store/windows_applicationmodel_store.md

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## -description
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Provides types and members for interacting with the Windows Store to add in-app purchases and trial functionality to your Universal Windows Platform (UWP) app.
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> [!IMPORTANT]
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> In-app purchase and in-app ratings functionalities are not currently supported in elevated applications.
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> [!NOTE]
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> The **Windows.ApplicationModel.Store** namespace is no longer being updated with new features. If your project targets **Windows 10 Anniversary Edition (10.0; Build 14393)** or a later release in Visual Studio (that is, you are targeting Windows 10, version 1607, or later), we recommend that you use the [Windows.Services.Store](../windows.services.store/windows_services_store.md) namespace instead. For more information, see [In-app purchases and trials](/windows/uwp/monetize/in-app-purchases-and-trials). The **Windows.ApplicationModel.Store** namespace is not supported in Windows desktop applications that use the [Desktop Bridge](https://developer.microsoft.com/windows/bridges/desktop) or in apps or games that use a development sandbox in [Partner Center](https://partner.microsoft.com/dashboard) (for example, this is the case for any game that integrates with Xbox Live). These products must use the [Windows.Services.Store](../windows.services.store/windows_services_store.md) namespace to implement in-app purchases and trials.
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windows.devices.display.core/displaytarget_stablemonitorid.md

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# Windows.Devices.Display.Core.DisplayTarget.StableMonitorId
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## -description
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Gets a value representing a stable monitor identifier.
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Gets a value representing a stable identifier string for this monitor which persists no matter which adapter or connector on the adapter the monitor is attached to (see Remarks for exceptions). This string should be treated as an opaque identifier and not parsed. It is not suitable for display to a user but is intended to be used to persist monitor-specific settings.
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## -property-value
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A string containing the identifier.
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## -remarks
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Note that [DeviceInterfacePath](displaytarget_deviceinterfacepath.md) does not have this same stability guarantee. Reconnecting the same monitor to a different GPU or a different output on the same GPU can result in the monitor having a different DeviceInterfacePath, but the StableMonitorId should be maintained.
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In cases where the system detects two completely identical monitors connected at the same time, the stable identifier will be regenerated to include a reference to its connector to ensure that both monitors have a unique identifier.
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Some monitors may expose different hardware identifier information for each input port on the monitor. In this case, the StableMonitorId may vary depending on which input port on the monitor is used.
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## -see-also
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## -examples
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