+- VRHead.cs has been renamed VRViewer.cs to fit with the display model. Conceptually, a VRViewer has one or more VREyes, and each VREye has a VRSurface which controls rendering (has the camera component) for that VREye. In the scene hierarchy, VRViewer and VREyes are siblings, although conceptually this is a parent-child relationship. The reason for this is because VREye poses are reported in world space, not head space. VRSurfaces are children of VREyes, both conceptually and in the scene hierarchy.
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