+- VRHead.cs has been renamed VRViewer.cs to fit with the display model. Conceptually, a VRViewer has one or more VREyes, and each VREye has a VRSurface which controls rendering (has the camera component) for that VREye. In the scene hierarchy, VRViewer and VREyes are siblings, although conceptually this is a parent-child relationship. The reason for this is because VREye poses are reported in world space, not head space. VRSurfaces are children of VREyes, both conceptually and in the scene hierarchy. Developers will never need to create these manually in their projects, as this is taken care of by a prefab (see below).
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