You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- The JSON file containing display configuration can now be read from a file at runtime. To do this, add a config file "hmd.json" to the _Data folder that is created in a build. The format of the JSON file has not changed at all. It is the same file you would drag-and-drop onto the DisplayInterface component on your VRDisplayTracked prefab. If "hmd.json" does not exist in the Data folder (and it won't by default unless you put it there), then the plugin will look for the JSON file assigned in the DisplayInterface component in your scene. If that also has not been assigned, it will fall back to reading OSVR's /display parameter (this will eventually be the default).
9
+
10
+
##Distortion v0.1-55-g046c709(20-March-2015)
8
11
- Unity 4 Free limitations. The new distortion shader will not work with Unity 4 Free version. It will work with Unity 4 Pro or Unity 5. If you are using Unity 4 Free, everything will still work but there won't be any distortion. This is due to the distortion shader using a render to texture pass.
9
12
- Fixed Timestep was changed from 0.2 to 0.01667. This is how often FixedUpdate() gets called. The change should result in a more comfortable VR experience, but make sure it doesn't break any physics in your game.
10
13
- Changed the default quality settings. Turned on 4x AA and disabled shadows.
- Refactored VRHead.cs and VREye.cs to be Unity 5-friendly (mostly instances of "camera" that needed to become GetComponent<Camera>()). Upgrading from Unity 4 to Unity 5 should be seamless.
14
17
- VRDisplayTracked.prefab has been updated to use the json descriptor file for the HDK by default. If you are using another HMD, be sure to set the corresponding json file on the VRDisplayTracked prefab's DisplayInterface script.
15
18
- Fixed issue with stereo overlap and roll for HMDs with multiple video inputs.
0 commit comments