@@ -41,20 +41,20 @@ public class DisplayController : MonoBehaviour
4141
4242 private ClientKit _clientKit ;
4343 private OSVR . ClientKit . DisplayConfig _displayConfig ;
44- private VRViewer [ ] viewers ;
45- private VREye [ ] eyes ;
44+ private VRViewer [ ] _viewers ;
45+ private VREye [ ] _eyes ;
4646 private uint _eyeCount ;
4747 private uint _viewerCount ;
48- private bool renderedStereo = false ;
49- private bool displayConfigInitialized = false ;
48+ private bool _renderedStereo = false ;
49+ private bool _displayConfigInitialized = false ;
5050
5151 public OSVR . ClientKit . DisplayConfig DisplayConfig
5252 {
5353 get { return _displayConfig ; }
5454 set { _displayConfig = value ; }
5555 }
56- public VRViewer [ ] Viewers { get { return viewers ; } }
57- public VREye [ ] Eyes { get { return eyes ; } }
56+ public VRViewer [ ] Viewers { get { return _viewers ; } }
57+ public VREye [ ] Eyes { get { return _eyes ; } }
5858 public uint EyeCount { get { return _eyeCount ; } }
5959 public uint ViewerCount { get { return _viewerCount ; } }
6060 public float nearClippingPlane = 0.01f ;
@@ -96,7 +96,7 @@ void SetupDisplay()
9696 {
9797 return ;
9898 }
99- displayConfigInitialized = true ;
99+ _displayConfigInitialized = true ;
100100
101101 //get the number of viewers, bail if there isn't exactly one viewer for now
102102 _viewerCount = _displayConfig . GetNumViewers ( ) ;
@@ -123,7 +123,7 @@ private void CreateHeadAndEyes()
123123 Debug . LogError ( _viewerCount + " viewers detected. This implementation supports exactly one viewer." ) ;
124124 return ;
125125 }
126- viewers = new VRViewer [ _viewerCount ] ;
126+ _viewers = new VRViewer [ _viewerCount ] ;
127127 for ( uint viewerIndex = 0 ; viewerIndex < _viewerCount ; viewerIndex ++ )
128128 {
129129 //create a VRViewer
@@ -140,20 +140,20 @@ private void CreateHeadAndEyes()
140140 }
141141 vrViewer . transform . parent = this . transform ; //child of DisplayController
142142 vrViewer . transform . localPosition = Vector3 . zero ;
143- viewers [ viewerIndex ] = vrViewerComponent ;
143+ _viewers [ viewerIndex ] = vrViewerComponent ;
144144
145145 //create Viewer's VREyes
146146 _eyeCount = ( uint ) _displayConfig . GetNumEyesForViewer ( viewerIndex ) ; //get the number of eyes
147- eyes = new VREye [ _eyeCount ] ;
147+ _eyes = new VREye [ _eyeCount ] ;
148148 for ( uint eyeIndex = 0 ; eyeIndex < _eyeCount ; eyeIndex ++ )
149149 {
150150 GameObject eyeGameObject = new GameObject ( "Eye" + eyeIndex ) ; //add an eye gameobject to the scene
151151 VREye eye = eyeGameObject . AddComponent < VREye > ( ) ; //add the VReye component
152- eye . Viewer = viewers [ viewerIndex ] ; //ASSUME THERE IS ONLY ONE VIEWER
152+ eye . Viewer = _viewers [ viewerIndex ] ; //ASSUME THERE IS ONLY ONE VIEWER
153153 eye . EyeIndex = eyeIndex ; //set the eye's index
154154 eyeGameObject . transform . parent = this . transform ; //child of DisplayController
155155 eyeGameObject . transform . localPosition = Vector3 . zero ;
156- eyes [ eyeIndex ] = eye ;
156+ _eyes [ eyeIndex ] = eye ;
157157 CreateEyeSurface ( eyeIndex ) ;
158158 SetDistortion ( eyeIndex ) ;
159159 }
@@ -177,9 +177,9 @@ private void CreateEyeSurface(uint eyeIndex)
177177 surface . Camera . nearClipPlane = nearClippingPlane ;
178178 surface . Camera . farClipPlane = farClippingPlane ;
179179 surface . Camera . enabled = false ;
180- surfaceGameObject . transform . parent = eyes [ eyeIndex ] . transform ; //surface is child of Eye
180+ surfaceGameObject . transform . parent = _eyes [ eyeIndex ] . transform ; //surface is child of Eye
181181 surfaceGameObject . transform . localPosition = Vector3 . zero ;
182- eyes [ eyeIndex ] . Surface = surface ;
182+ _eyes [ eyeIndex ] . Surface = surface ;
183183 }
184184
185185 //determines if distortion will be used, and what type of distortion will be used
@@ -207,7 +207,7 @@ private void SetDistortion(uint eyeIndex)
207207 //set distortion parameters for K1 Radial Distortion method
208208 private void SetK1RadialDistortion ( uint eyeIndex , float k1Red , float k1Green , float k1Blue , Vector2 center )
209209 {
210- VREye eye = eyes [ eyeIndex ] ;
210+ VREye eye = _eyes [ eyeIndex ] ;
211211 // disable distortion if there is no distortion for this HMD
212212 if ( k1Red == 0 && k1Green == 0 && k1Blue == 0 )
213213 {
@@ -231,7 +231,7 @@ private void SetK1RadialDistortion(uint eyeIndex, float k1Red, float k1Green, fl
231231
232232 void Update ( )
233233 {
234- if ( ! displayConfigInitialized )
234+ if ( ! _displayConfigInitialized )
235235 {
236236 SetupDisplay ( ) ;
237237 }
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