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Copy file name to clipboardExpand all lines: content/en-us/cloud-services/data-stores/error-codes-and-limits.md
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@@ -465,66 +465,7 @@ Requests in a queue are handled in the order they are received. The called funct
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Each queue has a limit of 30 requests. When the limit of a queue is reached, requests fail with an error code in the 301-306 range, indicating that the requests have been dropped entirely.
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### Server limits
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<Tabs>
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<TabItemlabel="Server limits">
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Each server is allowed a certain number of data store requests based on the request type and number of users. Servers often receive a one-time allotment of additional requests when they first start up. Use `Class.DataStoreService:GetRequestBudgetForRequestType()|GetRequestBudgetForRequestType()` to confirm the number of data store requests that the current place can make.
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For each request type, the limit is shared among all listed functions.
The limits described below will be active starting in April 2026.
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</Alert>
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### Access limits
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Data stores are subject to both <b>experience and server-level limits</b>. Experience-level limits scale with total concurrent users across the experience, while server-level limits are configurable and meant to be used as a tool by the creator.
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Data store requests made in Studio Run mode are subject to a separate set of static limits, which may be lower than the limits configured with `Class.DataStoreService:SetRateLimitForRequestType()|SetRateLimitForRequestType()`. When testing rate limits, we recommend using Studio Team Create instead.
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</Alert>
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</TabItem>
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</Tabs>
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### Data limits
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Data stores limit how much data can be used per entry.
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### Storage limits
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<Tabs>
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<TabItemlabel="Storage limits">
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Currently, there are no enforced storage limits on data stores.
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</TabItem>
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<TabItemlabel="Future storage limits">
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In the future, to provide a scalable and stable storage experience, data stores will implement an experience-level storage limit on your storage usage.
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In the future, to provide a scalable and stable storage experience, data stores will implement an experience-level storage limit on your storage usage.
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This limit will be the sum of a base limit for each of your experiences and a per-user limit based on the number of lifetime users in your experience. A lifetime user is any user who has joined your experience at least once.
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The storage limit will be calculated using the formula `Total latest version storage limit = 100 MB + 1 MB * lifetime user count`.
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Any data that you delete or replace, even if still accessible through version APIs, will not count towards your experience's storage usage.
Copy file name to clipboardExpand all lines: content/en-us/ip-licensing/license-manager.md
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@@ -22,7 +22,7 @@ License listings are made up of:
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To create your license listing:
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1. Go to **Intellectual Property** ⟩ **Licenses**.
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Licenses**.
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2. Select the **My Licenses** tab.
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3. Click **Create license listing**.
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4. In the **Create listing** step, set up the listing.
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To review your matches and send a creator a license offer:
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1. Go to **Intellectual Property** ⟩ **Licenses** ⟩ **Matches**.
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Matches**.
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2. Select the experience you want to send an offer to.
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3. Click **Offer license**.
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4. In the **New license offer** panel:
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1. Select an IP family and a license.
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2. Select the revenue share timing. You can choose to **Monetize on activation** and apply the revenue share rate of the license you selected the moment the creator accepts your offer, or **Monetize later** and activate the revenue share rate later.
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3. Click **Send offer**.
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If you believe an experience is using a significant amount of content related to your IP but you don't see that experience on your Matches page, submit additional keywords and images to your IP family and wait for your matches to refresh.
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If you believe an experience is using a significant amount of content related to your IP but you don't see that experience on your Matches page, you can send that experience a [match request](#request-a-match).
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<Alertseverity="warning">
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You can't send an offer to an experience that is already associated with an active license agreement.
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If the creator doesn't dispute the offer by the activation date, **the agreement automatically becomes active**.
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</Alert>
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## Request a match
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If an experience using your IP doesn't appear on your **Matches** page, you can manually request to add it. You can submit up to 3 match requests per day.
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To request a match:
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Matches**.
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2. Click **Request match**.
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3. Under **Request an experience as a match**:
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1. Enter the URL for the experience using your IP.
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2. Select an IP family and a license.
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3. Select the revenue share timing. You can choose to **Monetize on activation** and apply the revenue share rate of the license you selected the moment the creator accepts your offer, or **Monetize later** and activate the revenue share rate later.
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4. Click **Confirm**.
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Roblox reviews the submitted experience to confirm it matches your IP. If approved, a license offer is automatically sent to the creator of the experience.
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## Review applications from creators
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Creators can browse the **Licenses** catalog and directly apply to use your IP in their experiences without first being matched to your IP. After receiving an application, you can choose to accept or reject it.
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To review an application from a creator:
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1. Go to **Intellectual Property** ⟩ **Licenses**.
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Licenses**.
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2. Select the **License agreements** tab.
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3. Filter by **Requests**.
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4. Select the application you want to review.
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To view all of your offers and license agreements:
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1. Go to **Intellectual Property** ⟩ **Licenses**.
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Licenses**.
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2. Select the **License agreements** tab. You can filter all license agreements by:
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<table>
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To review an offer dispute from a creator:
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1. Go to **Intellectual Property** ⟩ **Licenses**.
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Licenses**.
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2. Select the creation that has disputed your offer. The reason for the creator's dispute displays at the top of the page.
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3. Accept or reject the dispute.
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- To accept the dispute and archive the offer, click **Accept dispute**.
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Use analytics to analyze the impact of your individual licenses. To view a license's metrics:
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1. Go to **Intellectual Property** ⟩ **Licenses**.
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1. Go to **Intellectual Property** ⟩ **License Manager** ⟩ **Licenses**.
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2. Select the **My licenses** tab.
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3. Select a license.
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4. Select the **Analytics** tab to see the following:
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