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04 July 2025 - Version 3.25.7.2 (19112146)
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redist/redist-server-preview/Assembly-CSharp.xml

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Whether main camera field of view should zoom without scope camera / scope overlay.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ItemSightAsset.shouldOffsetScopeOverlayByOneTexel">
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<summary>
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If true, scale scope overly by 1 texel to keep "middle" pixel centered.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemSightAsset.AimAlignmentTransformOwner">
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<summary>
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Controls where to find AimAlignmentTransformPath.
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Defaults to false.
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</summary>
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</member>
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<member name="F:SDG.Unturned.GameplayConfigData.Use_2D_Scope_Overlay">
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<summary>
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If true, hide viewmodel while aiming a dual-render scope and show a 2D overlay instead.
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Nelson 2025-07-04: adding this option for backwards compatibility with modded scopes that have a small
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enough dual-render surface to zoom-*out* when aiming in.
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Defaults to false.
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</summary>
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</member>
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<member name="F:SDG.Unturned.GameplayConfigData.Explosion_Launch_Speed_Multiplier">
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<summary>
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Scales velocity added to players by explosion knock-back.

redist/redist-server-preview/RocketModFix.Unturned.Redist.Server-Preview.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server-Preview</id>
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<version>3.25.7.1</version>
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<version>3.25.7.2</version>
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<description>
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Unturned 3 Server-side Preview redistributables. Standalone and always up-to-date.
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</description>

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