diff --git a/redist/redist-manifests/.manifest.redist-server-preview.txt b/redist/redist-manifests/.manifest.redist-server-preview.txt
index ec184589..485e4e6c 100644
--- a/redist/redist-manifests/.manifest.redist-server-preview.txt
+++ b/redist/redist-manifests/.manifest.redist-server-preview.txt
@@ -1 +1 @@
-3729129420365018900
+7443363150311197712
diff --git a/redist/redist-server-preview/Assembly-CSharp.dll b/redist/redist-server-preview/Assembly-CSharp.dll
index a02ea039..339b3de2 100755
Binary files a/redist/redist-server-preview/Assembly-CSharp.dll and b/redist/redist-server-preview/Assembly-CSharp.dll differ
diff --git a/redist/redist-server-preview/Assembly-CSharp.xml b/redist/redist-server-preview/Assembly-CSharp.xml
index cf28b97a..efe204f3 100755
--- a/redist/redist-server-preview/Assembly-CSharp.xml
+++ b/redist/redist-server-preview/Assembly-CSharp.xml
@@ -198,6 +198,58 @@
whereas most only need the collider for general-purpose selection in the level editor.
+
+
+ Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list.
+ (public issue #4894)
+
+
+
+ checks whether a space contains any filled slots
+
+
+ checks whether an item can be dragged and takes into account if the item overlaps its old self
+
+
+
+ checks whether the spot currently used by the old item is big enough to fit the new item
+
+
+
+
+ Please use SearchContents instead! To perform an equivalent search:
+ • Set ItemType to type.
+ • Set IncludeEmpty to false.
+ • Set IncludeMaxQuality to true.
+
+
+
+
+ Please use SearchContents instead! To perform an equivalent search:
+ • Set ItemType to type.
+ • Set IncludeEmpty to false.
+ • Set IncludeMaxQuality to true.
+ • Set CaliberId to caliber.
+ • Set IncludeUnspecifiedCaliber to allowZeroCaliber.
+
+
+
+
+ Please use SearchContents instead! To perform an equivalent search:
+ • Set AssetRef to id.
+ • Set IncludeEmpty to findEmpty.
+ • Set IncludeMaxQuality to findHealthy.
+
+
+
+
+ Please use SearchContents instead! To perform an equivalent search:
+ • Set MaxResultsCount to 1.
+ • Set AssetRef to id.
+ • Set IncludeEmpty to false.
+ • Set IncludeMaxQuality to true.
+
+
Camera does not rotate when the car rotates.
@@ -334,58 +386,6 @@
Prevents menu from being shown twice without a restart.
-
-
- Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list.
- (public issue #4894)
-
-
-
- checks whether a space contains any filled slots
-
-
- checks whether an item can be dragged and takes into account if the item overlaps its old self
-
-
-
- checks whether the spot currently used by the old item is big enough to fit the new item
-
-
-
-
- Please use SearchContents instead! To perform an equivalent search:
- • Set ItemType to type.
- • Set IncludeEmpty to false.
- • Set IncludeMaxQuality to true.
-
-
-
-
- Please use SearchContents instead! To perform an equivalent search:
- • Set ItemType to type.
- • Set IncludeEmpty to false.
- • Set IncludeMaxQuality to true.
- • Set CaliberId to caliber.
- • Set IncludeUnspecifiedCaliber to allowZeroCaliber.
-
-
-
-
- Please use SearchContents instead! To perform an equivalent search:
- • Set AssetRef to id.
- • Set IncludeEmpty to findEmpty.
- • Set IncludeMaxQuality to findHealthy.
-
-
-
-
- Please use SearchContents instead! To perform an equivalent search:
- • Set MaxResultsCount to 1.
- • Set AssetRef to id.
- • Set IncludeEmpty to false.
- • Set IncludeMaxQuality to true.
-
-
Invoked after any player's experience value changes (not including loading).
@@ -1520,16 +1520,6 @@
request the server to do X we may as well support a "mod hook" that works with all three.
-
-
- Optional component on Turret_# GameObject for modding UnityEvents.
-
-
-
-
- Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
-
-
Controls where attachments looks for ADS alignment transform.
@@ -1603,6 +1593,16 @@
If true, text label for distance is visible.
+
+
+ Optional component on Turret_# GameObject for modding UnityEvents.
+
+
+
+
+ Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
+
+
Displays a single random item. Placed under the other main menu buttons.
@@ -3776,7 +3776,7 @@
- Set steering angle according to and .
+ Set steering angle according to and .
@@ -4030,14 +4030,16 @@
Maximum speed to aim for while accelerating forward.
-
+
- Steering angle range at zero speed.
+ Steering angle range at target maximum speed (for the current forward/backward direction).
+ Reducing steering range at higher speeds keeps the vehicle controlable with digital (non-analog) input.
-
+
- Steering angle range at target maximum speed (for the current forward/backward direction).
+ Steering angle range at zero speed (idle/parked).
+ For example, 45 means the wheels connected to steering can rotate ±45 degrees.
@@ -9224,11 +9226,36 @@
Visualizes reverb zone in-game.
+
+
+ Do not override zombie health.
+
+
+
+
+ Per-speciality value is a multiplier for health configured in the level editor.
+
+
+
+
+ Per-speciality value is a multiplier for vanilla health value.
+
+
+
+
+ Per-speciality value replaces zombie's health.
+
+
Can horde beacons be placed in the associated bounds?
+
+
+ Can be null if not assigned.
+
+
Overrides vehicle physics values in bulk without building asset bundles.
@@ -9670,6 +9697,11 @@
Explaining that some blueprints require workstations.
+
+
+ Barricades are allowed here but not structures.
+
+
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
@@ -18069,6 +18101,14 @@
Re-submit previous query after a query failure.
+
+
+ Almost every menu has a container element for its contents which spans the entire screen. This element is then
+ animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not
+ processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class
+ was introduced to disable visibility after animating out of view.
+
+
If level is using underground whitelist then conditionally clamp world-space position.
@@ -18089,14 +18129,6 @@
Used by housing validation to check item isn't placed underground.
-
-
- Almost every menu has a container element for its contents which spans the entire screen. This element is then
- animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not
- processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class
- was introduced to disable visibility after animating out of view.
-
-
Payload for the EffectManager.triggerEffect method.
diff --git a/redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec
index 3d086bf3..d21ca419 100644
--- a/redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec
+++ b/redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec
@@ -2,7 +2,7 @@
RocketModFix.Unturned.Redist.Server
- 3.25.9.0-preview20079430
+ 3.25.9.1-preview20179406
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
diff --git a/redist/redist-server-preview/UnturnedDat.dll b/redist/redist-server-preview/UnturnedDat.dll
index 6f88cd7a..94e6e9da 100755
Binary files a/redist/redist-server-preview/UnturnedDat.dll and b/redist/redist-server-preview/UnturnedDat.dll differ
diff --git a/redist/redist-server-preview/manifest.sha256.json b/redist/redist-server-preview/manifest.sha256.json
index 253bdd72..31e59a72 100644
--- a/redist/redist-server-preview/manifest.sha256.json
+++ b/redist/redist-server-preview/manifest.sha256.json
@@ -1,13 +1,13 @@
{
"SDG.HostBans.Runtime.dll": "34da5fa32623f6da20b9f6123883eacc5d6b4c278df8271fe0f3916a8cb77617",
- "SDG.NetTransport.dll": "1ab0f12e6c64e07e1820e678a9e7e508f1c6910ab6de08aaf13a22513b87ad92",
- "Assembly-CSharp.xml": "367d632534aecfe57ce4771b588fd9bc17a6ccd21ee849d6e9c62d62ad78a506",
- "UnturnedDat.dll": "b7fb73e828f4dd9ccf65d7366918c7bbf0216b9286ac240267bb22b18a1b189a",
- "Assembly-CSharp.dll": "423be1d638f83e6917d217c606a2d5bf5fb006e8353f7a452b5f507cad6bff69",
- "SystemEx.dll": "ec8c023c463698349031e75486b68040758042863567f2ace0e79693f618ddc1",
"com.rlabrecque.steamworks.net.dll": "cd8e80b38693e924d9e43235bd9b192d2cd0c01f0b0d5ce170af496ff0c32fad",
- "UnityEx.dll": "2425112bd9f71a178db58d2f37b2fbf54c101174f05ab63e5fb928aec4cf8d7b",
+ "Assembly-CSharp.dll": "7db0cf4d2fb0316782819492bb62eccdbb47ee36a15e8fa52c15ffaa001e7b31",
+ "SDG.NetTransport.dll": "1ab0f12e6c64e07e1820e678a9e7e508f1c6910ab6de08aaf13a22513b87ad92",
+ "Assembly-CSharp.xml": "2823bf3d7e5a5c950bd067602cc6b306a790ea973b665caee7fb2452ccfe9c5f",
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
+ "SystemEx.dll": "ec8c023c463698349031e75486b68040758042863567f2ace0e79693f618ddc1",
+ "UnturnedDat.dll": "86d11a31c36e818165cf7719c76f39e6571978f92dbb37a19a09b099e4f48071",
"SDG.NetPak.Runtime.dll": "0e5b7a7c3d3d13ac3232035333762b6e19aeed6eba74ac4632ccc7b7a6e51b25",
+ "UnityEx.dll": "2425112bd9f71a178db58d2f37b2fbf54c101174f05ab63e5fb928aec4cf8d7b",
"SDG.Glazier.Runtime.dll": "e737c85c5d73ce8b04791753f6a314423c4d401cd37e417d876d2fd0d8d6da9a"
}
\ No newline at end of file
diff --git a/redist/redist-server-preview/version.preview.json b/redist/redist-server-preview/version.preview.json
index e5787b1d..abeba258 100644
--- a/redist/redist-server-preview/version.preview.json
+++ b/redist/redist-server-preview/version.preview.json
@@ -1,7 +1,7 @@
{
- "GameVersion": "3.25.9.0",
- "BuildId": "20079430",
- "NuGetVersion": "3.25.9.0-preview20079430",
- "FilesHash": "AA41BA261850557CA8E35D8FF3A9710898E35DA3CCC774F584A92088C1967367",
- "LastUpdated": "2025-09-22T17:16:33.6371889Z"
+ "GameVersion": "3.25.9.1",
+ "BuildId": "20179406",
+ "NuGetVersion": "3.25.9.1-preview20179406",
+ "FilesHash": "F2BA1741DABA0A4D71EBA4F098636E312E83892563E9CF92526C485BC089D7DB",
+ "LastUpdated": "2025-09-29T21:30:06.2338147Z"
}
\ No newline at end of file