diff --git a/redist/redist-client-preview/Assembly-CSharp.dll b/redist/redist-client-preview/Assembly-CSharp.dll index d89049a9..3383f99e 100755 Binary files a/redist/redist-client-preview/Assembly-CSharp.dll and b/redist/redist-client-preview/Assembly-CSharp.dll differ diff --git a/redist/redist-client-preview/Assembly-CSharp.xml b/redist/redist-client-preview/Assembly-CSharp.xml index efe204f3..483240e0 100755 --- a/redist/redist-client-preview/Assembly-CSharp.xml +++ b/redist/redist-client-preview/Assembly-CSharp.xml @@ -198,58 +198,6 @@ whereas most only need the collider for general-purpose selection in the level editor. - - - Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list. - (public issue #4894) - - - - checks whether a space contains any filled slots - - - checks whether an item can be dragged and takes into account if the item overlaps its old self - - - - checks whether the spot currently used by the old item is big enough to fit the new item - - - - - Please use SearchContents instead! To perform an equivalent search: - • Set ItemType to type. - • Set IncludeEmpty to false. - • Set IncludeMaxQuality to true. - - - - - Please use SearchContents instead! To perform an equivalent search: - • Set ItemType to type. - • Set IncludeEmpty to false. - • Set IncludeMaxQuality to true. - • Set CaliberId to caliber. - • Set IncludeUnspecifiedCaliber to allowZeroCaliber. - - - - - Please use SearchContents instead! To perform an equivalent search: - • Set AssetRef to id. - • Set IncludeEmpty to findEmpty. - • Set IncludeMaxQuality to findHealthy. - - - - - Please use SearchContents instead! To perform an equivalent search: - • Set MaxResultsCount to 1. - • Set AssetRef to id. - • Set IncludeEmpty to false. - • Set IncludeMaxQuality to true. - - Camera does not rotate when the car rotates. @@ -386,6 +334,58 @@ Prevents menu from being shown twice without a restart. + + + Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list. + (public issue #4894) + + + + checks whether a space contains any filled slots + + + checks whether an item can be dragged and takes into account if the item overlaps its old self + + + + checks whether the spot currently used by the old item is big enough to fit the new item + + + + + Please use SearchContents instead! To perform an equivalent search: + • Set ItemType to type. + • Set IncludeEmpty to false. + • Set IncludeMaxQuality to true. + + + + + Please use SearchContents instead! To perform an equivalent search: + • Set ItemType to type. + • Set IncludeEmpty to false. + • Set IncludeMaxQuality to true. + • Set CaliberId to caliber. + • Set IncludeUnspecifiedCaliber to allowZeroCaliber. + + + + + Please use SearchContents instead! To perform an equivalent search: + • Set AssetRef to id. + • Set IncludeEmpty to findEmpty. + • Set IncludeMaxQuality to findHealthy. + + + + + Please use SearchContents instead! To perform an equivalent search: + • Set MaxResultsCount to 1. + • Set AssetRef to id. + • Set IncludeEmpty to false. + • Set IncludeMaxQuality to true. + + Invoked after any player's experience value changes (not including loading). @@ -921,11 +921,6 @@ Used by UI. True when underwater or inside non-breathable oxygen volume. - - - This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. - - No longer used in vanilla. Kept in case plugins are using it. @@ -956,6 +951,11 @@ Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio. + + + This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. + + Fading in. @@ -18101,14 +18101,6 @@ Re-submit previous query after a query failure. - - - Almost every menu has a container element for its contents which spans the entire screen. This element is then - animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not - processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class - was introduced to disable visibility after animating out of view. - - If level is using underground whitelist then conditionally clamp world-space position. @@ -18129,6 +18121,14 @@ Used by housing validation to check item isn't placed underground. + + + Almost every menu has a container element for its contents which spans the entire screen. This element is then + animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not + processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class + was introduced to disable visibility after animating out of view. + + Payload for the EffectManager.triggerEffect method. diff --git a/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec index 67750dae..606d0b52 100644 --- a/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client - 3.25.9.1-preview20179400 + 3.25.9.1-preview20227084 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client-preview/manifest.sha256.json b/redist/redist-client-preview/manifest.sha256.json index 11e51d38..e05180f4 100644 --- a/redist/redist-client-preview/manifest.sha256.json +++ b/redist/redist-client-preview/manifest.sha256.json @@ -1,9 +1,9 @@ { "SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a", "com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4", - "Assembly-CSharp.dll": "6087d55ad0f16f4e24c6cd6777bb7fbeefecfecdf0c538e5d80269dc1e27db24", + "Assembly-CSharp.dll": "7ba94152127a9dd54bbcc548411c6ff00a0beb5d97574c1d20cdfeff98fe2d33", "SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f", - "Assembly-CSharp.xml": "2823bf3d7e5a5c950bd067602cc6b306a790ea973b665caee7fb2452ccfe9c5f", + "Assembly-CSharp.xml": "c294b67cbe24508a8df48f415adaa3dfed26d37fa312b729f9e357788ee9754d", "SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a", "SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a", "UnturnedDat.dll": "7a97d067e64b7f0f320f946d50a095b2ca2ba5c6148c204722eb0a2f09d5f091", diff --git a/redist/redist-client-preview/version.preview.json b/redist/redist-client-preview/version.preview.json index bf65c81a..0b3ef89e 100644 --- a/redist/redist-client-preview/version.preview.json +++ b/redist/redist-client-preview/version.preview.json @@ -1,7 +1,7 @@ { "GameVersion": "3.25.9.1", - "BuildId": "20179400", - "NuGetVersion": "3.25.9.1-preview20179400", - "FilesHash": "8007D9E51BA67DE6E71D2394BE1BD81D7E714E89DF60A2E898D58355F8905175", - "LastUpdated": "2025-09-29T21:30:04.4390286Z" + "BuildId": "20227084", + "NuGetVersion": "3.25.9.1-preview20227084", + "FilesHash": "24F88ABCE21136001E66119D96CA2C54E480EAC448D054AFF798D17F6374827F", + "LastUpdated": "2025-10-02T18:25:59.4176813Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client-preview.txt b/redist/redist-manifests/.manifest.redist-client-preview.txt index dc2a3b07..35bbe609 100644 --- a/redist/redist-manifests/.manifest.redist-client-preview.txt +++ b/redist/redist-manifests/.manifest.redist-client-preview.txt @@ -1 +1 @@ -3397468443174931216 +3731965593787605802