diff --git a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt
index 928ed633..fbd3b660 100644
--- a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt
+++ b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt
@@ -1 +1 @@
-4183620529722087416
+5713821932416714638
diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.dll b/redist/redist-server-preview-publicized/Assembly-CSharp.dll
index 55867942..6a67e654 100644
Binary files a/redist/redist-server-preview-publicized/Assembly-CSharp.dll and b/redist/redist-server-preview-publicized/Assembly-CSharp.dll differ
diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.xml b/redist/redist-server-preview-publicized/Assembly-CSharp.xml
index a30f677f..aeec5706 100755
--- a/redist/redist-server-preview-publicized/Assembly-CSharp.xml
+++ b/redist/redist-server-preview-publicized/Assembly-CSharp.xml
@@ -3123,6 +3123,16 @@
Ladder forward ray is 0.75m, so we move slightly less than that away from the ladder.
+
+
+ Check volumes matching this ID.
+
+
+
+
+ Compare number of players in volume to this number.
+
+
Export JSON report of Unturned's assets for economy usage.
@@ -9580,6 +9590,11 @@
Teleport is always handled by owner and locally (loopback), but *not* by culled clients.
+
+
+ Get simulation center of mass.
+
+
How many calls to will succeed per second.
@@ -9702,6 +9717,11 @@
Barricades are allowed here but not structures.
+
+
+ Alternative to VOLUME_WATER or VOLUME_FUEL shown when object is destroyed.
+
+
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
@@ -10188,6 +10208,12 @@
True if it's a new claim flag.
+
+
+ Intensity of fog effect while camera is inside a water volume.
+ Defaults to 0.075.
+
+
Player stealth radius cannot go below this value.
@@ -11415,6 +11441,11 @@
May have been used by voice in early versions, but has been completely removed.
+
+
+ If true, unlocking has failed.
+
+
Parses -X=Y from command-line.
@@ -13280,6 +13311,11 @@
If set, find a child meshrenderer with this name and change its material to the character hair material.
+
+
+ If set, find a child meshrenderer with this name and change its material to the character beard material.
+
+
If non-zero, legacy ID of final Asset to return.
@@ -17437,6 +17473,11 @@
If true, button tooltip will be overridden with tooltip from states array.
+
+
+ If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
+
+
Merges textures used in the level into an atlas to assist runtime draw call batching.
@@ -17541,11 +17582,6 @@
so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint.
-
-
- If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
-
-
Payload for the DamageTool.damageAnimal function.
@@ -18450,6 +18486,11 @@
If true, visible in chart and satellite UIs.
+
+
+ If set and gun is a Projectile launcher, overrides Projectile prefab.
+
+
Multiplier for explosive projectile damage.
@@ -18465,6 +18506,19 @@
Multiplier for explosive projectile's initial force.
+
+
+ Only applicable if Projectile prefab override is used.
+ Seconds before physics projectile is destroyed.
+
+
+
+
+ If true, per-surface effects like blood splatter are created.
+ Defaults to true, but can be disabled particularly if a performance issue (e.g., an
+ explosive many-pellet shotgun shell).
+
+
Should amount be filled to capacity when detached?
@@ -18592,6 +18646,11 @@
so we default to false and set to true if asset enables it.
+
+
+ True if rubble is not applicable or all sections are alive.
+
+
Keep all the uGUI Canvas sort orders in the same place.
@@ -19014,6 +19073,11 @@
Invoked when Magazine game object is activated.
+
+
+ If greater than zero, picking the lock can fail.
+
+
TextMesh Pro uGUI text components.
@@ -19130,6 +19194,12 @@
The position of the alert.
The detection radius.
+
+
+ Can be added to any GameObject with a Trigger collider.
+ Ensure that Layer will detect player overlaps. Trap is a good candidate.
+
+
Report success or failure from game systems, conditionally compiled into the Windows 64-bit build.
diff --git a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec
index d51fbd4a..3d624626 100644
--- a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec
+++ b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec
@@ -2,7 +2,7 @@
RocketModFix.Unturned.Redist.Server.Publicized
- 3.25.10.100
+ 3.25.10.101
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
diff --git a/redist/redist-server-preview-publicized/manifest.sha256.json b/redist/redist-server-preview-publicized/manifest.sha256.json
index d407689e..5fcc6ebc 100644
--- a/redist/redist-server-preview-publicized/manifest.sha256.json
+++ b/redist/redist-server-preview-publicized/manifest.sha256.json
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "bba74cb1501121e2cf196e4058a33cdf36534fe19f7b128e3c7c689dad50df18",
"com.rlabrecque.steamworks.net.dll": "18472606a1e899af960f48799d9404e4e83ab56ebf56b891c742d4b069c1d370",
- "Assembly-CSharp.dll": "5f25c29ab945e79e79eaa7f97c7633041cb09e2aaf3438b510b25b98747ed342",
+ "Assembly-CSharp.dll": "919581fb4a08bbe7adba2b3b5763365e9f6bafd5c55ca7e65a89da9276fff723",
"SDG.NetTransport.dll": "d44ad1bf6732b380f33ffd48bbfec0cfc05e5e7c73d30092e6b08db18a3ef524",
- "Assembly-CSharp.xml": "b7bb57b150179f2176ec51bc1888f2dfb45c235079079cf841733f3e1068999a",
+ "Assembly-CSharp.xml": "18a8059ac2b47a53eb194852592fc373d2857d538368efd79768207bd97594e8",
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
"SystemEx.dll": "c47c3ead2c48924a1b6ed776342612058d019bf942ec2fbbfb612d295666963f",
"UnturnedDat.dll": "a17f1a6f053a9404d248f240a23621e061baf306c3daf8d53148feeb619148e5",
diff --git a/redist/redist-server-preview-publicized/version.json b/redist/redist-server-preview-publicized/version.json
index f2c77a83..b70b148c 100644
--- a/redist/redist-server-preview-publicized/version.json
+++ b/redist/redist-server-preview-publicized/version.json
@@ -1,7 +1,7 @@
{
- "GameVersion": "3.25.10.100",
- "BuildId": "20279821",
- "NuGetVersion": "3.25.10.100",
- "FilesHash": "BB69E71AE80233F4434AB3BB123B695702C1C5A7BEAC34712F99E383A90C5ABD",
- "LastUpdated": "2025-10-07T02:44:04.0336779Z"
+ "GameVersion": "3.25.10.101",
+ "BuildId": "20326227",
+ "NuGetVersion": "3.25.10.101",
+ "FilesHash": "DB9F72203FDD6DC3986AFD93FCD7DF1CA5ED0C6F30DBBDF4A5C6539045931215",
+ "LastUpdated": "2025-10-09T20:21:29.1419392Z"
}
\ No newline at end of file