diff --git a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt index 928ed633..fbd3b660 100644 --- a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt @@ -1 +1 @@ -4183620529722087416 +5713821932416714638 diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.dll b/redist/redist-server-preview-publicized/Assembly-CSharp.dll index 55867942..6a67e654 100644 Binary files a/redist/redist-server-preview-publicized/Assembly-CSharp.dll and b/redist/redist-server-preview-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.xml b/redist/redist-server-preview-publicized/Assembly-CSharp.xml index a30f677f..aeec5706 100755 --- a/redist/redist-server-preview-publicized/Assembly-CSharp.xml +++ b/redist/redist-server-preview-publicized/Assembly-CSharp.xml @@ -3123,6 +3123,16 @@ Ladder forward ray is 0.75m, so we move slightly less than that away from the ladder. + + + Check volumes matching this ID. + + + + + Compare number of players in volume to this number. + + Export JSON report of Unturned's assets for economy usage. @@ -9580,6 +9590,11 @@ Teleport is always handled by owner and locally (loopback), but *not* by culled clients. + + + Get simulation center of mass. + + How many calls to will succeed per second. @@ -9702,6 +9717,11 @@ Barricades are allowed here but not structures. + + + Alternative to VOLUME_WATER or VOLUME_FUEL shown when object is destroyed. + + Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at @@ -10188,6 +10208,12 @@ True if it's a new claim flag. + + + Intensity of fog effect while camera is inside a water volume. + Defaults to 0.075. + + Player stealth radius cannot go below this value. @@ -11415,6 +11441,11 @@ May have been used by voice in early versions, but has been completely removed. + + + If true, unlocking has failed. + + Parses -X=Y from command-line. @@ -13280,6 +13311,11 @@ If set, find a child meshrenderer with this name and change its material to the character hair material. + + + If set, find a child meshrenderer with this name and change its material to the character beard material. + + If non-zero, legacy ID of final Asset to return. @@ -17437,6 +17473,11 @@ If true, button tooltip will be overridden with tooltip from states array. + + + If true oxygen is restored while in this volume, otherwise if false oxygen is depleted. + + Merges textures used in the level into an atlas to assist runtime draw call batching. @@ -17541,11 +17582,6 @@ so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint. - - - If true oxygen is restored while in this volume, otherwise if false oxygen is depleted. - - Payload for the DamageTool.damageAnimal function. @@ -18450,6 +18486,11 @@ If true, visible in chart and satellite UIs. + + + If set and gun is a Projectile launcher, overrides Projectile prefab. + + Multiplier for explosive projectile damage. @@ -18465,6 +18506,19 @@ Multiplier for explosive projectile's initial force. + + + Only applicable if Projectile prefab override is used. + Seconds before physics projectile is destroyed. + + + + + If true, per-surface effects like blood splatter are created. + Defaults to true, but can be disabled particularly if a performance issue (e.g., an + explosive many-pellet shotgun shell). + + Should amount be filled to capacity when detached? @@ -18592,6 +18646,11 @@ so we default to false and set to true if asset enables it. + + + True if rubble is not applicable or all sections are alive. + + Keep all the uGUI Canvas sort orders in the same place. @@ -19014,6 +19073,11 @@ Invoked when Magazine game object is activated. + + + If greater than zero, picking the lock can fail. + + TextMesh Pro uGUI text components. @@ -19130,6 +19194,12 @@ The position of the alert. The detection radius. + + + Can be added to any GameObject with a Trigger collider. + Ensure that Layer will detect player overlaps. Trap is a good candidate. + + Report success or failure from game systems, conditionally compiled into the Windows 64-bit build. diff --git a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec index d51fbd4a..3d624626 100644 --- a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec +++ b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Server.Publicized - 3.25.10.100 + 3.25.10.101 Unturned 3 Server-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-server-preview-publicized/manifest.sha256.json b/redist/redist-server-preview-publicized/manifest.sha256.json index d407689e..5fcc6ebc 100644 --- a/redist/redist-server-preview-publicized/manifest.sha256.json +++ b/redist/redist-server-preview-publicized/manifest.sha256.json @@ -1,9 +1,9 @@ { "SDG.HostBans.Runtime.dll": "bba74cb1501121e2cf196e4058a33cdf36534fe19f7b128e3c7c689dad50df18", "com.rlabrecque.steamworks.net.dll": "18472606a1e899af960f48799d9404e4e83ab56ebf56b891c742d4b069c1d370", - "Assembly-CSharp.dll": "5f25c29ab945e79e79eaa7f97c7633041cb09e2aaf3438b510b25b98747ed342", + "Assembly-CSharp.dll": "919581fb4a08bbe7adba2b3b5763365e9f6bafd5c55ca7e65a89da9276fff723", "SDG.NetTransport.dll": "d44ad1bf6732b380f33ffd48bbfec0cfc05e5e7c73d30092e6b08db18a3ef524", - "Assembly-CSharp.xml": "b7bb57b150179f2176ec51bc1888f2dfb45c235079079cf841733f3e1068999a", + "Assembly-CSharp.xml": "18a8059ac2b47a53eb194852592fc373d2857d538368efd79768207bd97594e8", "SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a", "SystemEx.dll": "c47c3ead2c48924a1b6ed776342612058d019bf942ec2fbbfb612d295666963f", "UnturnedDat.dll": "a17f1a6f053a9404d248f240a23621e061baf306c3daf8d53148feeb619148e5", diff --git a/redist/redist-server-preview-publicized/version.json b/redist/redist-server-preview-publicized/version.json index f2c77a83..b70b148c 100644 --- a/redist/redist-server-preview-publicized/version.json +++ b/redist/redist-server-preview-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.10.100", - "BuildId": "20279821", - "NuGetVersion": "3.25.10.100", - "FilesHash": "BB69E71AE80233F4434AB3BB123B695702C1C5A7BEAC34712F99E383A90C5ABD", - "LastUpdated": "2025-10-07T02:44:04.0336779Z" + "GameVersion": "3.25.10.101", + "BuildId": "20326227", + "NuGetVersion": "3.25.10.101", + "FilesHash": "DB9F72203FDD6DC3986AFD93FCD7DF1CA5ED0C6F30DBBDF4A5C6539045931215", + "LastUpdated": "2025-10-09T20:21:29.1419392Z" } \ No newline at end of file