diff --git a/redist/redist-client-preview-publicized/Assembly-CSharp.dll b/redist/redist-client-preview-publicized/Assembly-CSharp.dll index 7f4ffe19..0605c012 100644 Binary files a/redist/redist-client-preview-publicized/Assembly-CSharp.dll and b/redist/redist-client-preview-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-client-preview-publicized/Assembly-CSharp.xml b/redist/redist-client-preview-publicized/Assembly-CSharp.xml index 01db81b6..8ba4ea17 100755 --- a/redist/redist-client-preview-publicized/Assembly-CSharp.xml +++ b/redist/redist-client-preview-publicized/Assembly-CSharp.xml @@ -2313,8 +2313,7 @@ Utility for getting local hardware ID. - One option for future improvement would be using Windows Management Infrastructure (WMI) API: - https://github.com/SmartlyDressedGames/Unturned-3.x/issues/1593 + One option for future improvement would be using Windows Management Infrastructure (WMI) API. @@ -2327,6 +2326,11 @@ Get the local hardware ID(s). + + + Can be added to descendants of Vehicle GameObject to receive events. + + Manually placed from the asset browser or old editor. @@ -3020,6 +3024,15 @@ is collected after populating the asset.) + + + Translation data associated with this asset. Only kept if per-asset property + "Keep_Localization_Loaded" is true. + (Otherwise, memory is collected after populating the asset.) + Nelson 2025-11-07: hacking this in so that NPC hints replicated from the server don't + use the server's language. + + Master bundle this asset loaded from. @@ -3308,6 +3321,11 @@ Essentially deprecated for now. + + + Can be added to descendants of Vehicle GameObject to receive events. + + New code should not use this. Only intended for backwards compatibility. @@ -3486,6 +3504,14 @@ Can be placed in primary, secondary, or equipped while in bag. + + + Before they became an official engine feature, I was obsessed with getting projected decals into Unturned. + I remember noticing them in so many games at the time like, for example, Overwatch. Aras P at Unity wrote + a blog post explaining how command buffers could be used to achieve them which set us on the right course: + https://unity.com/blog/engine-platform/extending-unity-5-rendering-pipeline-command-buffers + + True while fading in or fully transitioned in. @@ -3552,56 +3578,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. @@ -5901,8 +5927,8 @@ - Ideally component Awake/Start order should not matter, but Unturned's menu is a mess. - For most players the default order was fine, but it seems it was not deterministic so it would break for some players. + Ideally component Awake/Start order should not matter, but Unturned's menu does rely on it. + For most players the default order was fine, but it seems it was not deterministic so it would break for some players? @@ -7281,10 +7307,7 @@ - Extension method for Thread class. - Plugins use this. - I might have accidentally removed it due to zero refs and Pustalorc was mad: - https://github.com/SmartlyDressedGames/Unturned-3.x-Community/discussions/4131 + Extension method for Thread class. Plugins use this. @@ -7397,6 +7420,11 @@ Unlike format, this returns null if key doesn't exist. + + + Unlike format, this returns string.Empty if key doesn't exist. + + List of all loaded blueprints potentially craftable by player. Updated when assets are refreshed. This @@ -9441,7 +9469,7 @@ Event for plugins to be notified when a server update is detected. - Pandahut requested this because they run the game as a Windows service and need to shutdown + Some hosts requested this because they run the game as a Windows service and need to shutdown through their central management system rather than per-process. @@ -9649,7 +9677,7 @@ - Annoying frustrating workaround for IMGUI. Disable inventory headers, grids and slots while selection is open + Workaround for IMGUI. Disable inventory headers, grids and slots while selection is open to prevent them from interfering with selection menu. @@ -11109,7 +11137,7 @@ - Ugly hack for the awful skills enums. Eventually skills should be replaced. + Hack to parse both the speciality enum and per-speciality skill enum given the name. @@ -11382,7 +11410,7 @@ Register a new vehicle as a valid parent for barricades. Each train car is registered after the root of the train. - Note: Nobody knows why these are called plants. + Note: why they are called "plants", refer to "only god and i" meme. @@ -11546,7 +11574,7 @@ Unturned will adjust per-LOD sizes to counteract LOD bias. - Elver has carefully tuned LOD sizes for the interior of the mall, so LOD bias affecting them is undesirable. + Some maps have very carefully tuned LOD sizes, so LOD bias affecting them is undesirable. Note that due to a Unity bug only LOD0 can be greater than 100%. @@ -12616,25 +12644,25 @@ If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. - + - Get index within bounds assuming list is not empty. + In-game rich text does not support embedded YouTube videos, but they look great in the web browser, + so we simply remove them from the in-game text. - + - Add a new item using its default constructor. + Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. - + - In-game rich text does not support embedded YouTube videos, but they look great in the web browser, - so we simply remove them from the in-game text. + Get index within bounds assuming list is not empty. - + - Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. + Add a new item using its default constructor. @@ -13954,6 +13982,21 @@ HUD with projected labels for teammates. + + + If not none, only remove zombies of this type. + + + + + If greater than zero, only remove zombies matching this table unique ID. + + + + + Navmesh index to remove zombies within. If set to byte.MaxValue then zombies are removed everywhere. + + Nelson 2025-10-06: better late than never. Current indices into the gun state array (and @@ -17110,6 +17153,12 @@ Called if dialogue animation is disabled, and when the player presses Interact [F] during animation. + + + The main reason for this silliness is older versions didn't have a layered clothing shader, rather they + pre-baked shirt/pant texture combinations according to the level's zombie configurations. + + Not originally supported by networking. Added temporarily during netpak rewrite because the quaternion @@ -18051,13 +18100,13 @@ Allows Unity events to send text chat messages from the client, for example to execute commands. - Messenger context is logged to help track down abusive assets. + Messenger context is logged to help track down assets using it in inappropriate ways. Allows Unity events to broadcast text chat messages from the server. - Messenger context is logged to help track down abusive assets. + Messenger context is logged to help track down assets using it in inappropriate ways. @@ -18264,6 +18313,26 @@ If true, this sentry can attack vehicles. Defaults to true. + + + If true, sentry can damage players and vehicles in PvE mode. + + + + + If true, sentry immediately focuses on attacking player. + + + + + Degrees away from forward sentry yaw sweeps left/right. + + + + + Duration in seconds for sentry to complete a sweep from left to right and back again. + + If modifying usage please update support article: @@ -20170,7 +20239,7 @@ If Unturned is loading this asset bundle from a Steam workshop file but the file ID does not match then - loading will be canceled. Prevents the asset bundle from being easily copied/stolen. + loading will be canceled. Makes it somewhat harder to copy/re-upload without permission. @@ -21162,7 +21231,7 @@ - Some workshop thieves use an empty title, in which case we show the file ID as title text. + Some workshop copyright infringers use an empty title, in which case we show the file ID as title text. @@ -21575,7 +21644,7 @@ - Thanks DiFFoZ! Ensures GC does not release the delegate. + Ensures GC does not release the delegate. @@ -21845,10 +21914,10 @@ - Perform a move, then do a capsule cast to determine if Unity PhysX went through a wall. + Perform a move, then do a capsule cast to determine if physics simulation went through a wall. Required when disabling overlap recovery because there are issues when walking toward slopes that bend inward. - To test if Unity works properly in the future; walk toward the inside of a barracks building in the PEI base. + To test if physics simulation handles this better in the future: walk toward the inside of a barracks building in the PEI base. diff --git a/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec index 076a4f74..a167084a 100644 --- a/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client.Publicized - 3.25.10.105 + 3.25.10.106 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client-preview-publicized/SDG.Glazier.Runtime.dll b/redist/redist-client-preview-publicized/SDG.Glazier.Runtime.dll index ddaaf15c..bf4f8f81 100755 Binary files a/redist/redist-client-preview-publicized/SDG.Glazier.Runtime.dll and b/redist/redist-client-preview-publicized/SDG.Glazier.Runtime.dll differ diff --git a/redist/redist-client-preview-publicized/SystemEx.dll b/redist/redist-client-preview-publicized/SystemEx.dll index 40852894..e74e7405 100755 Binary files a/redist/redist-client-preview-publicized/SystemEx.dll and b/redist/redist-client-preview-publicized/SystemEx.dll differ diff --git a/redist/redist-client-preview-publicized/UnityEx.dll b/redist/redist-client-preview-publicized/UnityEx.dll index ac853da7..21bd08d6 100755 Binary files a/redist/redist-client-preview-publicized/UnityEx.dll and b/redist/redist-client-preview-publicized/UnityEx.dll differ diff --git a/redist/redist-client-preview-publicized/manifest.sha256.json b/redist/redist-client-preview-publicized/manifest.sha256.json index a5a2815a..1ca22d04 100644 --- a/redist/redist-client-preview-publicized/manifest.sha256.json +++ b/redist/redist-client-preview-publicized/manifest.sha256.json @@ -1,13 +1,13 @@ { "SDG.HostBans.Runtime.dll": "5903ce4239cd9e249719e6d3c299caa5df46c1f3471daadb319b0974997135fc", "com.rlabrecque.steamworks.net.dll": "367c3cf766d35b173868941cd2466d3908739b638f17f59f8ff4a9cf149164a5", - "Assembly-CSharp.dll": "2bf503a9e8d066d20cd78b00be076a547183639020decd44a8b1567e404689ee", + "Assembly-CSharp.dll": "c2c9225649eda4644f9a03f49ae37e117299645376469a283332033ad36a503e", "SDG.NetTransport.dll": "efb6805dff3056d7132186e4ec5f9b203220d1963463da3d1f8729faac10958b", - "Assembly-CSharp.xml": "1405fc6f77104d854ee96f9e0e6cbfc7c459cc3549ec87ac8dccf6777a12add2", + "Assembly-CSharp.xml": "092fe39bfc1f138d01615a417e3cbed97bd07deee25c6f03e53c922630a19e8e", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "SystemEx.dll": "4249b035f2b9d0769559961f670a17112af5b5503f3231433f2f045e7812a3eb", + "SystemEx.dll": "1a434a5d8f56f5fd780c08c850c5bd7e7831321147bb98ed899f4ba7409f5fee", "UnturnedDat.dll": "2d8496b96972357d6101445e22e5e9ef39cc6d82403b1b0104e5e1d70dbd392c", "SDG.NetPak.Runtime.dll": "acf6c447325b8964cb50aaa781f0933c50724d562b00f5db6a6d79beb30e9c46", - "UnityEx.dll": "929265275061427cd10652624cd7552d85ac1b3925ab74f2b0648a02e0876bd4", - "SDG.Glazier.Runtime.dll": "69b3cc13f11a07bfa4ed5b4a936354948a5033c37914b614b024dcf57c7445c6" + "UnityEx.dll": "80e6ddec7ff7b4549bd22bd0b91b2ef388cf93341216800631f863827162de79", + "SDG.Glazier.Runtime.dll": "0d6828280c12984ebbc3bfb5f867b97c8a22194dc034107ae4f4c3653ac3d009" } \ No newline at end of file diff --git a/redist/redist-client-preview-publicized/version.json b/redist/redist-client-preview-publicized/version.json index a53705ca..10b39878 100644 --- a/redist/redist-client-preview-publicized/version.json +++ b/redist/redist-client-preview-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.10.105", - "BuildId": "20612735", - "NuGetVersion": "3.25.10.105", - "FilesHash": "E9B60061BC9EC0A0046C22CCC1DA76E6171B8DEEB3DB5773168DA63FE13C9E7C", - "LastUpdated": "2025-10-30T22:18:58.9832483Z" + "GameVersion": "3.25.10.106", + "BuildId": "20803172", + "NuGetVersion": "3.25.10.106", + "FilesHash": "606ADF32C2CE8F8623E35411515ECAD859E76FC02408300A17B30C24A15F049B", + "LastUpdated": "2025-11-14T18:28:23.8225042Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt index e9695a67..4fcd03fc 100644 --- a/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt @@ -1 +1 @@ -3096712023787745701 +2978637362974152004