diff --git a/redist/redist-client/Assembly-CSharp.dll b/redist/redist-client/Assembly-CSharp.dll index af17aae2..3e598e59 100755 Binary files a/redist/redist-client/Assembly-CSharp.dll and b/redist/redist-client/Assembly-CSharp.dll differ diff --git a/redist/redist-client/Assembly-CSharp.xml b/redist/redist-client/Assembly-CSharp.xml index 17154805..0cfb003a 100755 --- a/redist/redist-client/Assembly-CSharp.xml +++ b/redist/redist-client/Assembly-CSharp.xml @@ -898,6 +898,11 @@ Used by UI. True when underwater or inside non-breathable oxygen volume. + + + This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. + + No longer used in vanilla. Kept in case plugins are using it. @@ -928,11 +933,6 @@ Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio. - - - This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. - - Fading in. @@ -1524,6 +1524,11 @@ Whether main camera field of view should zoom without scope camera / scope overlay. + + + If true, scale scope overly by 1 texel to keep "middle" pixel centered. + + Controls where to find AimAlignmentTransformPath. @@ -4790,6 +4795,16 @@ Defaults to false. + + + If true, hide viewmodel while aiming a dual-render scope and show a 2D overlay instead. + + Nelson 2025-07-04: adding this option for backwards compatibility with modded scopes that have a small + enough dual-render surface to zoom-*out* when aiming in. + + Defaults to false. + + Scales velocity added to players by explosion knock-back. @@ -9183,16 +9198,6 @@ At low framerate deltaTime can be so high the spring explodes unless we use a fixed timestep. - - - Interactable storage barricade to spawn at the drop position. - - - - - Prefab to spawn falling from the aircraft. - - Initially these were structs so that they would be adjacent in memory and therefore faster to iterate lots of them, @@ -9447,6 +9452,16 @@ Contains extra information about how to call it. + + + Interactable storage barricade to spawn at the drop position. + + + + + Prefab to spawn falling from the aircraft. + + True once per frame, false otherwise. diff --git a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec index 70649cf1..2d0d9056 100644 --- a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client - 3.25.7.1 + 3.25.7.2 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client/manifest.sha256.json b/redist/redist-client/manifest.sha256.json index 860ccdf5..07ee4fd5 100644 --- a/redist/redist-client/manifest.sha256.json +++ b/redist/redist-client/manifest.sha256.json @@ -69,13 +69,13 @@ "UnityEngine.TextCoreFontEngineModule.dll": "5aa0db3b3ce7e68a5b3b757e002c20607c4169ba096a5c71d3fdeb29ca62e955", "System.Runtime.Serialization.dll": "7f9fc41d5a21e368ed56cf00bbb41e44d2cd2f18a2596c8500590c3c9e294831", "Pathfinding.ClipperLib.dll": "4651eba68167202db81c212f445e23a2742560d70b605c0b367ad26a4d8dc1b3", - "Assembly-CSharp.dll": "d2d150026dea314e7d812429ad734e4f5cd6e1a4ecef724e059db2f194cefb9d", + "Assembly-CSharp.dll": "5d7f8b0cb2eda24c7c0b106150ddb5b571620f55ed7000ee59c26c4bba571fff", "Mono.Security.dll": "22f18aee38c7a8b1eedeb37da10a4cd93f8185b2f85d1eb95657cc6f5f473eb3", "StandardAssets.dll": "1b9c15fbaa3ee1aacae0aff21be2ba68e593b6cfb198802f1bf774c5a2d2d82d", "UnityEngine.dll": "4e8aabd8a38b80efb06f440b665c85e8ba7647dcc98a33155405c857abc8db9d", "UnityEx.dll": "023873148eeaad563e4b4e57d98bf9869b1ac88023bc30ecc86f079aab629e53", "UnityEngine.VFXModule.dll": "e26df07ddfce940a4cb753fd2aa03be76c7c8ee9daac6feade652a06ae13b86e", - "Assembly-CSharp.xml": "594e7b60faf6f867583f4a962beba4cc2fff561411c2f9fd0e795f0261758bcf", + "Assembly-CSharp.xml": "1b33fe59fac4bb54319799b7a69bde8ee3d2d72f5f69ed47432ca3bb115c193d", "SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a", "UnityEngine.WindModule.dll": "eb4670be37cec7824d64711526008538567c86eb0dad8c773b0d7a56fd4ef158", "System.Security.dll": "07282d060237039adb6d11adc5f6e60e72a0049a5482545b5133f3dbb6ba840b", diff --git a/redist/redist-client/version.json b/redist/redist-client/version.json index b1251d8d..61a20d46 100644 --- a/redist/redist-client/version.json +++ b/redist/redist-client/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.7.1", - "BuildId": "19099912", - "NuGetVersion": "3.25.7.1", - "FilesHash": "EA0185A859D3D3B2B69EA6282C4B5B89399F0542D95D781EAC9F5B94EE77DC86", - "LastUpdated": "2025-07-06T18:19:47.0160388Z" + "GameVersion": "3.25.7.2", + "BuildId": "19137120", + "NuGetVersion": "3.25.7.2", + "FilesHash": "465006D9E99A9DA4EF980EBCE0A3853E26EF848A90C4E98A629DB5FD67ED8007", + "LastUpdated": "2025-07-08T17:45:29.315108Z" } \ No newline at end of file