diff --git a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt index e7eaa9cd..86a8cf24 100644 --- a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt @@ -1 +1 @@ -3032895035360066537 +9442926024538284823 diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.xml b/redist/redist-server-preview-publicized/Assembly-CSharp.xml index 246f75a5..38c0d0a9 100755 --- a/redist/redist-server-preview-publicized/Assembly-CSharp.xml +++ b/redist/redist-server-preview-publicized/Assembly-CSharp.xml @@ -3597,56 +3597,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. diff --git a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec index 2639a5ab..cb3ea359 100644 --- a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec +++ b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Server.Publicized - 3.26.1.101 + 3.26.1.0 Unturned 3 Server-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-server-preview-publicized/manifest.sha256.json b/redist/redist-server-preview-publicized/manifest.sha256.json index 7b5c775c..8dc0ea2d 100644 --- a/redist/redist-server-preview-publicized/manifest.sha256.json +++ b/redist/redist-server-preview-publicized/manifest.sha256.json @@ -3,7 +3,7 @@ "com.rlabrecque.steamworks.net.dll": "be82f615a25dc536c0629a14b786bb6c7122b12fc097db64d1062a86e16c6239", "Assembly-CSharp.dll": "e00a2b2a24bf74cb2963418c465013041e70019b737fca89806c49b9a6d4d611", "SDG.NetTransport.dll": "718ae0c6417d1fb299c3c393276335f9806e8f0d3f342d87604f289bd0aa697e", - "Assembly-CSharp.xml": "564bdca08016e8166eb521909c04e73857b448167a28c10622488936bd0d8eac", + "Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", "SystemEx.dll": "c24f230d8a69a6da27acb6624ece0f88644acfe2aa27b362298c8951bd8d1967", "UnturnedDat.dll": "5df9a82b0bdabdb43da09b6975e1497e2b9524537ba362da2ea9a23ae2a075d9", diff --git a/redist/redist-server-preview-publicized/version.json b/redist/redist-server-preview-publicized/version.json index 4df2e5cb..b6d61047 100644 --- a/redist/redist-server-preview-publicized/version.json +++ b/redist/redist-server-preview-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.1.101", - "BuildId": "21574804", - "NuGetVersion": "3.26.1.101", - "FilesHash": "88B4A174ADFD4ABDE10A2A5612E93381173BC30551C96B6054721F27BD4A31FE", - "LastUpdated": "2026-01-20T20:43:48.0743498Z" + "GameVersion": "3.26.1.0", + "BuildId": "21606347", + "NuGetVersion": "3.26.1.0", + "FilesHash": "4936D12559187A954EA4E37B30D12D554527A6CEEA16A88E1E5430CE639D0ACA", + "LastUpdated": "2026-01-22T17:56:11.5131831Z" } \ No newline at end of file