diff --git a/redist/redist-manifests/.manifest.redist-server-publicized.txt b/redist/redist-manifests/.manifest.redist-server-publicized.txt
index ebfef321..e9c4c765 100644
--- a/redist/redist-manifests/.manifest.redist-server-publicized.txt
+++ b/redist/redist-manifests/.manifest.redist-server-publicized.txt
@@ -1 +1 @@
-6829705974170031984
+1212439848969184554
diff --git a/redist/redist-server-publicized/Assembly-CSharp.dll b/redist/redist-server-publicized/Assembly-CSharp.dll
index fc2e750f..0be7a00f 100644
Binary files a/redist/redist-server-publicized/Assembly-CSharp.dll and b/redist/redist-server-publicized/Assembly-CSharp.dll differ
diff --git a/redist/redist-server-publicized/Assembly-CSharp.xml b/redist/redist-server-publicized/Assembly-CSharp.xml
index 1d579b50..38c0d0a9 100755
--- a/redist/redist-server-publicized/Assembly-CSharp.xml
+++ b/redist/redist-server-publicized/Assembly-CSharp.xml
@@ -2610,6 +2610,19 @@
If true, the server will replicate the event to clients.
+
+
+ If true, players can interact with the barricade to open storage.
+ Defaults to true.
+ Useful for pre-placed sentries to prevent stealing their guns.
+
+
+
+
+ If true, any stored items are despawned rather than dropped when destroyed.
+ Defaults to false.
+
+
Compares weather intensity to value.
@@ -3053,7 +3066,7 @@
Should texture non-power-of-two warnings be ignored?
- Unfortunately some third party assets have odd setups.
+ Unfortunately some already-included third-party assets have NPOT textures.
@@ -3584,56 +3597,56 @@
Is the Ctrl-C or Ctrl-Break signal being handled?
-
+
- Payload for the DamageTool.damagePlayer function.
+ Marker for counting number of tips.
-
+
- Should armor worn on matching limb be factored in?
+ Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
-
+
- Should game mode config damage multiplier be factored in?
+ Shown when game connection ping is significantly higher than server browser ping. At the time of writing
+ (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
-
+
- If player dies should it count towards quests?
+ Set to Time.frameCount + 1 while loading.
+ In the past used realtime, but that was unreliable if an individual frame took too long.
-
+
- Effect to apply to ragdoll if dead.
+ Select a loading image while on the startup screen or a level without any images.
-
+
- Marker for counting number of tips.
+ Payload for the DamageTool.damagePlayer function.
-
+
- Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
+ Should armor worn on matching limb be factored in?
-
+
- Shown when game connection ping is significantly higher than server browser ping. At the time of writing
- (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
+ Should game mode config damage multiplier be factored in?
-
+
- Set to Time.frameCount + 1 while loading.
- In the past used realtime, but that was unreliable if an individual frame took too long.
+ If player dies should it count towards quests?
-
+
- Select a loading image while on the startup screen or a level without any images.
+ Effect to apply to ragdoll if dead.
@@ -6461,7 +6474,7 @@
- Kick players maybe trying to impersonate me. I guess nobody else named Nelson is allowed in the game!
+ Kick players maybe trying to impersonate devs. (Reports of sad/bad experiences with pretenders, unfortunately.)
2023-09-19: relaxed this a bit by trimming names and using Equals/Starts/Ends rather than Contains
because there was a player with Nelson in their username.
@@ -11774,6 +11787,22 @@
Maximum number of items to recover when salvaged.
+
+
+ Item or spawn table recovered when picked up at 100% health.
+ Defaults to self.
+
+
+
+
+ Minimum number of items to recover when salvaged at full health.
+
+
+
+
+ Maximum number of items to recover when salvaged at full health.
+
+
Minimum number of items to drop when destroyed.
@@ -16606,6 +16635,13 @@
transform's localRotation when the vehicle was instantiated.
+
+
+ Objects transform relative to Root.
+ Identity in vanilla, but may be otherwise in mods.
+ Necessary for fix interpolation issue with front/back transform.
+
+
Rigidbody component on the root game object.
@@ -17807,7 +17843,7 @@
Should player/animal/zombie surface be nulled on hit?
- Requested by spyjack for a chainsaw-style shield that was overboard with the blood.
+ May be useful for weapons going overboard with the blood splatters.
@@ -18596,7 +18632,8 @@
- Temporary until something better makes sense? For Spyjack.
+ Temporary until something better makes sense?
+ Originally added for modded animals triggering damage from animations.
@@ -19578,7 +19615,7 @@
Defaults to false. If true, attachments must specify at least one non-zero caliber.
- Requested by Great Hero J to block vanilla attachments in VGR.
+ Useful for blocking vanilla attachments.
diff --git a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec
index b071b5be..cb3ea359 100644
--- a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec
+++ b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec
@@ -2,7 +2,7 @@
RocketModFix.Unturned.Redist.Server.Publicized
- 3.25.10.1
+ 3.26.1.0
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
diff --git a/redist/redist-server-publicized/manifest.sha256.json b/redist/redist-server-publicized/manifest.sha256.json
index 74f8ea17..8dc0ea2d 100644
--- a/redist/redist-server-publicized/manifest.sha256.json
+++ b/redist/redist-server-publicized/manifest.sha256.json
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "8dee797f51bc71d963956dd8c5a9dcb20cb28b4d78f7277dff1ac5c04c41dd5a",
"com.rlabrecque.steamworks.net.dll": "be82f615a25dc536c0629a14b786bb6c7122b12fc097db64d1062a86e16c6239",
- "Assembly-CSharp.dll": "1c37b306d1e67dcee53d3d88b82678d68b07db1608d3a74178a3654a6de64d7b",
+ "Assembly-CSharp.dll": "e00a2b2a24bf74cb2963418c465013041e70019b737fca89806c49b9a6d4d611",
"SDG.NetTransport.dll": "718ae0c6417d1fb299c3c393276335f9806e8f0d3f342d87604f289bd0aa697e",
- "Assembly-CSharp.xml": "82477f67f70e2b0267b30f496fb15b385ecb83094bbb0e9c95b14626816208b9",
+ "Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213",
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
"SystemEx.dll": "c24f230d8a69a6da27acb6624ece0f88644acfe2aa27b362298c8951bd8d1967",
"UnturnedDat.dll": "5df9a82b0bdabdb43da09b6975e1497e2b9524537ba362da2ea9a23ae2a075d9",
diff --git a/redist/redist-server-publicized/version.json b/redist/redist-server-publicized/version.json
index 95552d25..6b02f8a9 100644
--- a/redist/redist-server-publicized/version.json
+++ b/redist/redist-server-publicized/version.json
@@ -1,7 +1,7 @@
{
- "GameVersion": "3.25.10.1",
- "BuildId": "21060836",
- "NuGetVersion": "3.25.10.1",
- "FilesHash": "9C3DF56B57CC4EB58282AA3A832D27FBBE3B5EC1502154F6D2DE67FD5CAAA85D",
- "LastUpdated": "2025-12-04T22:53:05.1539526Z"
+ "GameVersion": "3.26.1.0",
+ "BuildId": "21606347",
+ "NuGetVersion": "3.26.1.0",
+ "FilesHash": "4936D12559187A954EA4E37B30D12D554527A6CEEA16A88E1E5430CE639D0ACA",
+ "LastUpdated": "2026-01-22T18:33:07.1741472Z"
}
\ No newline at end of file