diff --git a/redist/redist-manifests/.manifest.redist-server-publicized.txt b/redist/redist-manifests/.manifest.redist-server-publicized.txt index ebfef321..e9c4c765 100644 --- a/redist/redist-manifests/.manifest.redist-server-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-server-publicized.txt @@ -1 +1 @@ -6829705974170031984 +1212439848969184554 diff --git a/redist/redist-server-publicized/Assembly-CSharp.dll b/redist/redist-server-publicized/Assembly-CSharp.dll index fc2e750f..0be7a00f 100644 Binary files a/redist/redist-server-publicized/Assembly-CSharp.dll and b/redist/redist-server-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-server-publicized/Assembly-CSharp.xml b/redist/redist-server-publicized/Assembly-CSharp.xml index 1d579b50..38c0d0a9 100755 --- a/redist/redist-server-publicized/Assembly-CSharp.xml +++ b/redist/redist-server-publicized/Assembly-CSharp.xml @@ -2610,6 +2610,19 @@ If true, the server will replicate the event to clients. + + + If true, players can interact with the barricade to open storage. + Defaults to true. + Useful for pre-placed sentries to prevent stealing their guns. + + + + + If true, any stored items are despawned rather than dropped when destroyed. + Defaults to false. + + Compares weather intensity to value. @@ -3053,7 +3066,7 @@ Should texture non-power-of-two warnings be ignored? - Unfortunately some third party assets have odd setups. + Unfortunately some already-included third-party assets have NPOT textures. @@ -3584,56 +3597,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. @@ -6461,7 +6474,7 @@ - Kick players maybe trying to impersonate me. I guess nobody else named Nelson is allowed in the game! + Kick players maybe trying to impersonate devs. (Reports of sad/bad experiences with pretenders, unfortunately.) 2023-09-19: relaxed this a bit by trimming names and using Equals/Starts/Ends rather than Contains because there was a player with Nelson in their username. @@ -11774,6 +11787,22 @@ Maximum number of items to recover when salvaged. + + + Item or spawn table recovered when picked up at 100% health. + Defaults to self. + + + + + Minimum number of items to recover when salvaged at full health. + + + + + Maximum number of items to recover when salvaged at full health. + + Minimum number of items to drop when destroyed. @@ -16606,6 +16635,13 @@ transform's localRotation when the vehicle was instantiated. + + + Objects transform relative to Root. + Identity in vanilla, but may be otherwise in mods. + Necessary for fix interpolation issue with front/back transform. + + Rigidbody component on the root game object. @@ -17807,7 +17843,7 @@ Should player/animal/zombie surface be nulled on hit? - Requested by spyjack for a chainsaw-style shield that was overboard with the blood. + May be useful for weapons going overboard with the blood splatters. @@ -18596,7 +18632,8 @@ - Temporary until something better makes sense? For Spyjack. + Temporary until something better makes sense? + Originally added for modded animals triggering damage from animations. @@ -19578,7 +19615,7 @@ Defaults to false. If true, attachments must specify at least one non-zero caliber. - Requested by Great Hero J to block vanilla attachments in VGR. + Useful for blocking vanilla attachments. diff --git a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec index b071b5be..cb3ea359 100644 --- a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec +++ b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Server.Publicized - 3.25.10.1 + 3.26.1.0 Unturned 3 Server-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-server-publicized/manifest.sha256.json b/redist/redist-server-publicized/manifest.sha256.json index 74f8ea17..8dc0ea2d 100644 --- a/redist/redist-server-publicized/manifest.sha256.json +++ b/redist/redist-server-publicized/manifest.sha256.json @@ -1,9 +1,9 @@ { "SDG.HostBans.Runtime.dll": "8dee797f51bc71d963956dd8c5a9dcb20cb28b4d78f7277dff1ac5c04c41dd5a", "com.rlabrecque.steamworks.net.dll": "be82f615a25dc536c0629a14b786bb6c7122b12fc097db64d1062a86e16c6239", - "Assembly-CSharp.dll": "1c37b306d1e67dcee53d3d88b82678d68b07db1608d3a74178a3654a6de64d7b", + "Assembly-CSharp.dll": "e00a2b2a24bf74cb2963418c465013041e70019b737fca89806c49b9a6d4d611", "SDG.NetTransport.dll": "718ae0c6417d1fb299c3c393276335f9806e8f0d3f342d87604f289bd0aa697e", - "Assembly-CSharp.xml": "82477f67f70e2b0267b30f496fb15b385ecb83094bbb0e9c95b14626816208b9", + "Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", "SystemEx.dll": "c24f230d8a69a6da27acb6624ece0f88644acfe2aa27b362298c8951bd8d1967", "UnturnedDat.dll": "5df9a82b0bdabdb43da09b6975e1497e2b9524537ba362da2ea9a23ae2a075d9", diff --git a/redist/redist-server-publicized/version.json b/redist/redist-server-publicized/version.json index 95552d25..6b02f8a9 100644 --- a/redist/redist-server-publicized/version.json +++ b/redist/redist-server-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.10.1", - "BuildId": "21060836", - "NuGetVersion": "3.25.10.1", - "FilesHash": "9C3DF56B57CC4EB58282AA3A832D27FBBE3B5EC1502154F6D2DE67FD5CAAA85D", - "LastUpdated": "2025-12-04T22:53:05.1539526Z" + "GameVersion": "3.26.1.0", + "BuildId": "21606347", + "NuGetVersion": "3.26.1.0", + "FilesHash": "4936D12559187A954EA4E37B30D12D554527A6CEEA16A88E1E5430CE639D0ACA", + "LastUpdated": "2026-01-22T18:33:07.1741472Z" } \ No newline at end of file