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feat: Removing thread job dependency from obs-powershell
Also, regenerating shaders if any updates exist
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Get-OBSClockDigitalNixieShader
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------------------------------
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### Synopsis
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Get-OBSClockDigitalNixieShader [[-CurrentTimeMs] <int>] [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-TimeMode] <int>] [[-OffsetHours] <int>] [[-OffsetSeconds] <int>] [[-Corecolor] <float[]>] [[-Halocolor] <float[]>] [[-Flarecolor] <float[]>] [[-Anodecolor] <float[]>] [[-Anodehighlightscolor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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---
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### Description
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---
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### Parameters
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#### **Anodecolor**
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|Type |Required|Position|PipelineInput|
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|-----------|--------|--------|-------------|
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|`[float[]]`|false |10 |false |
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#### **Anodehighlightscolor**
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|Type |Required|Position|PipelineInput|
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|-----------|--------|--------|-------------|
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|`[float[]]`|false |11 |false |
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#### **Corecolor**
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|Type |Required|Position|PipelineInput|
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|-----------|--------|--------|-------------|
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|`[float[]]`|false |7 |false |
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#### **CurrentTimeHour**
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|Type |Required|Position|PipelineInput|Aliases |
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|-------|--------|--------|-------------|-----------------|
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|`[int]`|false |3 |false |current_time_hour|
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#### **CurrentTimeMin**
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|Type |Required|Position|PipelineInput|Aliases |
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|-------|--------|--------|-------------|----------------|
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|`[int]`|false |2 |false |current_time_min|
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#### **CurrentTimeMs**
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|Type |Required|Position|PipelineInput|Aliases |
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|-------|--------|--------|-------------|---------------|
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|`[int]`|false |0 |false |current_time_ms|
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#### **CurrentTimeSec**
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|Type |Required|Position|PipelineInput|Aliases |
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|-------|--------|--------|-------------|----------------|
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|`[int]`|false |1 |false |current_time_sec|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |13 |true (ByPropertyName)|
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#### **Flarecolor**
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|Type |Required|Position|PipelineInput|
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|-----------|--------|--------|-------------|
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|`[float[]]`|false |9 |false |
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Halocolor**
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|Type |Required|Position|PipelineInput|
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|-----------|--------|--------|-------------|
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|`[float[]]`|false |8 |false |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **OffsetHours**
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|Type |Required|Position|PipelineInput|
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|-------|--------|--------|-------------|
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|`[int]`|false |5 |false |
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#### **OffsetSeconds**
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|Type |Required|Position|PipelineInput|
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|-------|--------|--------|-------------|
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|`[int]`|false |6 |false |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |14 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |12 |true (ByPropertyName)|SceneItemName|
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#### **TimeMode**
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|Type |Required|Position|PipelineInput|
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|-------|--------|--------|-------------|
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|`[int]`|false |4 |false |
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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---
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### Inputs
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System.String
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---
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### Outputs
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* [Object](https://learn.microsoft.com/en-us/dotnet/api/System.Object)
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---
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSClockDigitalNixieShader; CommonParameters=True; parameter=System.Object[]}}
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```

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