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feat: Removing thread job dependency from obs-powershell
Also, regenerating shaders if any updates exist
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Get-OBSDiffuseTransitionShader
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------------------------------
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### Synopsis
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Get-OBSDiffuseTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-NumSamples] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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---
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### Description
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---
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### Parameters
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#### **ConvertLinear**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|--------------|
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|`[switch]`|false |Named |false |convert_linear|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |5 |true (ByPropertyName)|
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **ImageA**
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|Type |Required|Position|PipelineInput|Aliases|
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|----------|--------|--------|-------------|-------|
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|`[string]`|false |0 |false |image_a|
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#### **ImageB**
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|Type |Required|Position|PipelineInput|Aliases|
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|----------|--------|--------|-------------|-------|
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|`[string]`|false |1 |false |image_b|
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **NumSamples**
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|Type |Required|Position|PipelineInput|Aliases |
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|-------|--------|--------|-------------|-----------|
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|`[int]`|false |3 |false |num_samples|
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |6 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |4 |true (ByPropertyName)|SceneItemName|
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#### **TransitionTime**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------------|
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|`[float]`|false |2 |false |transition_time|
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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---
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### Inputs
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System.String
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---
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### Outputs
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* [Object](https://learn.microsoft.com/en-us/dotnet/api/System.Object)
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---
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSDiffuseTransitionShader; CommonParameters=True; parameter=System.Object[]}}
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```

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