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feat: Adding README to shader commands directory and regenerating shaders ( Fixes #163 )
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docs/Set-OBSHslHsvSaturationShader.md

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@@ -3,7 +3,7 @@ Get-OBSHslHsvSaturationShader
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### Synopsis
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Get-OBSHslHsvSaturationShader [[-HslSaturationFactor] <float>] [[-HsvSaturationFactor] <float>] [[-AdjustmentOrder] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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Get-OBSHslHsvSaturationShader [[-HslSaturationFactor] <float>] [[-HslGamma] <float>] [[-HsvSaturationFactor] <float>] [[-HsvGamma] <float>] [[-AdjustmentOrder] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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### Parameters
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#### **AdjustmentOrder**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |2 |false |
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|Type |Required|Position|PipelineInput|
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|-------|--------|--------|-------------|
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|`[int]`|false |4 |false |
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |5 |true (ByPropertyName)|
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|`[string]`|false |6 |true (ByPropertyName)|
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **HslGamma**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |1 |false |
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#### **HslSaturationFactor**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |0 |false |
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#### **HsvGamma**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |3 |false |
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#### **HsvSaturationFactor**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |1 |false |
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|`[float]`|false |2 |false |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Notes**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |3 |false |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |6 |false |ShaderContent|
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|`[string]`|false |7 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |4 |true (ByPropertyName)|SceneItemName|
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|`[string]`|false |5 |true (ByPropertyName)|SceneItemName|
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#### **UseShaderTime**
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