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fix: Improving obs-powershell startup time ( Fixes #214 )
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docs/Set-OBSSwirlShader.md

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------------------
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### Synopsis
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Get-OBSSwirlShader [[-Radius] <float>] [[-Angle] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-Inverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |1 |false |
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|`[Float]`|false |named |False |
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#### **Animate**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **CenterX**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|--------|
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|`[float]`|false |2 |false |center_x|
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|`[Float]`|false |named |False |center_x|
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#### **CenterY**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|--------|
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|`[float]`|false |3 |false |center_y|
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|`[Float]`|false |named |False |center_y|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |6 |true (ByPropertyName)|
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[String]`|false |named |False |
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **Inverse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **Notes**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |4 |false |
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|`[String]`|false |named |False |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **Radius**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |0 |false |
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|`[Float]`|false |named |False |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |7 |false |ShaderContent|
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|`[String]`|false |named |False |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |5 |true (ByPropertyName)|SceneItemName|
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[String]`|false |named |False |SceneItemName|
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSSwirlShader; CommonParameters=True; parameter=System.Object[]}}
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Get-OBSSwirlShader [[-Radius] <Float>] [[-Angle] <Float>] [[-CenterX] <Float>] [[-CenterY] <Float>] [-Animate <Switch>] [-Inverse <Switch>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]
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```

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