@@ -2,7 +2,6 @@ Get-OBSTwoPassDropShadowShader
22------------------------------
33
44### Synopsis
5-
65Get-OBSTwoPassDropShadowShader [[ -ViewProj] <float[ ] [ ] >] [[ -Image] <string >] [[ -ElapsedTime] <float >] [[ -UvOffset] <float[ ] >] [[ -UvScale] <float[ ] >] [[ -UvPixelInterval] <float[ ] >] [[ -RandF] <float >] [[ -UvSize] <float[ ] >] [[ -ShadowOffsetX] <int >] [[ -ShadowOffsetY] <int >] [[ -ShadowBlurSize] <int >] [[ -ShadowColor] <string >] [[ -SourceName] <string >] [[ -FilterName] <string >] [[ -ShaderText] <string >] [ -IsAlphaPremultiplied] [ -Force] [ -PassThru] [ -NoResponse] [ -UseShaderTime] [ <CommonParameters >]
76
87---
@@ -16,121 +15,121 @@ Get-OBSTwoPassDropShadowShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-
1615
1716| Type | Required| Position| PipelineInput| Aliases |
1817| ---------| --------| --------| -------------| ------------|
19- | ` [float ] ` | false | 2 | false | elapsed_time|
18+ | ` [Float ] ` | false | named | False | elapsed_time|
2019
2120#### ** FilterName**
2221
23- | Type | Required| Position| PipelineInput |
24- | ----------| --------| --------| --------------------- |
25- | ` [string ] ` | false | 13 | true (ByPropertyName) |
22+ | Type | Required| Position| PipelineInput|
23+ | ----------| --------| --------| -------------|
24+ | ` [String ] ` | false | named | False |
2625
2726#### ** Force**
2827
2928| Type | Required| Position| PipelineInput|
3029| ----------| --------| --------| -------------|
31- | ` [switch ] ` | false | Named | false |
30+ | ` [Switch ] ` | false | named | False |
3231
3332#### ** Image**
3433
3534| Type | Required| Position| PipelineInput|
3635| ----------| --------| --------| -------------|
37- | ` [string ] ` | false | 1 | false |
36+ | ` [String ] ` | false | named | False |
3837
3938#### ** IsAlphaPremultiplied**
4039
4140| Type | Required| Position| PipelineInput| Aliases |
4241| ----------| --------| --------| -------------| ----------------------|
43- | ` [switch ] ` | false | Named | false | is_alpha_premultiplied|
42+ | ` [Switch ] ` | false | named | False | is_alpha_premultiplied|
4443
4544#### ** NoResponse**
4645
4746| Type | Required| Position| PipelineInput|
4847| ----------| --------| --------| -------------|
49- | ` [switch ] ` | false | Named | false |
48+ | ` [Switch ] ` | false | named | False |
5049
5150#### ** PassThru**
5251
5352| Type | Required| Position| PipelineInput|
5453| ----------| --------| --------| -------------|
55- | ` [switch ] ` | false | Named | false |
54+ | ` [Switch ] ` | false | named | False |
5655
5756#### ** RandF**
5857
5958| Type | Required| Position| PipelineInput| Aliases|
6059| ---------| --------| --------| -------------| -------|
61- | ` [float ] ` | false | 6 | false | rand_f |
60+ | ` [Float ] ` | false | named | False | rand_f |
6261
6362#### ** ShaderText**
6463
6564| Type | Required| Position| PipelineInput| Aliases |
6665| ----------| --------| --------| -------------| -------------|
67- | ` [string ] ` | false | 14 | false | ShaderContent|
66+ | ` [String ] ` | false | named | False | ShaderContent|
6867
6968#### ** ShadowBlurSize**
7069
7170| Type | Required| Position| PipelineInput| Aliases |
7271| -------| --------| --------| -------------| ----------------|
73- | ` [int ] ` | false | 10 | false | shadow_blur_size|
72+ | ` [Int ] ` | false | named | False | shadow_blur_size|
7473
7574#### ** ShadowColor**
7675
7776| Type | Required| Position| PipelineInput| Aliases |
7877| ----------| --------| --------| -------------| ------------|
79- | ` [string ] ` | false | 11 | false | shadow_color|
78+ | ` [String ] ` | false | named | False | shadow_color|
8079
8180#### ** ShadowOffsetX**
8281
8382| Type | Required| Position| PipelineInput| Aliases |
8483| -------| --------| --------| -------------| ---------------|
85- | ` [int ] ` | false | 8 | false | shadow_offset_x|
84+ | ` [Int ] ` | false | named | False | shadow_offset_x|
8685
8786#### ** ShadowOffsetY**
8887
8988| Type | Required| Position| PipelineInput| Aliases |
9089| -------| --------| --------| -------------| ---------------|
91- | ` [int ] ` | false | 9 | false | shadow_offset_y|
90+ | ` [Int ] ` | false | named | False | shadow_offset_y|
9291
9392#### ** SourceName**
9493
95- | Type | Required| Position| PipelineInput | Aliases |
96- | ----------| --------| --------| --------------------- | -------------|
97- | ` [string ] ` | false | 12 | true (ByPropertyName) | SceneItemName|
94+ | Type | Required| Position| PipelineInput| Aliases |
95+ | ----------| --------| --------| -------------| -------------|
96+ | ` [String ] ` | false | named | False | SceneItemName|
9897
9998#### ** UseShaderTime**
10099
101100| Type | Required| Position| PipelineInput|
102101| ----------| --------| --------| -------------|
103- | ` [switch ] ` | false | Named | false |
102+ | ` [Switch ] ` | false | named | False |
104103
105104#### ** UvOffset**
106105
107- | Type | Required| Position| PipelineInput| Aliases |
108- | -----------| --------| --------| -------------| ---------|
109- | ` [float []] ` | false | 3 | false | uv_offset|
106+ | Type | Required| Position| PipelineInput| Aliases |
107+ | ------------------- | --------| --------| -------------| ---------|
108+ | ` [System.Single []] ` | false | named | False | uv_offset|
110109
111110#### ** UvPixelInterval**
112111
113- | Type | Required| Position| PipelineInput| Aliases |
114- | -----------| --------| --------| -------------| -----------------|
115- | ` [float []] ` | false | 5 | false | uv_pixel_interval|
112+ | Type | Required| Position| PipelineInput| Aliases |
113+ | ------------------- | --------| --------| -------------| -----------------|
114+ | ` [System.Single []] ` | false | named | False | uv_pixel_interval|
116115
117116#### ** UvScale**
118117
119- | Type | Required| Position| PipelineInput| Aliases |
120- | -----------| --------| --------| -------------| --------|
121- | ` [float []] ` | false | 4 | false | uv_scale|
118+ | Type | Required| Position| PipelineInput| Aliases |
119+ | ------------------- | --------| --------| -------------| --------|
120+ | ` [System.Single []] ` | false | named | False | uv_scale|
122121
123122#### ** UvSize**
124123
125- | Type | Required| Position| PipelineInput| Aliases|
126- | -----------| --------| --------| -------------| -------|
127- | ` [float []] ` | false | 7 | false | uv_size|
124+ | Type | Required| Position| PipelineInput| Aliases|
125+ | ------------------- | --------| --------| -------------| -------|
126+ | ` [System.Single []] ` | false | named | False | uv_size|
128127
129128#### ** ViewProj**
130129
131- | Type | Required| Position| PipelineInput|
132- | -------------| --------| --------| -------------|
133- | ` [float [][]] ` | false | 0 | false |
130+ | Type | Required| Position| PipelineInput|
131+ | --------------------- | --------| --------| -------------|
132+ | ` [System.Single [][]] ` | false | named | False |
134133
135134---
136135
@@ -146,11 +145,5 @@ System.String
146145
147146### Syntax
148147``` PowerShell
149- syntaxItem
150- ```
151- ``` PowerShell
152- ----------
153- ```
154- ``` PowerShell
155- {@{name=Get-OBSTwoPassDropShadowShader; CommonParameters=True; parameter=System.Object[]}}
148+ Get-OBSTwoPassDropShadowShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-UvSize] <System.Single[]>] [[-ShadowOffsetX] <Int>] [[-ShadowOffsetY] <Int>] [[-ShadowBlurSize] <Int>] [[-ShadowColor] <String>] [-IsAlphaPremultiplied <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]
156149```
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