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feat: Adding README to shader commands directory and regenerating shaders ( Fixes #163 )
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docs/Set-OBSCurveShader.md

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Get-OBSCurveShader
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------------------
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### Synopsis
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Get-OBSCurveShader [[-Strength] <float>] [[-Scale] <float>] [[-CurveColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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---
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### Description
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---
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### Parameters
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#### **CurveColor**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-----------|
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|`[string]`|false |2 |false |curve_color|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |4 |true (ByPropertyName)|
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Scale**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |1 |false |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |5 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |3 |true (ByPropertyName)|SceneItemName|
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#### **Strength**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |0 |false |
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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---
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### Inputs
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System.String
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---
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### Outputs
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* [Object](https://learn.microsoft.com/en-us/dotnet/api/System.Object)
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---
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSCurveShader; CommonParameters=True; parameter=System.Object[]}}
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```

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