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feat: Removing thread job dependency from obs-powershell
Also, regenerating shaders if any updates exist
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docs/Set-OBSDensitySatHueShader.md

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Get-OBSDensitySatHueShader
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--------------------------
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### Synopsis
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Get-OBSDensitySatHueShader [[-Notes] <string>] [[-DensityR] <float>] [[-SaturationR] <float>] [[-HueShiftR] <float>] [[-DensityY] <float>] [[-SaturationY] <float>] [[-HueShiftY] <float>] [[-DensityG] <float>] [[-SaturationG] <float>] [[-HueShiftG] <float>] [[-DensityC] <float>] [[-SaturationC] <float>] [[-HueShiftC] <float>] [[-DensityB] <float>] [[-SaturationB] <float>] [[-HueShiftB] <float>] [[-DensityM] <float>] [[-SaturationM] <float>] [[-HueShiftM] <float>] [[-GlobalDensity] <float>] [[-GlobalSaturation] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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---
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### Description
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---
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### Parameters
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#### **DensityB**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------|
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|`[float]`|false |13 |false |density_b|
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#### **DensityC**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------|
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|`[float]`|false |10 |false |density_c|
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#### **DensityG**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------|
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|`[float]`|false |7 |false |density_g|
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#### **DensityM**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------|
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|`[float]`|false |16 |false |density_m|
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#### **DensityR**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------|
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|`[float]`|false |1 |false |density_r|
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#### **DensityY**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|---------|
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|`[float]`|false |4 |false |density_y|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |22 |true (ByPropertyName)|
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **GlobalDensity**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|--------------|
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|`[float]`|false |19 |false |global_density|
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#### **GlobalSaturation**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|-----------------|
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|`[float]`|false |20 |false |global_saturation|
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#### **HueShiftB**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|----------|
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|`[float]`|false |15 |false |hueShift_b|
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#### **HueShiftC**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|----------|
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|`[float]`|false |12 |false |hueShift_c|
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#### **HueShiftG**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|----------|
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|`[float]`|false |9 |false |hueShift_g|
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#### **HueShiftM**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|----------|
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|`[float]`|false |18 |false |hueShift_m|
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#### **HueShiftR**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|----------|
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|`[float]`|false |3 |false |hueShift_r|
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#### **HueShiftY**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|----------|
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|`[float]`|false |6 |false |hueShift_y|
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Notes**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |0 |false |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **SaturationB**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |14 |false |saturation_b|
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#### **SaturationC**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |11 |false |saturation_c|
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#### **SaturationG**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |8 |false |saturation_g|
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#### **SaturationM**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |17 |false |saturation_m|
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#### **SaturationR**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |2 |false |saturation_r|
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#### **SaturationY**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |5 |false |saturation_y|
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |23 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |21 |true (ByPropertyName)|SceneItemName|
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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---
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### Inputs
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System.String
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---
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### Outputs
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* [Object](https://learn.microsoft.com/en-us/dotnet/api/System.Object)
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---
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSDensitySatHueShader; CommonParameters=True; parameter=System.Object[]}}
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```

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