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feat: Adding README to shader commands directory and regenerating shaders ( Fixes #163 )
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docs/Set-OBSPolarShader.md

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Get-OBSPolarShader
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------------------
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### Synopsis
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Get-OBSPolarShader [[-CenterX] <float>] [[-CenterY] <float>] [[-PointY] <float>] [[-Rotate] <float>] [[-Repeat] <float>] [[-Scale] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Flip] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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---
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### Description
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---
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### Parameters
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#### **CenterX**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|--------|
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|`[float]`|false |0 |false |center_x|
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#### **CenterY**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|--------|
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|`[float]`|false |1 |false |center_y|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |7 |true (ByPropertyName)|
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#### **Flip**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **PointY**
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|Type |Required|Position|PipelineInput|Aliases|
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|---------|--------|--------|-------------|-------|
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|`[float]`|false |2 |false |point_y|
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#### **Repeat**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |4 |false |
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#### **Rotate**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |3 |false |
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#### **Scale**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |5 |false |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |8 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |6 |true (ByPropertyName)|SceneItemName|
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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---
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### Inputs
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System.String
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---
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### Outputs
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* [Object](https://learn.microsoft.com/en-us/dotnet/api/System.Object)
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---
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSPolarShader; CommonParameters=True; parameter=System.Object[]}}
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```

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