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privatefinalShopItemENDSTONE = newBasicItem("Endstone", "Solid block to defend your bed. w", 24, 12, Currency.IRON, Material.END_STONE);
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privatefinalShopItemOBSIDIAN = newBasicItem("Obsidian", "Great for defending.", 4, 4, Currency.EMERALD, Material.OBSIDIAN);
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privatefinalShopItemLADDER = newBasicItem("Ladder", "Useful to save cats stuck in trees.", 8, 8, Currency.IRON, Material.LADDER);
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privatefinalShopItemPLANKS = newBasicItem("Wood", "Good block to defend your bed.\nStrong against pickaxes.", 4, 16, Currency.GOLD, Material.OAK_PLANKS);
privatefinalShopItemENDER_PEARL = newReplaceAdderItem("Ender Pearl", "The quickest way to invade enemy\nbases.", 2, Currency.EMERALD, Material.ENDER_PEARL);
privatefinalShopItemWATER_BUCKET = newBasicItem("Water Bucket", "Great to slow down approaching\nenemies. Can also protect against\nTNT.", 6, 1, Currency.GOLD, Material.WATER_BUCKET);
privatefinalShopItemENDER_PEARL = newReplaceAdderItem("ender_pearl", "Ender Pearl", "The quickest way to invade enemy\nbases.", 2, Currency.EMERALD, Material.ENDER_PEARL);
privatefinalShopItemWATER_BUCKET = newBasicItem("water_bucket", "Water Bucket", "Great to slow down approaching\nenemies. Can also protect against\nTNT.", 6, 1, Currency.GOLD, Material.WATER_BUCKET);
privatefinalShopItemSHEARS = newBasicItem("Shears", "Great to get rid of wool. You will\nalways spawn with these shears.", 20, 1, Currency.IRON, Material.SHEARS);
privatefinalShopItemSHEARS = newBasicItem("shears", "Shears", "Great to get rid of wool. You will\nalways spawn with these shears.", 20, 1, Currency.IRON, Material.SHEARS);
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publicShopManager() {
@@ -96,9 +98,18 @@ public ShopItem getShopItem(int categoryId, int itemIndex) {
super("Upgradeable Axe", "This is an upgradable item.\nIt will lose 1 tier upn death!\n\nYou will permanently respawn with at\nleast the lowest tier.",
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super("axe", "Upgradeable Axe", "This is an upgradable item.\nIt will lose 1 tier upn death!\n\nYou will permanently respawn with at\nleast the lowest tier.",
Copy file name to clipboardExpand all lines: type.bedwarsgame/src/main/java/net/swofty/type/bedwarsgame/shop/impl/FireballShopItem.java
+1-1Lines changed: 1 addition & 1 deletion
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@@ -9,7 +9,7 @@
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publicclassFireballShopItemextendsShopItem {
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publicFireballShopItem() {
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super("Fireball", "Right-click to launch! Great to knock\nback enemies walking on thin bridges.", 40, 1, Currency.IRON, Material.FIRE_CHARGE);
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super("fireball", "Fireball", "Right-click to launch! Great to knock\nback enemies walking on thin bridges.", 40, 1, Currency.IRON, Material.FIRE_CHARGE);
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