官网下载的SDK包中, AndoridManifest 配置错误
问题描述
按文档完成资源导入和封装层修改, 导出Android包并安装成功, 设备上运行时崩溃
崩溃时相关报错
E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.tonarts.itg, PID: 12645
java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.tonarts.itg/com.unity3d.player.UnityPlayerNativeActivity}: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerNativeActivity" on path: DexPathList[[zip file "/data/app/com.tonarts.itg-1/base.apk"],nativeLibraryDirectories=[/data/app/com.tonarts.itg-1/lib/arm, /vendor/lib, /system/lib]]
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2486)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2656)
at android.app.ActivityThread.access$800(ActivityThread.java:178)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1512)
at android.os.Handler.dispatchMessage(Handler.java:111)
at android.os.Looper.loop(Looper.java:194)
at android.app.ActivityThread.main(ActivityThread.java:5691)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:959)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:754)
解决方案
把 Manifest <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" ... > 中的 UnityPlayerNativeActivity 修改为 UnityPlayerActivity:
<activity android:name="com.unity3d.player.UnityPlayerActivity" ... >
问题解决, 重新导出的包可以正常安装启动
希望Update自动生成的SDK文件
官网下载的SDK包中, AndoridManifest 配置错误
问题描述
按文档完成资源导入和封装层修改, 导出Android包并安装成功, 设备上运行时崩溃
崩溃时相关报错
解决方案
把 Manifest
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" ... >中的 UnityPlayerNativeActivity 修改为 UnityPlayerActivity:<activity android:name="com.unity3d.player.UnityPlayerActivity" ... >问题解决, 重新导出的包可以正常安装启动
希望Update自动生成的SDK文件