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Update: README.md, package.json, CHANGELOG.md
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Assets/Editor Toolbox/CHANGELOG.md

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## 0.12.3 [17.06.2023]
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### Changed:
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- Fix updating SerializedScene index after deleting Scene
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- Fix SerializedScene index calculation
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- Fix NRE when deleted Scene was still included in Build Settings
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### Added:
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- SceneView extension: better way to select raycasted objects in the Scene view
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- LabelWidthAttribute
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## 0.12.1 [12.04.2023]
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Assets/Editor Toolbox/README.md

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- Enable/disable Hierarchy overlay, choose allowed information
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- Enable/disable Project icons or/and assign own directories
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- Enable/disable Toolbox drawers or/and assign custom drawers
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- Enable/disable Toolbox Scene View and assign hotkeys
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## Table Of Contents
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- [Attributes & Drawers](#drawers)
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- [Project](#project)
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- [Toolbar](#toolbar)
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- [Utilities](#utilities)
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- [SceneView](#sceneview)
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## Settings
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The most important file, allows the user to manage all available features. Can be accessed from the Project Settings window (Edit/Project Settings.../Editor Toolbox) or directly inside the Project window. Make sure to have one valid settings file per project.
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Available features are divided into three groups:
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Available features are divided into four groups:
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- Hierarchy
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- Project
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- Inspector
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- SceneView
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Each module is described in its respective section.
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/formattednumber.png)
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#### LabelWidthAttribute
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```csharp
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[LabelWidth(220.0f)]
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public int veryVeryVeryVeryVeryLongName;
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```
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/labelwidth.png)
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---
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### Toolbox Drawers <a name="toolboxdrawers"></a>
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```
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/createso.png)
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### SceneView <a name="sceneview"></a>
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Select a specific object that is under the cursor (default key: left control).
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/sceneview.png)

Assets/Editor Toolbox/package.json

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{
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"name": "com.browar.editor-toolbox",
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"displayName": "Editor Toolbox",
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"version": "0.12.1",
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"version": "0.12.3",
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"unity": "2018.1",
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"description": "Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.",
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"keywords": [

Assets/Examples/Scripts/SampleBehaviour1.cs

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public int bigNumber;
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[FormattedNumber("c")]
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public float currency;
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[Label("Label Width", skinStyle: SkinStyle.Box)]
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[LabelWidth(220.0f)]
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public int veryVeryVeryVeryVeryLongName;
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}

Docs/labelwidth.png

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README.md

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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/formattednumber.png)
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#### LabelWidthAttribute
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```csharp
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[LabelWidth(220.0f)]
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public int veryVeryVeryVeryVeryLongName;
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```
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/labelwidth.png)
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### Toolbox Drawers <a name="toolboxdrawers"></a>

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