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Custom implementation of standard ReorderableList (UnityEditorInternal). Usable as an attribute in serialized fields or a single object in custom Editors.
@@ -540,9 +545,11 @@ public int var1;
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You can draw properties marked with the **[SerializeReference]** attribute with an additional type picker that allows you to manipulate what managed type will be serialized.
Custom implementation of standard ReorderableList (UnityEditorInternal). Usable as an attribute in serialized fields or a single object in custom Editors.
@@ -540,9 +545,11 @@ public int var1;
540
545
You can draw properties marked with the **[SerializeReference]** attribute with an additional type picker that allows you to manipulate what managed type will be serialized.
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