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KeepinmindthatSerializedScenestoresScene's index, name and path. These properties are updated each time scenes collection in the Build Settings is updated or any SceneAsset is created/removed/reimported.
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Unfortunately, youneedtohandleassociatedobjectsreserializationbyyourself, otherwisee.g. updatedindexeswon't be saved. I prepared for you a static event `SceneSerializationUtility.OnCacheRefreshed` that can be used to validate SerializedScenes in your project.
KeepinmindthatSerializedScenestoresScene's index, name and path. These properties are updated each time scenes collection in the Build Settings is updated or any SceneAsset is created/removed/reimported.
735
+
Unfortunately, youneedtohandleassociatedobjectsreserializationbyyourself, otherwisee.g. updatedindexeswon't be saved. I prepared for you a static event `SceneSerializationUtility.OnCacheRefreshed` that can be used to validate SerializedScenes in your project.
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