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Fix compilation errors in Unity 6.3
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Assets/Editor Toolbox/Editor/SceneView/ToolboxEditorSceneViewObjectSelector.cs

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@@ -406,7 +406,7 @@ private void OnSceneViewGui(UnityEditor.SceneView sceneView)
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// Unity 6.1+ provides Handles.DrawOutline which also highlights children in one call.
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#if UNITY_6000_1_OR_NEWER
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Handles.DrawOutline(highlightedRenderers.ToArray(), highlightWireColor, highlightWireColor, outlineFillOpacity);
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Handles.DrawOutline(highlightedRenderers.ToArray(), highlightWireColor, highlightWireColor, 0.5f);
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#else
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using (new Handles.DrawingScope(highlightWireColor))
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{

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