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RuntimeLoad

This scene demonstrates how to load models, character actions, lens actions, etc. at runtime, covering common formats such as this format, MMD, VRM, BVH, VMD, etc

glb

Purposes

  • Load BVA,MMD and VRM files at runtime
  • Load VMD and BVH motions
  • Load VMD camera animation
  • Load music
  • Export model
  • Get loading time

Notices

  • When exporting a model, you need to ensure that the model is in T-Pose state. When the avatar is playing animation, the exported model will not have the original T-Pose
  • when play BVH animations, if there are missing bones, the animation may not play correctly