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episodes/introduction.md

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@@ -37,9 +37,7 @@ Usability is made up of other attributes that determine how easy a technology or
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- *User satisfaction*: How pleasant is it to use the design? How positive or negative are users’ feelings about the tool?
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- *Utility*: Does it do what users need? Does it enable users to accomplish their goals?
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![](fig/ep1_infographic.png){alt="Infographic introducing User Experience Research (UXR) and Rapid Usability Testing. The top section, labeled 'User Experience Research (UXR),' defines UXR as studying how users understand and interact with software, technology, or services. Small icons accompany key goals: a pair of eyes for revealing differences in perspective, a laptop screen with '404' for identifying user needs and challenges, and a lightbulb for determining next steps to improve usability.
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The lower section, labeled 'Rapid Usability Testing,' describes it as a method that informs development by observing a small number of participants completing assigned tasks. An illustration of a checklist and a magnifying glass over a group of people represents observing users. Additional dotted panels include simple icons: a laptop for requiring a product or prototype, a funnel for keeping tasks narrow in scope, speech bubbles for observation with follow-up questions, a balance scale for comparing designs or user groups, and a laptop with circular arrows for iterative development. The graphic provides a visual overview of how rapid usability testing supports improving usability."}
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![](fig/ep1_infographic.png){alt="Infographic introducing User Experience Research (UXR) and Rapid Usability Testing. The top section, labeled 'User Experience Research (UXR),' defines UXR as studying how users understand and interact with software, technology, or services. Small icons accompany key goals: a pair of eyes for revealing differences in perspective, a laptop screen with '404' for identifying user needs and challenges, and a lightbulb for determining next steps to improve usability. The lower section, labeled 'Rapid Usability Testing,' describes it as a method that informs development by observing a small number of participants completing assigned tasks. An illustration of a checklist and a magnifying glass over a group of people represents observing users. Additional dotted panels include simple icons: a laptop for requiring a product or prototype, a funnel for keeping tasks narrow in scope, speech bubbles for observation with follow-up questions, a balance scale for comparing designs or user groups, and a laptop with circular arrows for iterative development. The graphic provides a visual overview of how rapid usability testing supports improving usability."}
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### Exercise 1: One form of UXR-Rapid Usability Testing

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