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Visual Object Tracking

Title Date Abstract Comment CodeRepository
Spatial Orthogonal Refinement for Robust RGB-Event Visual Object Tracking 2026-03-29
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Robust visual object tracking (VOT) remains challenging in high-speed motion scenarios, where conventional RGB sensors suffer from severe motion blur and performance degradation. Event cameras, with microsecond temporal resolution and high dynamic range, provide complementary structural cues that can potentially compensate for these limitations. However, existing RGB-Event fusion methods typically treat event data as dense intensity representations and adopt black-box fusion strategies, failing to explicitly leverage the directional geometric priors inherently encoded in event streams to rectify degraded RGB features. To address this limitation, we propose SOR-Track, a streamlined framework for robust RGB-Event tracking based on Spatial Orthogonal Refinement (SOR). The core SOR module employs a set of orthogonal directional filters that are dynamically guided by local motion orientations to extract sharp and motion-consistent structural responses from event streams. These responses serve as geometric anchors to modulate and refine aliased RGB textures through an asymmetric structural modulation mechanism, thereby explicitly bridging structural discrepancies between two modalities. Extensive experiments on the large-scale FE108 benchmark demonstrate that SOR-Track consistently outperforms existing fusion-based trackers, particularly under motion blur and low-light conditions. Despite its simplicity, the proposed method offers a principled and physics-grounded approach to multi-modal feature alignment and texture rectification. The source code of this paper will be released on https://github.com/Event-AHU/OpenEvTracking

Joint...

Joint International Conference on Automation-Intelligence-Safety and International Symposium on Autonomous Systems 2026 (ICAIS and ISAS 2026)

Code Link
Beyond MACs: Hardware Efficient Architecture Design for Vision Backbones 2026-03-27
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Vision backbone networks play a central role in modern computer vision. Enhancing their efficiency directly benefits a wide range of downstream applications. To measure efficiency, many publications rely on MACs (Multiply Accumulate operations) as a predictor of execution time. In this paper, we experimentally demonstrate the shortcomings of such a metric, especially in the context of edge devices. By contrasting the MAC count and execution time of common architectural design elements, we identify key factors for efficient execution and provide insights to optimize backbone design. Based on these insights, we present LowFormer, a novel vision backbone family. LowFormer features a streamlined macro and micro design that includes Lowtention, a lightweight alternative to Multi-Head Self-Attention. Lowtention not only proves more efficient, but also enables superior results on ImageNet. Additionally, we present an edge GPU version of LowFormer, that can further improve upon its baseline's speed on edge GPU and desktop GPU. We demonstrate LowFormer's wide applicability by evaluating it on smaller image classification datasets, as well as adapting it to several downstream tasks, such as object detection, semantic segmentation, image retrieval, and visual object tracking. LowFormer models consistently achieve remarkable speed-ups across various hardware platforms compared to recent state-of-the-art backbones. Code and models are available at https://github.com/altair199797/LowFormer/blob/main/Beyond_MACs.md.

Submi...

Submitted to International Journal of Computer Vision (IJCV); currently under minor revision

Code Link
Improving Visual Object Tracking through Visual Prompting 2026-03-09
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Learning a discriminative model that distinguishes the specified target from surrounding distractors across frames is essential for generic object tracking (GOT). Dynamic adaptation of target representation against distractors remains challenging because prevailing trackers exhibit limited discriminative capability. To address this issue, we present a new visual prompting mechanism for generic object tracking, termed PiVOT. PiVOT introduces mechanisms that leverage the pretrained foundation model (CLIP) to automatically generate and refine visual prompts online, thereby enabling the tracker to suppress distractors through contrastive guidance. To transfer contrastive knowledge from the foundation model to the tracker, PiVOT automatically propagates this knowledge online and dynamically generates and updates visual prompts. Specifically, it proposes a prompt initialization mechanism that produces an initial visual prompt highlighting potential target locations. The foundation model is then used to refine the prompt based on appearance similarities between candidate objects and reference templates across potential targets. After refinement, the visual prompt better highlights potential target locations and reduces irrelevant prompt information. With the proposed prompting mechanism, the tracker can generate instance-aware feature maps guided by the visual prompts, which are incrementally and automatically updated during tracking, thereby effectively suppressing distractors. Extensive experiments across multiple benchmarks indicate that PiVOT, with the proposed prompting mechanism, can suppress distracting objects and improve tracking performance.

This ...

This article was accepted by IEEE Transactions on Multimedia (TMM) in 2024 and published in 2025

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Architecture and evaluation protocol for transformer-based visual object tracking in UAV applications 2026-03-04
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Object tracking from Unmanned Aerial Vehicles (UAVs) is challenged by platform dynamics, camera motion, and limited onboard resources. Existing visual trackers either lack robustness in complex scenarios or are too computationally demanding for real-time embedded use. We propose an Modular Asynchronous Tracking Architecture (MATA) that combines a transformer-based tracker with an Extended Kalman Filter, integrating ego-motion compensation from sparse optical flow and an object trajectory model. We further introduce a hardware-independent, embedded oriented evaluation protocol and a new metric called Normalized time to Failure (NT2F) to quantify how long a tracker can sustain a tracking sequence without external help. Experiments on UAV benchmarks, including an augmented UAV123 dataset with synthetic occlusions, show consistent improvements in Success and NT2F metrics across multiple tracking processing frequency. A ROS 2 implementation on a Nvidia Jetson AGX Orin confirms that the evaluation protocol more closely matches real-time performance on embedded systems.

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OmniTracker: Unifying Object Tracking by Tracking-with-Detection 2026-03-02
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Visual Object Tracking (VOT) aims to estimate the positions of target objects in a video sequence, which is an important vision task with various real-world applications. Depending on whether the initial states of target objects are specified by provided annotations in the first frame or the categories, VOT could be classified as instance tracking (e.g., SOT and VOS) and category tracking (e.g., MOT, MOTS, and VIS) tasks. Different definitions have led to divergent solutions for these two types of tasks, resulting in redundant training expenses and parameter overhead. In this paper, combing the advantages of the best practices developed in both communities, we propose a novel tracking-with-detection paradigm, where tracking supplements appearance priors for detection and detection provides tracking with candidate bounding boxes for the association. Equipped with such a design, a unified tracking model, OmniTracker, is further presented to resolve all the tracking tasks with a fully shared network architecture, model weights, and inference pipeline, eliminating the need for task-specific architectures and reducing redundancy in model parameters. We conduct extensive experimentation on seven prominent tracking datasets of different tracking tasks, including LaSOT, TrackingNet, DAVIS16-17, MOT17, MOTS20, and YTVIS19, and demonstrate that OmniTracker achieves on-par or even better results than both task-specific and unified tracking models.

accepted by TPAMI None
UTPTrack: Towards Simple and Unified Token Pruning for Visual Tracking 2026-02-27
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One-stream Transformer-based trackers achieve advanced performance in visual object tracking but suffer from significant computational overhead that hinders real-time deployment. While token pruning offers a path to efficiency, existing methods are fragmented. They typically prune the search region, dynamic template, and static template in isolation, overlooking critical inter-component dependencies, which yields suboptimal pruning and degraded accuracy. To address this, we introduce UTPTrack, a simple and Unified Token Pruning framework that, for the first time, jointly compresses all three components. UTPTrack employs an attention-guided, token type-aware strategy to holistically model redundancy, a design that seamlessly supports unified tracking across multimodal and language-guided tasks within a single model. Extensive evaluations on 10 benchmarks demonstrate that UTPTrack achieves a new state-of-the-art in the accuracy-efficiency trade-off for pruning-based trackers, pruning 65.4% of vision tokens in RGB-based tracking and 67.5% in unified tracking while preserving 99.7% and 100.5% of baseline performance, respectively. This strong performance across both RGB and multimodal scenarios underlines its potential as a robust foundation for future research in efficient visual tracking. Code will be released at https://github.com/EIT-NLP/UTPTrack.

Accep...

Accepted to CVPR 2026

Code Link
Layer-Guided UAV Tracking: Enhancing Efficiency and Occlusion Robustness 2026-02-14
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Visual object tracking (VOT) plays a pivotal role in unmanned aerial vehicle (UAV) applications. Addressing the trade-off between accuracy and efficiency, especially under challenging conditions like unpredictable occlusion, remains a significant challenge. This paper introduces LGTrack, a unified UAV tracking framework that integrates dynamic layer selection, efficient feature enhancement, and robust representation learning for occlusions. By employing a novel lightweight Global-Grouped Coordinate Attention (GGCA) module, LGTrack captures long-range dependencies and global contexts, enhancing feature discriminability with minimal computational overhead. Additionally, a lightweight Similarity-Guided Layer Adaptation (SGLA) module replaces knowledge distillation, achieving an optimal balance between tracking precision and inference efficiency. Experiments on three datasets demonstrate LGTrack's state-of-the-art real-time speed (258.7 FPS on UAVDT) while maintaining competitive tracking accuracy (82.8% precision). Code is available at https://github.com/XiaoMoc/LGTrack

Code Link
Decoupling Amplitude and Phase Attention in Frequency Domain for RGB-Event based Visual Object Tracking 2026-01-03
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Existing RGB-Event visual object tracking approaches primarily rely on conventional feature-level fusion, failing to fully exploit the unique advantages of event cameras. In particular, the high dynamic range and motion-sensitive nature of event cameras are often overlooked, while low-information regions are processed uniformly, leading to unnecessary computational overhead for the backbone network. To address these issues, we propose a novel tracking framework that performs early fusion in the frequency domain, enabling effective aggregation of high-frequency information from the event modality. Specifically, RGB and event modalities are transformed from the spatial domain to the frequency domain via the Fast Fourier Transform, with their amplitude and phase components decoupled. High-frequency event information is selectively fused into RGB modality through amplitude and phase attention, enhancing feature representation while substantially reducing backbone computation. In addition, a motion-guided spatial sparsification module leverages the motion-sensitive nature of event cameras to capture the relationship between target motion cues and spatial probability distribution, filtering out low-information regions and enhancing target-relevant features. Finally, a sparse set of target-relevant features is fed into the backbone network for learning, and the tracking head predicts the final target position. Extensive experiments on three widely used RGB-Event tracking benchmark datasets, including FE108, FELT, and COESOT, demonstrate the high performance and efficiency of our method. The source code of this paper will be released on https://github.com/Event-AHU/OpenEvTracking

Code Link
Rethinking Memory Design in SAM-Based Visual Object Tracking 2025-12-27
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\noindent Memory has become the central mechanism enabling robust visual object tracking in modern segmentation-based frameworks. Recent methods built upon Segment Anything Model 2 (SAM2) have demonstrated strong performance by refining how past observations are stored and reused. However, existing approaches address memory limitations in a method-specific manner, leaving the broader design principles of memory in SAM-based tracking poorly understood. Moreover, it remains unclear how these memory mechanisms transfer to stronger, next-generation foundation models such as Segment Anything Model 3 (SAM3). In this work, we present a systematic memory-centric study of SAM-based visual object tracking. We first analyze representative SAM2-based trackers and show that most methods primarily differ in how short-term memory frames are selected, while sharing a common object-centric representation. Building on this insight, we faithfully reimplement these memory mechanisms within the SAM3 framework and conduct large-scale evaluations across ten diverse benchmarks, enabling a controlled analysis of memory design independent of backbone strength. Guided by our empirical findings, we propose a unified hybrid memory framework that explicitly decomposes memory into short-term appearance memory and long-term distractor-resolving memory. This decomposition enables the integration of existing memory policies in a modular and principled manner. Extensive experiments demonstrate that the proposed framework consistently improves robustness under long-term occlusion, complex motion, and distractor-heavy scenarios on both SAM2 and SAM3 backbones. Code is available at: https://github.com/HamadYA/SAM3_Tracking_Zoo. \textbf{This is a preprint. Some results are being finalized and may be updated in a future revision.}

\text...

\textbf{This is a preprint. Some results are being finalized and may be updated in a future revision.}

Code Link
An Integrated System for WEEE Sorting Employing X-ray Imaging, AI-based Object Detection and Segmentation, and Delta Robot Manipulation 2025-12-05
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Battery recycling is becoming increasingly critical due to the rapid growth in battery usage and the limited availability of natural resources. Moreover, as battery energy densities continue to rise, improper handling during recycling poses significant safety hazards, including potential fires at recycling facilities. Numerous systems have been proposed for battery detection and removal from WEEE recycling lines, including X-ray and RGB-based visual inspection methods, typically driven by AI-powered object detection models (e.g., Mask R-CNN, YOLO, ResNets). Despite advances in optimizing detection techniques and model modifications, a fully autonomous solution capable of accurately identifying and sorting batteries across diverse WEEEs types has yet to be realized. In response to these challenges, we present our novel approach which integrates a specialized X-ray transmission dual energy imaging subsystem with advanced pre-processing algorithms, enabling high-contrast image reconstruction for effective differentiation of dense and thin materials in WEEE. Devices move along a conveyor belt through a high-resolution X-ray imaging system, where YOLO and U-Net models precisely detect and segment battery-containing items. An intelligent tracking and position estimation algorithm then guides a Delta robot equipped with a suction gripper to selectively extract and properly discard the targeted devices. The approach is validated in a photorealistic simulation environment developed in NVIDIA Isaac Sim and on the real setup.

None
Decoding Selective Auditory Attention to Musical Elements in Ecologically Valid Music Listening 2025-12-05
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Art has long played a profound role in shaping human emotion, cognition, and behavior. While visual arts such as painting and architecture have been studied through eye tracking, revealing distinct gaze patterns between experts and novices, analogous methods for auditory art forms remain underdeveloped. Music, despite being a pervasive component of modern life and culture, still lacks objective tools to quantify listeners' attention and perceptual focus during natural listening experiences. To our knowledge, this is the first attempt to decode selective attention to musical elements using naturalistic, studio-produced songs and a lightweight consumer-grade EEG device with only four electrodes. By analyzing neural responses during real world like music listening, we test whether decoding is feasible under conditions that minimize participant burden and preserve the authenticity of the musical experience. Our contributions are fourfold: (i) decoding music attention in real studio-produced songs, (ii) demonstrating feasibility with a four-channel consumer EEG, (iii) providing insights for music attention decoding, and (iv) demonstrating improved model ability over prior work. Our findings suggest that musical attention can be decoded not only for novel songs but also across new subjects, showing performance improvements compared to existing approaches under our tested conditions. These findings show that consumer-grade devices can reliably capture signals, and that neural decoding in music could be feasible in real-world settings. This paves the way for applications in education, personalized music technologies, and therapeutic interventions.

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Fuzzing the brain: Automated stress testing for the safety of ML-driven neurostimulation 2025-12-05
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Objective: Machine learning (ML) models are increasingly used to generate electrical stimulation patterns in neuroprosthetic devices such as visual prostheses. While these models promise precise and personalized control, they also introduce new safety risks when model outputs are delivered directly to neural tissue. We propose a systematic, quantitative approach to detect and characterize unsafe stimulation patterns in ML-driven neurostimulation systems. Approach: We adapt an automated software testing technique known as coverage-guided fuzzing to the domain of neural stimulation. Here, fuzzing performs stress testing by perturbing model inputs and tracking whether resulting stimulation violates biophysical limits on charge density, instantaneous current, or electrode co-activation. The framework treats encoders as black boxes and steers exploration with coverage metrics that quantify how broadly test cases span the space of possible outputs and violation types. Main results: Applied to deep stimulus encoders for the retina and cortex, the method systematically reveals diverse stimulation regimes that exceed established safety limits. Two violation-output coverage metrics identify the highest number and diversity of unsafe outputs, enabling interpretable comparisons across architectures and training strategies. Significance: Violation-focused fuzzing reframes safety assessment as an empirical, reproducible process. By transforming safety from a training heuristic into a measurable property of the deployed model, it establishes a foundation for evidence-based benchmarking, regulatory readiness, and ethical assurance in next-generation neural interfaces.

20 pa...

20 pages, 4 figures, 2 tables

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TrackNetV5: Residual-Driven Spatio-Temporal Refinement and Motion Direction Decoupling for Fast Object Tracking 2025-12-02
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The TrackNet series has established a strong baseline for fast-moving small object tracking in sports. However, existing iterations face significant limitations: V1-V3 struggle with occlusions due to a reliance on purely visual cues, while TrackNetV4, despite introducing motion inputs, suffers from directional ambiguity as its absolute difference method discards motion polarity. To overcome these bottlenecks, we propose TrackNetV5, a robust architecture integrating two novel mechanisms. First, to recover lost directional priors, we introduce the Motion Direction Decoupling (MDD) module. Unlike V4, MDD decomposes temporal dynamics into signed polarity fields, explicitly encoding both movement occurrence and trajectory direction. Second, we propose the Residual-Driven Spatio-Temporal Refinement (R-STR) head. Operating on a coarse-to-fine paradigm, this Transformer-based module leverages factorized spatio-temporal contexts to estimate a corrective residual, effectively recovering occluded targets. Extensive experiments on the TrackNetV2 dataset demonstrate that TrackNetV5 achieves a new state-of-the-art F1-score of 0.9859 and an accuracy of 0.9733, significantly outperforming previous versions. Notably, this performance leap is achieved with a marginal 3.7% increase in FLOPs compared to V4, maintaining real-time inference capabilities while delivering superior tracking precision.

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Hear What Matters! Text-conditioned Selective Video-to-Audio Generation 2025-12-02
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This work introduces a new task, text-conditioned selective video-to-audio (V2A) generation, which produces only the user-intended sound from a multi-object video. This capability is especially crucial in multimedia production, where audio tracks are handled individually for each sound source for precise editing, mixing, and creative control. However, current approaches generate single source-mixed sounds at once, largely because visual features are entangled, and region cues or prompts often fail to specify the source. We propose SelVA, a novel text-conditioned V2A model that treats the text prompt as an explicit selector of target source and modulates video encoder to distinctly extract prompt-relevant video features. The proposed supplementary tokens promote cross-attention by suppressing text-irrelevant activations with efficient parameter tuning, yielding robust semantic and temporal grounding. SelVA further employs a self-augmentation scheme to overcome the lack of mono audio track supervision. We evaluate SelVA on VGG-MONOAUDIO, a curated benchmark of clean single-source videos for such a task. Extensive experiments and ablations consistently verify its effectiveness across audio quality, semantic alignment, and temporal synchronization. Code and demo are available at https://jnwnlee.github.io/selva-demo/.

Code Link
SAM2Grasp: Resolve Multi-modal Grasping via Prompt-conditioned Temporal Action Prediction 2025-12-02
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Imitation learning for robotic grasping is often plagued by the multimodal problem: when a scene contains multiple valid targets, demonstrations of grasping different objects create conflicting training signals. Standard imitation learning policies fail by averaging these distinct actions into a single, invalid action. In this paper, we introduce SAM2Grasp, a novel framework that resolves this issue by reformulating the task as a uni-modal, prompt-conditioned prediction problem. Our method leverages the frozen SAM2 model to use its powerful visual temporal tracking capability and introduces a lightweight, trainable action head that operates in parallel with its native segmentation head. This design allows for training only the small action head on pre-computed temporal-visual features from SAM2. During inference, an initial prompt, such as a bounding box provided by an upstream object detection model, designates the specific object to be grasped. This prompt conditions the action head to predict a unique, unambiguous grasp trajectory for that object alone. In all subsequent video frames, SAM2's built-in temporal tracking capability automatically maintains stable tracking of the selected object, enabling our model to continuously predict the grasp trajectory from the video stream without further external guidance. This temporal-prompted approach effectively eliminates ambiguity from the visuomotor policy. We demonstrate through extensive experiments that SAM2Grasp achieves state-of-the-art performance in cluttered, multi-object grasping tasks.

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Video Diffusion Models Excel at Tracking Similar-Looking Objects Without Supervision 2025-12-02
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Distinguishing visually similar objects by their motion remains a critical challenge in computer vision. Although supervised trackers show promise, contemporary self-supervised trackers struggle when visual cues become ambiguous, limiting their scalability and generalization without extensive labeled data. We find that pre-trained video diffusion models inherently learn motion representations suitable for tracking without task-specific training. This ability arises because their denoising process isolates motion in early, high-noise stages, distinct from later appearance refinement. Capitalizing on this discovery, our self-supervised tracker significantly improves performance in distinguishing visually similar objects, an underexplored failure point for existing methods. Our method achieves up to a 6-point improvement over recent self-supervised approaches on established benchmarks and our newly introduced tests focused on tracking visually similar items. Visualizations confirm that these diffusion-derived motion representations enable robust tracking of even identical objects across challenging viewpoint changes and deformations.

Accep...

Accepted at NeurIPS 2025

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Artemis: Structured Visual Reasoning for Perception Policy Learning 2025-12-01
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Recent reinforcement-learning frameworks for visual perception policy have begun to incorporate intermediate reasoning chains expressed in natural language. Empirical observations indicate that such purely linguistic intermediate reasoning often reduces performance on perception tasks. We argue that the core issue lies not in reasoning per se but in the form of reasoning: while these chains perform semantic reasoning in an unstructured linguistic space, visual perception requires reasoning in a spatial and object-centric space. In response, we introduce Artemis, a perception-policy learning framework that performs structured proposal-based reasoning, where each intermediate step is represented as a (label, bounding-box) pair capturing a verifiable visual state. This design enables explicit tracking of intermediate states, direct supervision for proposal quality, and avoids ambiguity introduced by language-based reasoning. Artemis is built on Qwen2.5-VL-3B, achieves strong performance on grounding and detection task and exhibits substantial generalization to counting and geometric-perception tasks. The consistent improvements across these diverse settings confirm that aligning reasoning with spatial representations enhances perception-policy learning. Owing to its strengthened visual reasoning, Artemis also achieves competitive performance on general MLLM benchmarks, illustrating that spatially grounded reasoning provides a principled route toward scalable and general perception policies.

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Evaluating SAM2 for Video Semantic Segmentation 2025-12-01
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The Segmentation Anything Model 2 (SAM2) has proven to be a powerful foundation model for promptable visual object segmentation in both images and videos, capable of storing object-aware memories and transferring them temporally through memory blocks. While SAM2 excels in video object segmentation by providing dense segmentation masks based on prompts, extending it to dense Video Semantic Segmentation (VSS) poses challenges due to the need for spatial accuracy, temporal consistency, and the ability to track multiple objects with complex boundaries and varying scales. This paper explores the extension of SAM2 for VSS, focusing on two primary approaches and highlighting firsthand observations and common challenges faced during this process. The first approach involves using SAM2 to extract unique objects as masks from a given image, with a segmentation network employed in parallel to generate and refine initial predictions. The second approach utilizes the predicted masks to extract unique feature vectors, which are then fed into a simple network for classification. The resulting classifications and masks are subsequently combined to produce the final segmentation. Our experiments suggest that leveraging SAM2 enhances overall performance in VSS, primarily due to its precise predictions of object boundaries.

17 pa...

17 pages, 3 figures and 7 tables

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BlinkBud: Detecting Hazards from Behind via Sampled Monocular 3D Detection on a Single Earbud 2025-12-01
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Failing to be aware of speeding vehicles approaching from behind poses a huge threat to the road safety of pedestrians and cyclists. In this paper, we propose BlinkBud, which utilizes a single earbud and a paired phone to online detect hazardous objects approaching from behind of a user. The core idea is to accurately track visually identified objects utilizing a small number of sampled camera images taken from the earbud. To minimize the power consumption of the earbud and the phone while guaranteeing the best tracking accuracy, a novel 3D object tracking algorithm is devised, integrating both a Kalman filter based trajectory estimation scheme and an optimal image sampling strategy based on reinforcement learning. Moreover, the impact of constant user head movements on the tracking accuracy is significantly eliminated by leveraging the estimated pitch and yaw angles to correct the object depth estimation and align the camera coordinate system to the user's body coordinate system, respectively. We implement a prototype BlinkBud system and conduct extensive real-world experiments. Results show that BlinkBud is lightweight with ultra-low mean power consumptions of 29.8 mW and 702.6 mW on the earbud and smartphone, respectively, and can accurately detect hazards with a low average false positive ratio (FPR) and false negative ratio (FNR) of 4.90% and 1.47%, respectively.

This ...

This is the author-accepted version of the paper published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Vol. 9, No. 4, Article 191, 2025. Final published version: https://doi.org/10.1145/3770707

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REM: Evaluating LLM Embodied Spatial Reasoning through Multi-Frame Trajectories 2025-11-30
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Humans build viewpoint-independent cognitive maps through navigation, enabling intuitive reasoning about object permanence and spatial relations. We argue that multimodal large language models (MLLMs), despite extensive video training, lack this fundamental spatial reasoning capability, a critical limitation for embodied applications. To demonstrate these limitations and drive research, we introduce REM (Reasoning over Embodied Multi-Frame Trajectories), a benchmark using controllable 3D environments for long-horizon embodied spatial reasoning. REM systematically evaluates key aspects like object permanence/distinction, spatial relationships, and numerical tracking across dynamic embodied viewpoints. Our evaluation shows that the best-performing current models exhibit promising overall performance, but become increasingly unreliable at even moderate complexity levels easily handled by humans. These findings highlight challenges MLLMs face in developing robust spatial representations from sequential visual input. Consequently, REM provides targeted metrics and diagnostics to foster improved spatial understanding in future models.

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NeuroVolve: Evolving Visual Stimuli toward Programmable Neural Objectives 2025-11-29
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What visual information is encoded in individual brain regions, and how do distributed patterns combine to create their neural representations? Prior work has used generative models to replicate known category selectivity in isolated regions (e.g., faces in FFA), but these approaches offer limited insight into how regions interact during complex, naturalistic vision. We introduce NeuroVolve, a generative framework that provides brain-guided image synthesis via optimization of a neural objective function in the embedding space of a pretrained vision-language model. Images are generated under the guidance of a programmable neural objective, i.e., activating or deactivating single regions or multiple regions together. NeuroVolve is validated by recovering known selectivity for individual brain regions, while expanding to synthesize coherent scenes that satisfy complex, multi-region constraints. By tracking optimization steps, it reveals semantic trajectories through embedding space, unifying brain-guided image editing and preferred stimulus generation in a single process. We show that NeuroVolve can generate both low-level and semantic feature-specific stimuli for single ROIs, as well as stimuli aligned to curated neural objectives. These include co-activation and decorrelation between regions, exposing cooperative and antagonistic tuning relationships. Notably, the framework captures subject-specific preferences, supporting personalized brain-driven synthesis and offering interpretable constraints for mapping, analyzing, and probing neural representations of visual information.

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Zero-Shot Multi-Criteria Visual Quality Inspection for Semi-Controlled Industrial Environments via Real-Time 3D Digital Twin Simulation 2025-11-28
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Early-stage visual quality inspection is vital for achieving Zero-Defect Manufacturing and minimizing production waste in modern industrial environments. However, the complexity of robust visual inspection systems and their extensive data requirements hinder widespread adoption in semi-controlled industrial settings. In this context, we propose a pose-agnostic, zero-shot quality inspection framework that compares real scenes against real-time Digital Twins (DT) in the RGB-D space. Our approach enables efficient real-time DT rendering by semantically describing industrial scenes through object detection and pose estimation of known Computer-Aided Design models. We benchmark tools for real-time, multimodal RGB-D DT creation while tracking consumption of computational resources. Additionally, we provide an extensible and hierarchical annotation strategy for multi-criteria defect detection, unifying pose labelling with logical and structural defect annotations. Based on an automotive use case featuring the quality inspection of an axial flux motor, we demonstrate the effectiveness of our framework. Our results demonstrate detection performace, achieving intersection-over-union (IoU) scores of up to 63.3% compared to ground-truth masks, even if using simple distance measurements under semi-controlled industrial conditions. Our findings lay the groundwork for future research on generalizable, low-data defect detection methods in dynamic manufacturing settings.

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Building temporally coherent 3D maps with VGGT for memory-efficient Semantic SLAM 2025-11-27
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We present a fast, spatio-temporal scene understanding framework based on Visual Geometry Grounded Transformer (VGGT). The proposed pipeline is designed to enable efficient, close to real-time performance, supporting applications including assistive navigation. To achieve continuous updates of the 3D scene representation, we process the image flow with a sliding window, aligning submaps, thereby overcoming VGGT's high memory demands. We exploit the VGGT tracking head to aggregate 2D semantic instance masks into 3D objects. To allow for temporal consistency and richer contextual reasoning the system stores timestamps and instance-level identities, thereby enabling the detection of changes in the environment. We evaluate the approach on well-known benchmarks and custom datasets specifically designed for assistive navigation scenarios. The results demonstrate the applicability of the framework to real-world scenarios.

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Referring Video Object Segmentation with Cross-Modality Proxy Queries 2025-11-26
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Referring video object segmentation (RVOS) is an emerging cross-modality task that aims to generate pixel-level maps of the target objects referred by given textual expressions. The main concept involves learning an accurate alignment of visual elements and language expressions within a semantic space. Recent approaches address cross-modality alignment through conditional queries, tracking the target object using a query-response based mechanism built upon transformer structure. However, they exhibit two limitations: (1) these conditional queries lack inter-frame dependency and variation modeling, making accurate target tracking challenging amid significant frame-to-frame variations; and (2) they integrate textual constraints belatedly, which may cause the video features potentially focus on the non-referred objects. Therefore, we propose a novel RVOS architecture called ProxyFormer, which introduces a set of proxy queries to integrate visual and text semantics and facilitate the flow of semantics between them. By progressively updating and propagating proxy queries across multiple stages of video feature encoder, ProxyFormer ensures that the video features are focused on the object of interest. This dynamic evolution also enables the establishment of inter-frame dependencies, enhancing the accuracy and coherence of object tracking. To mitigate high computational costs, we decouple cross-modality interactions into temporal and spatial dimensions. Additionally, we design a Joint Semantic Consistency (JSC) training strategy to align semantic consensus between the proxy queries and the combined video-text pairs. Comprehensive experiments on four widely used RVOS benchmarks demonstrate the superiority of our ProxyFormer to the state-of-the-art methods.

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V$^{2}$-SAM: Marrying SAM2 with Multi-Prompt Experts for Cross-View Object Correspondence 2025-11-25
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Cross-view object correspondence, exemplified by the representative task of ego-exo object correspondence, aims to establish consistent associations of the same object across different viewpoints (e.g., ego-centric and exo-centric). This task poses significant challenges due to drastic viewpoint and appearance variations, making existing segmentation models, such as SAM2, non-trivial to apply directly. To address this, we present V^2-SAM, a unified cross-view object correspondence framework that adapts SAM2 from single-view segmentation to cross-view correspondence through two complementary prompt generators. Specifically, the Cross-View Anchor Prompt Generator (V^2-Anchor), built upon DINOv3 features, establishes geometry-aware correspondences and, for the first time, unlocks coordinate-based prompting for SAM2 in cross-view scenarios, while the Cross-View Visual Prompt Generator (V^2-Visual) enhances appearance-guided cues via a novel visual prompt matcher that aligns ego-exo representations from both feature and structural perspectives. To effectively exploit the strengths of both prompts, we further adopt a multi-expert design and introduce a Post-hoc Cyclic Consistency Selector (PCCS) that adaptively selects the most reliable expert based on cyclic consistency. Extensive experiments validate the effectiveness of V^2-SAM, achieving new state-of-the-art performance on Ego-Exo4D (ego-exo object correspondence), DAVIS-2017 (video object tracking), and HANDAL-X (robotic-ready cross-view correspondence).

19 pages None
StableTrack: Stabilizing Multi-Object Tracking on Low-Frequency Detections 2025-11-25
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Multi-object tracking (MOT) is one of the most challenging tasks in computer vision, where it is important to correctly detect objects and associate these detections across frames. Current approaches mainly focus on tracking objects in each frame of a video stream, making it almost impossible to run the model under conditions of limited computing resources. To address this issue, we propose StableTrack, a novel approach that stabilizes the quality of tracking on low-frequency detections. Our method introduces a new two-stage matching strategy to improve the cross-frame association between low-frequency detections. We propose a novel Bbox-Based Distance instead of the conventional Mahalanobis distance, which allows us to effectively match objects using the Re-ID model. Furthermore, we integrate visual tracking into the Kalman Filter and the overall tracking pipeline. Our method outperforms current state-of-the-art trackers in the case of low-frequency detections, achieving $\textit{11.6%}$ HOTA improvement at $\textit{1}$ Hz on MOT17-val, while keeping up with the best approaches on the standard MOT17, MOT20, and DanceTrack benchmarks with full-frequency detections.

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SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis 2025-11-24
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Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often results in geometric distortions or unrealistic motion patterns. While 3D HOI approaches can generate dynamically plausible motions, their dependence on high-quality 3D data captured in controlled laboratory settings severely limits their generalization to real-world scenarios. To overcome these limitations, we introduce SyncMV4D, the first model that jointly generates synchronized multi-view HOI videos and 4D motions by unifying visual prior, motion dynamics, and multi-view geometry. Our framework features two core innovations: (1) a Multi-view Joint Diffusion (MJD) model that co-generates HOI videos and intermediate motions, and (2) a Diffusion Points Aligner (DPA) that refines the coarse intermediate motion into globally aligned 4D metric point tracks. To tightly couple 2D appearance with 4D dynamics, we establish a closed-loop, mutually enhancing cycle. During the diffusion denoising process, the generated video conditions the refinement of the 4D motion, while the aligned 4D point tracks are reprojected to guide next-step joint generation. Experimentally, our method demonstrates superior performance to state-of-the-art alternatives in visual realism, motion plausibility, and multi-view consistency.

Proje...

Project Page: https://droliven.github.io/SyncMV4D

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Stable Multi-Drone GNSS Tracking System for Marine Robots 2025-11-24
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Accurate localization is essential for marine robotics, yet Global Navigation Satellite System (GNSS) signals are unreliable or unavailable even at a very short distance below the water surface. Traditional alternatives, such as inertial navigation, Doppler Velocity Loggers (DVL), SLAM, and acoustic methods, suffer from error accumulation, high computational demands, or infrastructure dependence. In this work, we present a scalable multi-drone GNSS-based tracking system for surface and near-surface marine robots. Our approach combines efficient visual detection, lightweight multi-object tracking, GNSS-based triangulation, and a confidence-weighted Extended Kalman Filter (EKF) to provide stable GNSS estimation in real time. We further introduce a cross-drone tracking ID alignment algorithm that enforces global consistency across views, enabling robust multi-robot tracking with redundant aerial coverage. We validate our system in diversified complex settings to show the scalability and robustness of the proposed algorithm.

None
AutoFocus-IL: VLM-based Saliency Maps for Data-Efficient Visual Imitation Learning without Extra Human Annotations 2025-11-23
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AutoFocus-IL is a simple yet effective method to improve data efficiency and generalization in visual imitation learning by guiding policies to attend to task-relevant features rather than distractors and spurious correlations. Although saliency regularization has emerged as a promising way to achieve this, existing approaches typically require costly supervision such as human gaze data or manual saliency annotations. In contrast, AutoFocus-IL leverages vision-language models (VLMs) to automatically identify and track key objects in demonstrations, generating temporal saliency maps that highlight causal visual signals while suppressing distractors. These maps are then used to regularize behavior cloning policies, yielding stronger alignment between visual attention and task-relevant cues. Experiments in both the CARLA simulator and real-robot manipulation tasks demonstrate that AutoFocus-IL not only outperforms standard behavior cloning but also surpasses state-of-the-art baselines that assume privileged access to human supervision, such as gaze data. Code, datasets, and trained policy videos are available at https://AutoFocus-IL.github.io/.

8 pag...

8 pages, 6 figures. Code and datasets available at http://autofocus-il.github.io/

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MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models 2025-11-23
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Vision Language Models (VLMs) perform well on standard video tasks but struggle with physics-driven reasoning involving motion dynamics and spatial interactions. This limitation reduces their ability to interpret real or AI-generated content (AIGC) videos and to generate physically consistent content. We present an approach that addresses this gap by translating physical-world context cues into interpretable representations aligned with VLMs' perception, comprehension, and reasoning. We introduce MASS-Bench, a comprehensive benchmark consisting of 4,350 real-world and AIGC videos and 8,361 free-form video question-answering pairs focused on physics-related comprehension tasks, with detailed annotations including visual detections, sub-segment grounding, and full-sequence 3D motion tracking of entities. We further present MASS, a model-agnostic method that injects spatial-temporal signals into the VLM language space via depth-based 3D encoding and visual grounding, coupled with a motion tracker for object dynamics. To strengthen cross-modal alignment and reasoning, we apply reinforcement fine-tuning. Experiments and ablations show that our refined VLMs outperform comparable and larger baselines, as well as prior state-of-the-art models, by 8.7% and 6.0%, achieving performance comparable to close-source SoTA VLMs such as Gemini-2.5-Flash on physics reasoning and comprehension. These results validate the effectiveness of our approach.

None
A Tri-Modal Dataset and a Baseline System for Tracking Unmanned Aerial Vehicles 2025-11-23
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With the proliferation of low altitude unmanned aerial vehicles (UAVs), visual multi-object tracking is becoming a critical security technology, demanding significant robustness even in complex environmental conditions. However, tracking UAVs using a single visual modality often fails in challenging scenarios, such as low illumination, cluttered backgrounds, and rapid motion. Although multi-modal multi-object UAV tracking is more resilient, the development of effective solutions has been hindered by the absence of dedicated public datasets. To bridge this gap, we release MM-UAV, the first large-scale benchmark for Multi-Modal UAV Tracking, integrating three key sensing modalities, e.g. RGB, infrared (IR), and event signals. The dataset spans over 30 challenging scenarios, with 1,321 synchronised multi-modal sequences, and more than 2.8 million annotated frames. Accompanying the dataset, we provide a novel multi-modal multi-UAV tracking framework, designed specifically for UAV tracking applications and serving as a baseline for future research. Our framework incorporates two key technical innovations, e.g. an offset-guided adaptive alignment module to resolve spatio mismatches across sensors, and an adaptive dynamic fusion module to balance complementary information conveyed by different modalities. Furthermore, to overcome the limitations of conventional appearance modelling in multi-object tracking, we introduce an event-enhanced association mechanism that leverages motion cues from the event modality for more reliable identity maintenance. Comprehensive experiments demonstrate that the proposed framework consistently outperforms state-of-the-art methods. To foster further research in multi-modal UAV tracking, both the dataset and source code will be made publicly available at https://xuefeng-zhu5.github.io/MM-UAV/.

Code Link
Vision-Motion-Reference Alignment for Referring Multi-Object Tracking via Multi-Modal Large Language Models 2025-11-21
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Referring Multi-Object Tracking (RMOT) extends conventional multi-object tracking (MOT) by introducing natural language references for multi-modal fusion tracking. RMOT benchmarks only describe the object's appearance, relative positions, and initial motion states. This so-called static regulation fails to capture dynamic changes of the object motion, including velocity changes and motion direction shifts. This limitation not only causes a temporal discrepancy between static references and dynamic vision modality but also constrains multi-modal tracking performance. To address this limitation, we propose a novel Vision-Motion-Reference aligned RMOT framework, named VMRMOT. It integrates a motion modality extracted from object dynamics to enhance the alignment between vision modality and language references through multi-modal large language models (MLLMs). Specifically, we introduce motion-aware descriptions derived from object dynamic behaviors and, leveraging the powerful temporal-reasoning capabilities of MLLMs, extract motion features as the motion modality. We further design a Vision-Motion-Reference Alignment (VMRA) module to hierarchically align visual queries with motion and reference cues, enhancing their cross-modal consistency. In addition, a Motion-Guided Prediction Head (MGPH) is developed to explore motion modality to enhance the performance of the prediction head. To the best of our knowledge, VMRMOT is the first approach to employ MLLMs in the RMOT task for vision-reference alignment. Extensive experiments on multiple RMOT benchmarks demonstrate that VMRMOT outperforms existing state-of-the-art methods.

None
OmniPT: Unleashing the Potential of Large Vision Language Models for Pedestrian Tracking and Understanding 2025-11-21
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LVLMs have been shown to perform excellently in image-level tasks such as VQA and caption. However, in many instance-level tasks, such as visual grounding and object detection, LVLMs still show performance gaps compared to previous expert models. Meanwhile, although pedestrian tracking is a classical task, there have been a number of new topics in combining object tracking and natural language, such as Referring MOT, Cross-view Referring MOT, and Semantic MOT. These tasks emphasize that models should understand the tracked object at an advanced semantic level, which is exactly where LVLMs excel. In this paper, we propose a new unified Pedestrian Tracking framework, namely OmniPT, which can track, track based on reference and generate semantic understanding of tracked objects interactively. We address two issues: how to model the tracking task into a task that foundation models can perform, and how to make the model output formatted answers. To this end, we implement a training phase consisting of RL-Mid Training-SFT-RL. Based on the pre-trained weights of the LVLM, we first perform a simple RL phase to enable the model to output fixed and supervisable bounding box format. Subsequently, we conduct a mid-training phase using a large number of pedestrian-related datasets. Finally, we perform supervised fine-tuning on several pedestrian tracking datasets, and then carry out another RL phase to improve the model's tracking performance and enhance its ability to follow instructions. We conduct experiments on tracking benchmarks and the experimental results demonstrate that the proposed method can perform better than the previous methods.

AAAI 2026 None
SAM 3: Segment Anything with Concepts 2025-11-20
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We present Segment Anything Model (SAM) 3, a unified model that detects, segments, and tracks objects in images and videos based on concept prompts, which we define as either short noun phrases (e.g., "yellow school bus"), image exemplars, or a combination of both. Promptable Concept Segmentation (PCS) takes such prompts and returns segmentation masks and unique identities for all matching object instances. To advance PCS, we build a scalable data engine that produces a high-quality dataset with 4M unique concept labels, including hard negatives, across images and videos. Our model consists of an image-level detector and a memory-based video tracker that share a single backbone. Recognition and localization are decoupled with a presence head, which boosts detection accuracy. SAM 3 doubles the accuracy of existing systems in both image and video PCS, and improves previous SAM capabilities on visual segmentation tasks. We open source SAM 3 along with our new Segment Anything with Concepts (SA-Co) benchmark for promptable concept segmentation.

None
SwiTrack: Tri-State Switch for Cross-Modal Object Tracking 2025-11-20
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Cross-modal object tracking (CMOT) is an emerging task that maintains target consistency while the video stream switches between different modalities, with only one modality available in each frame, mostly focusing on RGB-Near Infrared (RGB-NIR) tracking. Existing methods typically connect parallel RGB and NIR branches to a shared backbone, which limits the comprehensive extraction of distinctive modality-specific features and fails to address the issue of object drift, especially in the presence of unreliable inputs. In this paper, we propose SwiTrack, a novel state-switching framework that redefines CMOT through the deployment of three specialized streams. Specifically, RGB frames are processed by the visual encoder, while NIR frames undergo refinement via a NIR gated adapter coupled with the visual encoder to progressively calibrate shared latent space features, thereby yielding more robust cross-modal representations. For invalid modalities, a consistency trajectory prediction module leverages spatio-temporal cues to estimate target movement, ensuring robust tracking and mitigating drift. Additionally, we incorporate dynamic template reconstruction to iteratively update template features and employ a similarity alignment loss to reinforce feature consistency. Experimental results on the latest benchmarks demonstrate that our tracker achieves state-of-the-art performance, boosting precision rate and success rate gains by 7.2% and 4.3%, respectively, while maintaining real-time tracking at 65 frames per second. Code and models are available at https://github.com/xuboyue1999/SwiTrack.git.

Code Link
Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Click 2025-11-20
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State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models such as SAM2 enable precise user interaction but lack semantic or relational reasoning. We introduce Click2Graph, the first interactive framework for Panoptic Video Scene Graph Generation (PVSG) that unifies visual prompting with spatial, temporal, and semantic understanding. From a single user cue, such as a click or bounding box, Click2Graph segments and tracks the subject across time, autonomously discovers interacting objects, and predicts triplets to form a temporally consistent scene graph. Our framework introduces two key components: a Dynamic Interaction Discovery Module that generates subject-conditioned object prompts, and a Semantic Classification Head that performs joint entity and predicate reasoning. Experiments on the OpenPVSG benchmark demonstrate that Click2Graph establishes a strong foundation for user-guided PVSG, showing how human prompting can be combined with panoptic grounding and relational inference to enable controllable and interpretable video scene understanding.

None
Lacking Data? No worries! How synthetic images can alleviate image scarcity in wildlife surveys: a case study with muskox (Ovibos moschatus) 2025-11-14
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Accurate population estimates are essential for wildlife management, providing critical insights into species abundance and distribution. Traditional survey methods, including visual aerial counts and GNSS telemetry tracking, are widely used to monitor muskox populations in Arctic regions. These approaches are resource intensive and constrained by logistical challenges. Advances in remote sensing, artificial intelligence, and high resolution aerial imagery offer promising alternatives for wildlife detection. Yet, the effectiveness of deep learning object detection models (ODMs) is often limited by small datasets, making it challenging to train robust ODMs for sparsely distributed species like muskoxen. This study investigates the integration of synthetic imagery (SI) to supplement limited training data and improve muskox detection in zero shot (ZS) and few-shot (FS) settings. We compared a baseline model trained on real imagery with 5 ZS and 5 FS models that incorporated progressively more SI in the training set. For the ZS models, where no real images were included in the training set, adding SI improved detection performance. As more SI were added, performance in precision, recall and F1 score increased, but eventually plateaued, suggesting diminishing returns when SI exceeded 100% of the baseline model training dataset. For FS models, combining real and SI led to better recall and slightly higher overall accuracy compared to using real images alone, though these improvements were not statistically significant. Our findings demonstrate the potential of SI to train accurate ODMs when data is scarce, offering important perspectives for wildlife monitoring by enabling rare or inaccessible species to be monitored and to increase monitoring frequency. This approach could be used to initiate ODMs without real data and refine it as real images are acquired over time.

34 pa...

34 pages, 10 figures, submitted to Remote Sensing in Ecology and Conservation

None
Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective 2025-11-14
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As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually similar objects. In these non-Markovian settings, key decision cues are often hidden in object-specific histories rather than the current scene. Without persistent memory of prior interactions (what has been interacted with, where it has been, or how it has changed) visuomotor policies may fail, repeat past actions, or overlook completed ones. To surface this challenge, we introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability. It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame. However, vision-language-action (VLA) models often struggle in such settings, with token scaling quickly becoming intractable even for tasks spanning just a few hundred frames. We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability. It maintains spatio-temporally consistent slot identities and leverages them through two mechanisms: (1) slot-state-space modeling for reconstructing short-term history, and (2) a relational encoder to align the input tokens with action decoding. Together, these components enable temporally grounded, context-aware action prediction. Experiments show Embodied-SlotSSM's baseline performance on LIBERO-Mem and general tasks, offering a scalable solution for non-Markovian reasoning in object-centric robotic policies.

Accep...

Accepted at AAAI 2026

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FastGraph: Optimized GPU-Enabled Algorithms for Fast Graph Building and Message Passing 2025-11-13
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We introduce FastGraph, a novel GPU-optimized k-nearest neighbor algorithm specifically designed to accelerate graph construction in low-dimensional spaces (2-10 dimensions), critical for high-performance graph neural networks. Our method employs a GPU-resident, bin-partitioned approach with full gradient-flow support and adaptive parameter tuning, significantly enhancing both computational and memory efficiency. Benchmarking demonstrates that FastGraph achieves a 20-40x speedup over state-of-the-art libraries such as FAISS, ANNOY, and SCANN in dimensions less than 10 with virtually no memory overhead. These improvements directly translate into substantial performance gains for GNN-based workflows, particularly benefiting computationally intensive applications in low dimensions such as particle clustering in high-energy physics, visual object tracking, and graph clustering.

None
DMAT: An End-to-End Framework for Joint Atmospheric Turbulence Mitigation and Object Detection 2025-11-11
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Atmospheric Turbulence (AT) degrades the clarity and accuracy of surveillance imagery, posing challenges not only for visualization quality but also for object classification and scene tracking. Deep learning-based methods have been proposed to improve visual quality, but spatio-temporal distortions remain a significant issue. Although deep learning-based object detection performs well under normal conditions, it struggles to operate effectively on sequences distorted by atmospheric turbulence. In this paper, we propose a novel framework that learns to compensate for distorted features while simultaneously improving visualization and object detection. This end-to-end training strategy leverages and exchanges knowledge of low-level distorted features in the AT mitigator with semantic features extracted in the object detector. Specifically, in the AT mitigator a 3D Mamba-based structure is used to handle the spatio-temporal displacements and blurring caused by turbulence. Optimization is achieved through back-propagation in both the AT mitigator and object detector. Our proposed DMAT outperforms state-of-the-art AT mitigation and object detection systems up to a 15% improvement on datasets corrupted by generated turbulence.

Accepted to WACV2026 None
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation 2025-11-10
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Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.

under review None
UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning 2025-11-09
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Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or fine-grained panoptic pixel-level VidSGG, often requiring task-specific architectures and multi-stage training pipelines. In this paper, we present UNO (UNified Object-centric VidSGG), a single-stage, unified framework that jointly addresses both tasks within an end-to-end architecture. UNO is designed to minimize task-specific modifications and maximize parameter sharing, enabling generalization across different levels of visual granularity. The core of UNO is an extended slot attention mechanism that decomposes visual features into object and relation slots. To ensure robust temporal modeling, we introduce object temporal consistency learning, which enforces consistent object representations across frames without relying on explicit tracking modules. Additionally, a dynamic triplet prediction module links relation slots to corresponding object pairs, capturing evolving interactions over time. We evaluate UNO on standard box-level and pixel-level VidSGG benchmarks. Results demonstrate that UNO not only achieves competitive performance across both tasks but also offers improved efficiency through a unified, object-centric design.

11 pa...

11 pages, 7 figures. Accepted at WACV 2026

None
ArtReg: Visuo-Tactile based Pose Tracking and Manipulation of Unseen Articulated Objects 2025-11-09
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Robots operating in real-world environments frequently encounter unknown objects with complex structures and articulated components, such as doors, drawers, cabinets, and tools. The ability to perceive, track, and manipulate these objects without prior knowledge of their geometry or kinematic properties remains a fundamental challenge in robotics. In this work, we present a novel method for visuo-tactile-based tracking of unseen objects (single, multiple, or articulated) during robotic interaction without assuming any prior knowledge regarding object shape or dynamics. Our novel pose tracking approach termed ArtReg (stands for Articulated Registration) integrates visuo-tactile point clouds in an unscented Kalman Filter formulation in the SE(3) Lie Group for point cloud registration. ArtReg is used to detect possible articulated joints in objects using purposeful manipulation maneuvers such as pushing or hold-pulling with a two-robot team. Furthermore, we leverage ArtReg to develop a closed-loop controller for goal-driven manipulation of articulated objects to move the object into the desired pose configuration. We have extensively evaluated our approach on various types of unknown objects through real robot experiments. We also demonstrate the robustness of our method by evaluating objects with varying center of mass, low-light conditions, and with challenging visual backgrounds. Furthermore, we benchmarked our approach on a standard dataset of articulated objects and demonstrated improved performance in terms of pose accuracy compared to state-of-the-art methods. Our experiments indicate that robust and accurate pose tracking leveraging visuo-tactile information enables robots to perceive and interact with unseen complex articulated objects (with revolute or prismatic joints).

Under review None
On the impact of semantic transparency on understanding and reviewing social goal models 2025-11-08
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Context: i* is one of the most influential languages in the Requirements Engineering research community. Perhaps due to its complexity and low adoption in industry, it became a natural candidate for studies aiming at improving its concrete syntax and the stakeholders' ability to correctly interpret i* models. Objectives: We evaluate the impact of semantic transparency on understanding and reviewing i* models, in the presence of a language key. Methods: We performed a quasi-experiment comparing the standard i* concrete syntax with an alternative that has an increased semantic transparency. We asked 57 novice participants to perform understanding and reviewing tasks on i* models, and measured their accuracy, speed and ease, using metrics of task success, time and effort, collected with eye-tracking and participants' feedback. Results: We found no evidence of improved accuracy or speed attributable to the alternative concrete syntax. Although participants' perceived ease was similar, they devoted significantly less visual effort to the model and the provided language key, when using the alternative concrete syntax. Conclusions: The context provided by the model and language key may mitigate the i* symbol recognition deficit reported in previous works. However, the alternative concrete syntax required a significantly lower visual effort.

preprint None
DMSORT: An efficient parallel maritime multi-object tracking architecture for unmanned vessel platforms 2025-11-06
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Accurate perception of the marine environment through robust multi-object tracking (MOT) is essential for ensuring safe vessel navigation and effective maritime surveillance. However, the complicated maritime environment often causes camera motion and subsequent visual degradation, posing significant challenges to MOT. To address this challenge, we propose an efficient Dual-branch Maritime SORT (DMSORT) method for maritime MOT. The core of the framework is a parallel tracker with affine compensation, which incorporates an object detection and re-identification (ReID) branch, along with a dedicated branch for dynamic camera motion estimation. Specifically, a Reversible Columnar Detection Network (RCDN) is integrated into the detection module to leverage multi-level visual features for robust object detection. Furthermore, a lightweight Transformer-based appearance extractor (Li-TAE) is designed to capture global contextual information and generate robust appearance features. Another branch decouples platform-induced and target-intrinsic motion by constructing a projective transformation, applying platform-motion compensation within the Kalman filter, and thereby stabilizing true object trajectories. Finally, a clustering-optimized feature fusion module effectively combines motion and appearance cues to ensure identity consistency under noise, occlusion, and drift. Extensive evaluations on the Singapore Maritime Dataset demonstrate that DMSORT achieves state-of-the-art performance. Notably, DMSORT attains the fastest runtime among existing ReID-based MOT frameworks while maintaining high identity consistency and robustness to jitter and occlusion. Code is available at: https://github.com/BiscuitsLzy/DMSORT-An-efficient-parallel-maritime-multi-object-tracking-architecture-.

Updat...

Updated version of the Ocean Engineering (Elsevier, 2025) paper with minor corrections

Code Link
MLP-SLAM: Multilayer Perceptron-Based Simultaneous Localization and Mapping 2025-11-06
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The Visual Simultaneous Localization and Mapping (V-SLAM) system has seen significant development in recent years, demonstrating high precision in environments with limited dynamic objects. However, their performance significantly deteriorates when deployed in settings with a higher presence of movable objects, such as environments with pedestrians, cars, and buses, which are common in outdoor scenes. To address this issue, we propose a Multilayer Perceptron (MLP)-based real-time stereo SLAM system that leverages complete geometry information to avoid information loss. Moreover, there is currently no publicly available dataset for directly evaluating the effectiveness of dynamic and static feature classification methods, and to bridge this gap, we have created a publicly available dataset containing over 50,000 feature points. Experimental results demonstrate that our MLP-based dynamic and static feature point discriminator has achieved superior performance compared to other methods on this dataset. Furthermore, the MLP-based real-time stereo SLAM system has shown the highest average precision and fastest speed on the outdoor KITTI tracking datasets compared to other dynamic SLAM systems.The open-source code and datasets are available at https://github.com/TaozheLi/MLP-SLAM.

Dynamic SLAM Code Link
LEAP-VO: Long-term Effective Any Point Tracking for Visual Odometry 2025-11-05
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Visual odometry estimates the motion of a moving camera based on visual input. Existing methods, mostly focusing on two-view point tracking, often ignore the rich temporal context in the image sequence, thereby overlooking the global motion patterns and providing no assessment of the full trajectory reliability. These shortcomings hinder performance in scenarios with occlusion, dynamic objects, and low-texture areas. To address these challenges, we present the Long-term Effective Any Point Tracking (LEAP) module. LEAP innovatively combines visual, inter-track, and temporal cues with mindfully selected anchors for dynamic track estimation. Moreover, LEAP's temporal probabilistic formulation integrates distribution updates into a learnable iterative refinement module to reason about point-wise uncertainty. Based on these traits, we develop LEAP-VO, a robust visual odometry system adept at handling occlusions and dynamic scenes. Our mindful integration showcases a novel practice by employing long-term point tracking as the front-end. Extensive experiments demonstrate that the proposed pipeline significantly outperforms existing baselines across various visual odometry benchmarks.

Accep...

Accepted to CVPR 2024. Project page: https://wrchen530.github.io/projects/leapvo

Code Link
Accelerating Physical Property Reasoning for Augmented Visual Cognition 2025-11-05
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This paper introduces \sysname, a system that accelerates vision-guided physical property reasoning to enable augmented visual cognition. \sysname minimizes the run-time latency of this reasoning pipeline through a combination of both algorithmic and systematic optimizations, including rapid geometric 3D reconstruction, efficient semantic feature fusion, and parallel view encoding. Through these simple yet effective optimizations, \sysname reduces the end-to-end latency of this reasoning pipeline from 10--20 minutes to less than 6 seconds. A head-to-head comparison on the ABO dataset shows that \sysname achieves this 62.9$\times$--287.2$\times$ speedup while not only reaching on-par (and sometimes slightly better) object-level physical property estimation accuracy(e.g. mass), but also demonstrating superior performance in material segmentation and voxel-level inference than two SOTA baselines. We further combine gaze-tracking with \sysname to localize the object of interest in cluttered, real-world environments, streamlining the physical property reasoning on smart glasses. The case study with Meta Aria Glasses conducted at an IKEA furniture store demonstrates that \sysname achives consistently high performance compared to controlled captures, providing robust property estimations even with fewer views in real-world scenarios.

None
Object Detection as an Optional Basis: A Graph Matching Network for Cross-View UAV Localization 2025-11-04
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With the rapid growth of the low-altitude economy, UAVs have become crucial for measurement and tracking in patrol systems. However, in GNSS-denied areas, satellite-based localization methods are prone to failure. This paper presents a cross-view UAV localization framework that performs map matching via object detection, aimed at effectively addressing cross-temporal, cross-view, heterogeneous aerial image matching. In typical pipelines, UAV visual localization is formulated as an image-retrieval problem: features are extracted to build a localization map, and the pose of a query image is estimated by matching it to a reference database with known poses. Because publicly available UAV localization datasets are limited, many approaches recast localization as a classification task and rely on scene labels in these datasets to ensure accuracy. Other methods seek to reduce cross-domain differences using polar-coordinate reprojection, perspective transformations, or generative adversarial networks; however, they can suffer from misalignment, content loss, and limited realism. In contrast, we leverage modern object detection to accurately extract salient instances from UAV and satellite images, and integrate a graph neural network to reason about inter-image and intra-image node relationships. Using a fine-grained, graph-based node-similarity metric, our method achieves strong retrieval and localization performance. Extensive experiments on public and real-world datasets show that our approach handles heterogeneous appearance differences effectively and generalizes well, making it applicable to scenarios with larger modality gaps, such as infrared-visible image matching. Our dataset will be publicly available at the following URL: https://github.com/liutao23/ODGNNLoc.git.

20 pa...

20 pages, Submitted to IEEE TIM

Code Link
Pinpointing Trigger Moment for Grounded Video QA: Enhancing Spatio-temporal Grounding in Multimodal Large Language Models 2025-11-04
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In this technical report, we introduce a framework to address Grounded Video Question Answering (GVQA) task for the ICCV 2025 Perception Test Challenge. The GVQA task demands robust multimodal models capable of complex reasoning over video content, grounding the resulting answers visually, and tracking the referenced objects temporally. To achieve this capability, our proposed approach decomposes the GVQA task into a three-stage pipeline: (1) Video Reasoning & QA, (2) Spatio-temporal Grounding and (3) Tracking. Our key contribution is the introduction of a trigger moment, derived from our proposed CORTEX prompt, which pinpoints the single most visible frame of a target object to serve as a robust anchor for grounding and tracking. To this end, we achieve the HOTA score of 0.4968, which marks a significant improvement over the previous year's winning score of 0.2704 on GVQA task.

1st p...

1st place winner of Grounded Videoqa track at the ICCV2025 Perception Test

None
A Helping (Human) Hand in Kinematic Structure Estimation 2025-11-03
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Visual uncertainties such as occlusions, lack of texture, and noise present significant challenges in obtaining accurate kinematic models for safe robotic manipulation. We introduce a probabilistic real-time approach that leverages the human hand as a prior to mitigate these uncertainties. By tracking the constrained motion of the human hand during manipulation and explicitly modeling uncertainties in visual observations, our method reliably estimates an object's kinematic model online. We validate our approach on a novel dataset featuring challenging objects that are occluded during manipulation and offer limited articulations for perception. The results demonstrate that by incorporating an appropriate prior and explicitly accounting for uncertainties, our method produces accurate estimates, outperforming two recent baselines by 195% and 140%, respectively. Furthermore, we demonstrate that our approach's estimates are precise enough to allow a robot to manipulate even small objects safely.

Accep...

Accepted at ICRA25; 8 pages + 7 figures; For supplementary material, see https://www.tu.berlin/robotics/papers/helpinghands

None
UniSOT: A Unified Framework for Multi-Modality Single Object Tracking 2025-11-03
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Single object tracking aims to localize target object with specific reference modalities (bounding box, natural language or both) in a sequence of specific video modalities (RGB, RGB+Depth, RGB+Thermal or RGB+Event.). Different reference modalities enable various human-machine interactions, and different video modalities are demanded in complex scenarios to enhance tracking robustness. Existing trackers are designed for single or several video modalities with single or several reference modalities, which leads to separate model designs and limits practical applications. Practically, a unified tracker is needed to handle various requirements. To the best of our knowledge, there is still no tracker that can perform tracking with these above reference modalities across these video modalities simultaneously. Thus, in this paper, we present a unified tracker, UniSOT, for different combinations of three reference modalities and four video modalities with uniform parameters. Extensive experimental results on 18 visual tracking, vision-language tracking and RGB+X tracking benchmarks demonstrate that UniSOT shows superior performance against modality-specific counterparts. Notably, UniSOT outperforms previous counterparts by over 3.0% AUC on TNL2K across all three reference modalities and outperforms Un-Track by over 2.0% main metric across all three RGB+X video modalities.

The p...

The paper has been accepted by TPAMI

None
Lattice Boltzmann Model for Learning Real-World Pixel Dynamicity 2025-11-01
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This work proposes the Lattice Boltzmann Model (LBM) to learn real-world pixel dynamicity for visual tracking. LBM decomposes visual representations into dynamic pixel lattices and solves pixel motion states through collision-streaming processes. Specifically, the high-dimensional distribution of the target pixels is acquired through a multilayer predict-update network to estimate the pixel positions and visibility. The predict stage formulates lattice collisions among the spatial neighborhood of target pixels and develops lattice streaming within the temporal visual context. The update stage rectifies the pixel distributions with online visual representations. Compared with existing methods, LBM demonstrates practical applicability in an online and real-time manner, which can efficiently adapt to real-world visual tracking tasks. Comprehensive evaluations of real-world point tracking benchmarks such as TAP-Vid and RoboTAP validate LBM's efficiency. A general evaluation of large-scale open-world object tracking benchmarks such as TAO, BFT, and OVT-B further demonstrates LBM's real-world practicality.

NeurI...

NeurIPS 2025. Project page: https://george-zhuang.github.io/lbm/

Code Link
Symmetric Entropy-Constrained Video Coding for Machines 2025-10-31
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As video transmission increasingly serves machine vision systems (MVS) instead of human vision systems (HVS), video coding for machines (VCM) has become a critical research topic. Existing VCM methods often bind codecs to specific downstream models, requiring retraining or supervised data, thus limiting generalization in multi-task scenarios. Recently, unified VCM frameworks have employed visual backbones (VB) and visual foundation models (VFM) to support multiple video understanding tasks with a single codec. They mainly utilize VB/VFM to maintain semantic consistency or suppress non-semantic information, but seldom explore how to directly link video coding with understanding under VB/VFM guidance. Hence, we propose a Symmetric Entropy-Constrained Video Coding framework for Machines (SEC-VCM). It establishes a symmetric alignment between the video codec and VB, allowing the codec to leverage VB's representation capabilities to preserve semantics and discard MVS-irrelevant information. Specifically, a bi-directional entropy-constraint (BiEC) mechanism ensures symmetry between the process of video decoding and VB encoding by suppressing conditional entropy. This helps the codec to explicitly handle semantic information beneficial to MVS while squeezing useless information. Furthermore, a semantic-pixel dual-path fusion (SPDF) module injects pixel-level priors into the final reconstruction. Through semantic-pixel fusion, it suppresses artifacts harmful to MVS and improves machine-oriented reconstruction quality. Experimental results show our framework achieves state-of-the-art~(SOTA) in rate-task performance, with significant bitrate savings over VTM on video instance segmentation (37.4%), video object segmentation (29.8%), object detection (46.2%), and multiple object tracking (44.9%). We will release our code soon.

This ...

This paper is submitted to the IEEE Transactions

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A Hybrid Approach for Visual Multi-Object Tracking 2025-10-29
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This paper proposes a visual multi-object tracking method that jointly employs stochastic and deterministic mechanisms to ensure identifier consistency for unknown and time-varying target numbers under nonlinear dynamics. A stochastic particle filter addresses nonlinear dynamics and non-Gaussian noise, with support from particle swarm optimization (PSO) to guide particles toward state distribution modes and mitigate divergence through proposed fitness measures incorporating motion consistency, appearance similarity, and social-interaction cues with neighboring targets. Deterministic association further enforces identifier consistency via a proposed cost matrix incorporating spatial consistency between particles and current detections, detection confidences, and track penalties. Subsequently, a novel scheme is proposed for the smooth updating of target states while preserving their identities, particularly for weak tracks during interactions with other targets and prolonged occlusions. Moreover, velocity regression over past states provides trend-seed velocities, enhancing particle sampling and state updates. The proposed tracker is designed to operate flexibly for both pre-recorded videos and camera live streams, where future frames are unavailable. Experimental results confirm superior performance compared to state-of-the-art trackers. The source-code reference implementations of both the proposed method and compared-trackers are provided on GitHub: https://github.com/SDU-VelKoTek/GenTrack2

This ...

This work has been submitted to the IEEE for possible publication

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GenTrack: A New Generation of Multi-Object Tracking 2025-10-28
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This paper introduces a novel multi-object tracking (MOT) method, dubbed GenTrack, whose main contributions include: a hybrid tracking approach employing both stochastic and deterministic manners to robustly handle unknown and time-varying numbers of targets, particularly in maintaining target identity (ID) consistency and managing nonlinear dynamics, leveraging particle swarm optimization (PSO) with some proposed fitness measures to guide stochastic particles toward their target distribution modes, enabling effective tracking even with weak and noisy object detectors, integration of social interactions among targets to enhance PSO-guided particles as well as improve continuous updates of both strong (matched) and weak (unmatched) tracks, thereby reducing ID switches and track loss, especially during occlusions, a GenTrack-based redefined visual MOT baseline incorporating a comprehensive state and observation model based on space consistency, appearance, detection confidence, track penalties, and social scores for systematic and efficient target updates, and the first-ever publicly available source-code reference implementation with minimal dependencies, featuring three variants, including GenTrack Basic, PSO, and PSO-Social, facilitating flexible reimplementation. Experimental results have shown that GenTrack provides superior performance on standard benchmarks and real-world scenarios compared to state-of-the-art trackers, with integrated implementations of baselines for fair comparison. Potential directions for future work are also discussed. The source-code reference implementations of both the proposed method and compared-trackers are provided on GitHub: https://github.com/SDU-VelKoTek/GenTrack

This ...

This work has been submitted to the IEEE for possible publication

Code Link
Bootstrapping Referring Multi-Object Tracking 2025-10-27
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Referring understanding is a fundamental task that bridges natural language and visual content by localizing objects described in free-form expressions. However, existing works are constrained by limited language expressiveness, lacking the capacity to model object dynamics in spatial numbers and temporal states. To address these limitations, we introduce a new and general referring understanding task, termed referring multi-object tracking (RMOT). Its core idea is to employ a language expression as a semantic cue to guide the prediction of multi-object tracking, comprehensively accounting for variations in object quantity and temporal semantics. Along with RMOT, we introduce a RMOT benchmark named Refer-KITTI-V2, featuring scalable and diverse language expressions. To efficiently generate high-quality annotations covering object dynamics with minimal manual effort, we propose a semi-automatic labeling pipeline that formulates a total of 9,758 language prompts. In addition, we propose TempRMOT, an elegant end-to-end Transformer-based framework for RMOT. At its core is a query-driven Temporal Enhancement Module that represents each object as a Transformer query, enabling long-term spatial-temporal interactions with other objects and past frames to efficiently refine these queries. TempRMOT achieves state-of-the-art performance on both Refer-KITTI and Refer-KITTI-V2, demonstrating the effectiveness of our approach. The source code and dataset is available at https://github.com/zyn213/TempRMOT.

Code Link
RoGER-SLAM: A Robust Gaussian Splatting SLAM System for Noisy and Low-light Environment Resilience 2025-10-26
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The reliability of Simultaneous Localization and Mapping (SLAM) is severely constrained in environments where visual inputs suffer from noise and low illumination. Although recent 3D Gaussian Splatting (3DGS) based SLAM frameworks achieve high-fidelity mapping under clean conditions, they remain vulnerable to compounded degradations that degrade mapping and tracking performance. A key observation underlying our work is that the original 3DGS rendering pipeline inherently behaves as an implicit low-pass filter, attenuating high-frequency noise but also risking over-smoothing. Building on this insight, we propose RoGER-SLAM, a robust 3DGS SLAM system tailored for noise and low-light resilience. The framework integrates three innovations: a Structure-Preserving Robust Fusion (SP-RoFusion) mechanism that couples rendered appearance, depth, and edge cues; an adaptive tracking objective with residual balancing regularization; and a Contrastive Language-Image Pretraining (CLIP)-based enhancement module, selectively activated under compounded degradations to restore semantic and structural fidelity. Comprehensive experiments on Replica, TUM, and real-world sequences show that RoGER-SLAM consistently improves trajectory accuracy and reconstruction quality compared with other 3DGS-SLAM systems, especially under adverse imaging conditions.

13 pa...

13 pages, 11 figures, under review

None
egoEMOTION: Egocentric Vision and Physiological Signals for Emotion and Personality Recognition in Real-World Tasks 2025-10-25
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Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on physical activities, hand-object interactions, and attention modeling - assuming neutral affect and uniform personality. This limits the ability of vision systems to capture key internal drivers of behavior. In this paper, we present egoEMOTION, the first dataset that couples egocentric visual and physiological signals with dense self-reports of emotion and personality across controlled and real-world scenarios. Our dataset includes over 50 hours of recordings from 43 participants, captured using Meta's Project Aria glasses. Each session provides synchronized eye-tracking video, headmounted photoplethysmography, inertial motion data, and physiological baselines for reference. Participants completed emotion-elicitation tasks and naturalistic activities while self-reporting their affective state using the Circumplex Model and Mikels' Wheel as well as their personality via the Big Five model. We define three benchmark tasks: (1) continuous affect classification (valence, arousal, dominance); (2) discrete emotion classification; and (3) trait-level personality inference. We show that a classical learning-based method, as a simple baseline in real-world affect prediction, produces better estimates from signals captured on egocentric vision systems than processing physiological signals. Our dataset establishes emotion and personality as core dimensions in egocentric perception and opens new directions in affect-driven modeling of behavior, intent, and interaction.

Accep...

Accepted for publication at NeurIPS 2025

None
MATrack: Efficient Multiscale Adaptive Tracker for Real-Time Nighttime UAV Operations 2025-10-24
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Nighttime UAV tracking faces significant challenges in real-world robotics operations. Low-light conditions not only limit visual perception capabilities, but cluttered backgrounds and frequent viewpoint changes also cause existing trackers to drift or fail during deployment. To address these difficulties, researchers have proposed solutions based on low-light enhancement and domain adaptation. However, these methods still have notable shortcomings in actual UAV systems: low-light enhancement often introduces visual artifacts, domain adaptation methods are computationally expensive and existing lightweight designs struggle to fully leverage dynamic object information. Based on an in-depth analysis of these key issues, we propose MATrack-a multiscale adaptive system designed specifically for nighttime UAV tracking. MATrack tackles the main technical challenges of nighttime tracking through the collaborative work of three core modules: Multiscale Hierarchy Blende (MHB) enhances feature consistency between static and dynamic templates. Adaptive Key Token Gate accurately identifies object information within complex backgrounds. Nighttime Template Calibrator (NTC) ensures stable tracking performance over long sequences. Extensive experiments show that MATrack achieves a significant performance improvement. On the UAVDark135 benchmark, its precision, normalized precision and AUC surpass state-of-the-art (SOTA) methods by 5.9%, 5.4% and 4.2% respectively, while maintaining a real-time processing speed of 81 FPS. Further tests on a real-world UAV platform validate the system's reliability, demonstrating that MATrack can provide stable and effective nighttime UAV tracking support for critical robotics applications such as nighttime search and rescue and border patrol.

Prepr...

Preprint, Under Review

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Video Prediction of Dynamic Physical Simulations With Pixel-Space Spatiotemporal Transformers 2025-10-23
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Inspired by the performance and scalability of autoregressive large language models (LLMs), transformer-based models have seen recent success in the visual domain. This study investigates a transformer adaptation for video prediction with a simple end-to-end approach, comparing various spatiotemporal self-attention layouts. Focusing on causal modeling of physical simulations over time; a common shortcoming of existing video-generative approaches, we attempt to isolate spatiotemporal reasoning via physical object tracking metrics and unsupervised training on physical simulation datasets. We introduce a simple yet effective pure transformer model for autoregressive video prediction, utilizing continuous pixel-space representations for video prediction. Without the need for complex training strategies or latent feature-learning components, our approach significantly extends the time horizon for physically accurate predictions by up to 50% when compared with existing latent-space approaches, while maintaining comparable performance on common video quality metrics. In addition, we conduct interpretability experiments to identify network regions that encode information useful to perform accurate estimations of PDE simulation parameters via probing models, and find that this generalizes to the estimation of out-of-distribution simulation parameters. This work serves as a platform for further attention-based spatiotemporal modeling of videos via a simple, parameter efficient, and interpretable approach.

14 pages, 14 figures None
Open-o3 Video: Grounded Video Reasoning with Explicit Spatio-Temporal Evidence 2025-10-23
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Most video reasoning models only generate textual reasoning traces without indicating when and where key evidence appears. Recent models such as OpenAI-o3 have sparked wide interest in evidence-centered reasoning for images, yet extending this ability to videos is more challenging, as it requires joint temporal tracking and spatial localization across dynamic scenes. We introduce Open-o3 Video, a non-agent framework that integrates explicit spatio-temporal evidence into video reasoning, and carefully collect training data and design training strategies to address the aforementioned challenges. The model highlights key timestamps, objects, and bounding boxes alongside its answers, allowing reasoning to be grounded in concrete visual observations. To enable this functionality, we first curate and build two high-quality datasets, STGR-CoT-30k for SFT and STGR-RL-36k for RL, with carefully constructed temporal and spatial annotations, since most existing datasets offer either temporal spans for videos or spatial boxes on images, lacking unified spatio-temporal supervision and reasoning traces. Then, we adopt a cold-start reinforcement learning strategy with multiple specially designed rewards that jointly encourage answer accuracy, temporal alignment, and spatial precision. On V-STAR benchmark, Open-o3 Video achieves state-of-the-art performance, raising mAM by 14.4% and mLGM by 24.2% on the Qwen2.5-VL baseline. Consistent improvements are also observed on a broad range of video understanding benchmarks, including VideoMME, WorldSense, VideoMMMU, and TVGBench. Beyond accuracy, the reasoning traces produced by Open-o3 Video also provide valuable signals for test-time scaling, enabling confidence-aware verification and improving answer reliability.

None
Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach 2025-10-23
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We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.

Proje...

Project Page: \url{https://snap-research.github.io/PointVidGen/}

Code Link
Eye-Tracking as a Tool to Quantify the Effects of CAD Display on Radiologists' Interpretation of Chest Radiographs 2025-10-23
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Rationale and Objectives: Computer-aided detection systems for chest radiographs are widely used, and concurrent reader displays, such as bounding-box (BB) highlights, may influence the reading process. This pilot study used eye tracking to conduct a preliminary experiment to quantify which aspects of visual search were affected. Materials and Methods: We sampled 180 chest radiographs from the VinDR-CXR dataset: 120 with solitary pulmonary nodules or masses and 60 without. The BBs were configured to yield an overall display sensitivity and specificity of 80%. Three radiologists (with 11, 5, and 1 years of experience, respectively) interpreted each case twice - once with BBs visible and once without - after a washout of >= 2 weeks. Eye movements were recorded using an EyeTech VT3 Mini. Metrics included interpretation time, time to first fixation on the lesion, lesion dwell time, total gaze-path length, and lung-field coverage ratio. Outcomes were modeled using a linear mixed model, with reading condition as a fixed effect and case and reader as random intercepts. The primary analysis was restricted to true positives (n=96). Results: Concurrent BB display prolonged interpretation time by 4.9 s (p<0.001) and increased lesion dwell time by 1.3 s (p<0.001). Total gaze-path length increased by 2,076 pixels (p<0.001), and lung-field coverage ratio increased by 10.5% (p<0.001). Time to first fixation on the lesion was reduced by 1.3 s (p<0.001). Conclusion: Eye tracking captured measurable alterations in search behavior associated with concurrent BB displays during chest radiograph interpretation. These findings support the feasibility of this approach and highlight the need for larger studies to confirm effects and explore implications across modalities and clinical contexts.

None
Open-World Drone Active Tracking with Goal-Centered Rewards 2025-10-22
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Drone Visual Active Tracking aims to autonomously follow a target object by controlling the motion system based on visual observations, providing a more practical solution for effective tracking in dynamic environments. However, accurate Drone Visual Active Tracking using reinforcement learning remains challenging due to the absence of a unified benchmark and the complexity of open-world environments with frequent interference. To address these issues, we pioneer a systematic solution. First, we propose DAT, the first open-world drone active air-to-ground tracking benchmark. It encompasses 24 city-scale scenes, featuring targets with human-like behaviors and high-fidelity dynamics simulation. DAT also provides a digital twin tool for unlimited scene generation. Additionally, we propose a novel reinforcement learning method called GC-VAT, which aims to improve the performance of drone tracking targets in complex scenarios. Specifically, we design a Goal-Centered Reward to provide precise feedback across viewpoints to the agent, enabling it to expand perception and movement range through unrestricted perspectives. Inspired by curriculum learning, we introduce a Curriculum-Based Training strategy that progressively enhances the tracking performance in complex environments. Besides, experiments on simulator and real-world images demonstrate the superior performance of GC-VAT, achieving a Tracking Success Rate of approximately 72% on the simulator. The benchmark and code are available at https://github.com/SHWplus/DAT_Benchmark.

NeurIPS 2025 Code Link
Leveraging Vision-Language Models for Open-Vocabulary Instance Segmentation and Tracking 2025-10-20
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Vision-language models (VLMs) excel in visual understanding but often lack reliable grounding capabilities and actionable inference rates. Integrating them with open-vocabulary object detection (OVD), instance segmentation, and tracking leverages their strengths while mitigating these drawbacks. We utilize VLM-generated structured descriptions to identify visible object instances, collect application-relevant attributes, and inform an open-vocabulary detector to extract corresponding bounding boxes that are passed to a video segmentation model providing segmentation masks and tracking. Once initialized, this model directly extracts segmentation masks, processing image streams in real time with minimal computational overhead. Tracks can be updated online as needed by generating new structured descriptions and detections. This combines the descriptive power of VLMs with the grounding capability of OVD and the pixel-level understanding and speed of video segmentation. Our evaluation across datasets and robotics platforms demonstrates the broad applicability of this approach, showcasing its ability to extract task-specific attributes from non-standard objects in dynamic environments. Code, data, videos, and benchmarks are available at https://vlm-gist.github.io

IEEE ...

IEEE Robotics and Automation Letters (RA-L), November 2025

None
Multi-Layered Reasoning from a Single Viewpoint for Learning See-Through Grasping 2025-10-18
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Sensory substitution enables biological systems to perceive stimuli typically obtained by another organ, which is inspirational for physical agents. Multi-modal perception of intrinsic and extrinsic interactions is critical in building an intelligent robot that learns. This study presents a Vision-based See-Through Perception (VBSeeThruP) architecture that simultaneously perceives multiple intrinsic and extrinsic modalities via a single visual input in a markerless way, all packed within a soft robotic finger using the Soft Polyhedral Network design. It is generally applicable to miniature vision systems placed underneath deformable networks with a see-through design, capturing real-time images of the network's physical interactions induced by contact-based events overlayed on top of the visual scene of the external environment, as demonstrated in the ablation study. We present the VBSeeThruP's capability for learning reactive grasping without using external cameras or dedicated force and torque sensors on the fingertips. Using the inpainted scene and the deformation mask, we further demonstrate the multi-modal performance of the VBSeeThruP architecture to simultaneously achieve various perceptions, including but not limited to scene inpainting, object detection, depth sensing, scene segmentation, masked deformation tracking, 6D force/torque sensing, and contact event detection, all within a single sensory input from the in-finger vision markerlessly.

23 pa...

23 pages, 13 figures, 2 tables, for supplementary videos, see https://bionicdl.ancorasir.com/?p=1658, for opensourced codes, see https://github.com/ ancorasir/SeeThruFinger

None
DPTrack:Directional Kernel-Guided Prompt Learning for Robust Nighttime Aerial Tracking 2025-10-17
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Existing nighttime aerial trackers based on prompt learning rely solely on spatial localization supervision, which fails to provide fine-grained cues that point to target features and inevitably produces vague prompts. This limitation impairs the tracker's ability to accurately focus on the object features and results in trackers still performing poorly. To address this issue, we propose DPTrack, a prompt-based aerial tracker designed for nighttime scenarios by encoding the given object's attribute features into the directional kernel enriched with fine-grained cues to generate precise prompts. Specifically, drawing inspiration from visual bionics, DPTrack first hierarchically captures the object's topological structure, leveraging topological attributes to enrich the feature representation. Subsequently, an encoder condenses these topology-aware features into the directional kernel, which serves as the core guidance signal that explicitly encapsulates the object's fine-grained attribute cues. Finally, a kernel-guided prompt module built on channel-category correspondence attributes propagates the kernel across the features of the search region to pinpoint the positions of target features and convert them into precise prompts, integrating spatial gating for robust nighttime tracking. Extensive evaluations on established benchmarks demonstrate DPTrack's superior performance. Our code will be available at https://github.com/zzq-vipsl/DPTrack.

Code Link
TGT: Text-Grounded Trajectories for Locally Controlled Video Generation 2025-10-16
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Text-to-video generation has advanced rapidly in visual fidelity, whereas standard methods still have limited ability to control the subject composition of generated scenes. Prior work shows that adding localized text control signals, such as bounding boxes or segmentation masks, can help. However, these methods struggle in complex scenarios and degrade in multi-object settings, offering limited precision and lacking a clear correspondence between individual trajectories and visual entities as the number of controllable objects increases. We introduce Text-Grounded Trajectories (TGT), a framework that conditions video generation on trajectories paired with localized text descriptions. We propose Location-Aware Cross-Attention (LACA) to integrate these signals and adopt a dual-CFG scheme to separately modulate local and global text guidance. In addition, we develop a data processing pipeline that produces trajectories with localized descriptions of tracked entities, and we annotate two million high quality video clips to train TGT. Together, these components enable TGT to use point trajectories as intuitive motion handles, pairing each trajectory with text to control both appearance and motion. Extensive experiments show that TGT achieves higher visual quality, more accurate text alignment, and improved motion controllability compared with prior approaches. Website: https://textgroundedtraj.github.io.

None
Multi-Variable Batch Bayesian Optimization in Materials Research: Synthetic Data Analysis of Noise Sensitivity and Problem Landscape Effects 2025-10-15
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Bayesian Optimization (BO) machine learning method is increasingly used to guide experimental optimization tasks in materials science. To emulate the large number of input variables and noise-containing results in experimental materials research, we perform batch BO simulation of six design variables with a range of noise levels. Two test cases relevant for materials science problems are examined: a needle-in-a-haystack case (Ackley function) that may be encountered in, e.g., molecule optimizations, and a smooth landscape with a local optimum in addition to the global optimum (Hartmann function) that may be encountered in, e.g., material composition optimization. We show learning curves, performance metrics, and visualization to effectively track the optimization progression and evaluate how the optimization outcomes are affected by noise, batch-picking method, choice of acquisition function, and exploration hyperparameter values. We find that the effects of noise depend on the problem landscape: noise degrades the optimization results of a needle-in-a-haystack search (Ackley) dramatically more. However, with increasing noise, we observe an increasing probability of landing on the local optimum in Hartmann. Therefore, prior knowledge of the problem domain structure and noise level is essential when designing BO for materials research experiments. Synthetic data studies -- with known ground truth and controlled noise levels -- enable us to isolate and evaluate the impact of different batch BO components, {\it e.g.}, acquisition policy, objective metrics, and hyperparameter values, before transitioning to the inherent uncertainties of real experimental systems. The results and methodology of this study will facilitate a greater utilization of BO in guiding experimental materials research, specifically in settings with a large number of design variables to optimize.

None
QuaDreamer: Controllable Panoramic Video Generation for Quadruped Robots 2025-10-15
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Panoramic cameras, capturing comprehensive 360-degree environmental data, are suitable for quadruped robots in surrounding perception and interaction with complex environments. However, the scarcity of high-quality panoramic training data-caused by inherent kinematic constraints and complex sensor calibration challenges-fundamentally limits the development of robust perception systems tailored to these embodied platforms. To address this issue, we propose QuaDreamer-the first panoramic data generation engine specifically designed for quadruped robots. QuaDreamer focuses on mimicking the motion paradigm of quadruped robots to generate highly controllable, realistic panoramic videos, providing a data source for downstream tasks. Specifically, to effectively capture the unique vertical vibration characteristics exhibited during quadruped locomotion, we introduce Vertical Jitter Encoding (VJE). VJE extracts controllable vertical signals through frequency-domain feature filtering and provides high-quality prompts. To facilitate high-quality panoramic video generation under jitter signal control, we propose a Scene-Object Controller (SOC) that effectively manages object motion and boosts background jitter control through the attention mechanism. To address panoramic distortions in wide-FoV video generation, we propose the Panoramic Enhancer (PE)-a dual-stream architecture that synergizes frequency-texture refinement for local detail enhancement with spatial-structure correction for global geometric consistency. We further demonstrate that the generated video sequences can serve as training data for the quadruped robot's panoramic visual perception model, enhancing the performance of multi-object tracking in 360-degree scenes. The source code and model weights will be publicly available at https://github.com/losehu/QuaDreamer.

Accep...

Accepted to CoRL 2025. The source code and model weights will be publicly available at https://github.com/losehu/QuaDreamer

Code Link
MotionBeat: Motion-Aligned Music Representation via Embodied Contrastive Learning and Bar-Equivariant Contact-Aware Encoding 2025-10-15
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Music is both an auditory and an embodied phenomenon, closely linked to human motion and naturally expressed through dance. However, most existing audio representations neglect this embodied dimension, limiting their ability to capture rhythmic and structural cues that drive movement. We propose MotionBeat, a framework for motion-aligned music representation learning. MotionBeat is trained with two newly proposed objectives: the Embodied Contrastive Loss (ECL), an enhanced InfoNCE formulation with tempo-aware and beat-jitter negatives to achieve fine-grained rhythmic discrimination, and the Structural Rhythm Alignment Loss (SRAL), which ensures rhythm consistency by aligning music accents with corresponding motion events. Architecturally, MotionBeat introduces bar-equivariant phase rotations to capture cyclic rhythmic patterns and contact-guided attention to emphasize motion events synchronized with musical accents. Experiments show that MotionBeat outperforms state-of-the-art audio encoders in music-to-dance generation and transfers effectively to beat tracking, music tagging, genre and instrument classification, emotion recognition, and audio-visual retrieval. Our project demo page: https://motionbeat2025.github.io/.

5 pag...

5 pages, 1 figure. demo page: https://motionbeat2025.github.io/

Code Link
Vectorized Video Representation with Easy Editing via Hierarchical Spatio-Temporally Consistent Proxy Embedding 2025-10-15
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Current video representations heavily rely on unstable and over-grained priors for motion and appearance modelling, \emph{i.e.}, pixel-level matching and tracking. A tracking error of just a few pixels would lead to the collapse of the visual object representation, not to mention occlusions and large motion frequently occurring in videos. To overcome the above mentioned vulnerability, this work proposes spatio-temporally consistent proxy nodes to represent dynamically changing objects/scenes in the video. On the one hand, the hierarchical proxy nodes have the ability to stably express the multi-scale structure of visual objects, so they are not affected by accumulated tracking error, long-term motion, occlusion, and viewpoint variation. On the other hand, the dynamic representation update mechanism of the proxy nodes adequately leverages spatio-temporal priors of the video to mitigate the impact of inaccurate trackers, thereby effectively handling drastic changes in scenes and objects. Additionally, the decoupled encoding manner of the shape and texture representations across different visual objects in the video facilitates controllable and fine-grained appearance editing capability. Extensive experiments demonstrate that the proposed representation achieves high video reconstruction accuracy with fewer parameters and supports complex video processing tasks, including video in-painting and keyframe-based temporally consistent video editing.

None
SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes Understanding 2025-10-14
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The scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and view-limitation problems. This paper proposes a novel framework, named SPORTS, for holistic scene understanding via tightly integrating Video Panoptic Segmentation (VPS), Visual Odometry (VO), and Scene Rendering (SR) tasks into an iterative and unified perspective. Firstly, VPS designs an adaptive attention-based geometric fusion mechanism to align cross-frame features via enrolling the pose, depth, and optical flow modality, which automatically adjust feature maps for different decoding stages. And a post-matching strategy is integrated to improve identities tracking. In VO, panoptic segmentation results from VPS are combined with the optical flow map to improve the confidence estimation of dynamic objects, which enhances the accuracy of the camera pose estimation and completeness of the depth map generation via the learning-based paradigm. Furthermore, the point-based rendering of SR is beneficial from VO, transforming sparse point clouds into neural fields to synthesize high-fidelity RGB views and twin panoptic views. Extensive experiments on three public datasets demonstrate that our attention-based feature fusion outperforms most existing state-of-the-art methods on the odometry, tracking, segmentation, and novel view synthesis tasks.

Accep...

Accepted by IEEE Transactions on Multimedia

None
STRIDE-QA: Visual Question Answering Dataset for Spatiotemporal Reasoning in Urban Driving Scenes 2025-10-14
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Vision-Language Models (VLMs) have been applied to autonomous driving to support decision-making in complex real-world scenarios. However, their training on static, web-sourced image-text pairs fundamentally limits the precise spatiotemporal reasoning required to understand and predict dynamic traffic scenes. We address this critical gap with STRIDE-QA, a large-scale visual question answering (VQA) dataset for physically grounded reasoning from an ego-centric perspective. Constructed from 100 hours of multi-sensor driving data in Tokyo, capturing diverse and challenging conditions, STRIDE-QA is the largest VQA dataset for spatiotemporal reasoning in urban driving, offering 16 million QA pairs over 285K frames. Grounded by dense, automatically generated annotations including 3D bounding boxes, segmentation masks, and multi-object tracks, the dataset uniquely supports both object-centric and ego-centric reasoning through three novel QA tasks that require spatial localization and temporal prediction. Our benchmarks demonstrate that existing VLMs struggle significantly, achieving near-zero scores on prediction consistency. In contrast, VLMs fine-tuned on STRIDE-QA exhibit dramatic performance gains, achieving 55% success in spatial localization and 28% consistency in future motion prediction, compared to near-zero scores from general-purpose VLMs. Therefore, STRIDE-QA establishes a comprehensive foundation for developing more reliable VLMs for safety-critical autonomous systems.

Proje...

Project Page: https://turingmotors.github.io/stride-qa/

Code Link
Enhancing Maritime Domain Awareness on Inland Waterways: A YOLO-Based Fusion of Satellite and AIS for Vessel Characterization 2025-10-13
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Maritime Domain Awareness (MDA) for inland waterways remains challenged by cooperative system vulnerabilities. This paper presents a novel framework that fuses high-resolution satellite imagery with vessel trajectory data from the Automatic Identification System (AIS). This work addresses the limitations of AIS-based monitoring by leveraging non-cooperative satellite imagery and implementing a fusion approach that links visual detections with AIS data to identify dark vessels, validate cooperative traffic, and support advanced MDA. The You Only Look Once (YOLO) v11 object detection model is used to detect and characterize vessels and barges by vessel type, barge cover, operational status, barge count, and direction of travel. An annotated data set of 4,550 instances was developed from $5{,}973~\mathrm{mi}^2$ of Lower Mississippi River imagery. Evaluation on a held-out test set demonstrated vessel classification (tugboat, crane barge, bulk carrier, cargo ship, and hopper barge) with an F1 score of 95.8%; barge cover (covered or uncovered) detection yielded an F1 score of 91.6%; operational status (staged or in motion) classification reached an F1 score of 99.4%. Directionality (upstream, downstream) yielded 93.8% accuracy. The barge count estimation resulted in a mean absolute error (MAE) of 2.4 barges. Spatial transferability analysis across geographically disjoint river segments showed accuracy was maintained as high as 98%. These results underscore the viability of integrating non-cooperative satellite sensing with AIS fusion. This approach enables near-real-time fleet inventories, supports anomaly detection, and generates high-quality data for inland waterway surveillance. Future work will expand annotated datasets, incorporate temporal tracking, and explore multi-modal deep learning to further enhance operational scalability.

None
Precise Mobile Manipulation of Small Everyday Objects 2025-10-13
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Many everyday mobile manipulation tasks require precise interaction with small objects, such as grasping a knob to open a cabinet or pressing a light switch. In this paper, we develop Servoing with Vision Models (SVM), a closed-loop framework that enables a mobile manipulator to tackle such precise tasks involving the manipulation of small objects. SVM uses state-of-the-art vision foundation models to generate 3D targets for visual servoing to enable diverse tasks in novel environments. Naively doing so fails because of occlusion by the end-effector. SVM mitigates this using vision models that out-paint the end-effector, thereby significantly enhancing target localization. We demonstrate that aided by out-painting methods, open-vocabulary object detectors can serve as a drop-in module for SVM to seek semantic targets (e.g. knobs) and point tracking methods can help SVM reliably pursue interaction sites indicated by user clicks. We conduct a large-scale evaluation spanning experiments in 10 novel environments across 6 buildings including 72 different object instances. SVM obtains a 71% zero-shot success rate on manipulating unseen objects in novel environments in the real world, outperforming an open-loop control method by an absolute 42% and an imitation learning baseline trained on 1000+ demonstrations also by an absolute success rate of 50%.

Proje...

Project webpage: https://arjung128.github.io/svm

Code Link
LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updates 2025-10-10
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Recent advances in novel-view synthesis can create the photo-realistic visualization of real-world environments from conventional camera captures. However, acquiring everyday environments from casual captures faces challenges due to frequent scene changes, which require dense observations both spatially and temporally. We propose long-term Gaussian scene chronology from sparse-view updates, coined LTGS, an efficient scene representation that can embrace everyday changes from highly under-constrained casual captures. Given an incomplete and unstructured Gaussian splatting representation obtained from an initial set of input images, we robustly model the long-term chronology of the scene despite abrupt movements and subtle environmental variations. We construct objects as template Gaussians, which serve as structural, reusable priors for shared object tracks. Then, the object templates undergo a further refinement pipeline that modulates the priors to adapt to temporally varying environments based on few-shot observations. Once trained, our framework is generalizable across multiple time steps through simple transformations, significantly enhancing the scalability for a temporal evolution of 3D environments. As existing datasets do not explicitly represent the long-term real-world changes with a sparse capture setup, we collect real-world datasets to evaluate the practicality of our pipeline. Experiments demonstrate that our framework achieves superior reconstruction quality compared to other baselines while enabling fast and light-weight updates.

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Fast Self-Supervised depth and mask aware Association for Multi-Object Tracking 2025-10-10
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Multi-object tracking (MOT) methods often rely on Intersection-over-Union (IoU) for association. However, this becomes unreliable when objects are similar or occluded. Also, computing IoU for segmentation masks is computationally expensive. In this work, we use segmentation masks to capture object shapes, but we do not compute segmentation IoU. Instead, we fuse depth and mask features and pass them through a compact encoder trained self-supervised. This encoder produces stable object representations, which we use as an additional similarity cue alongside bounding box IoU and re-identification features for matching. We obtain depth maps from a zero-shot depth estimator and object masks from a promptable visual segmentation model to obtain fine-grained spatial cues. Our MOT method is the first to use the self-supervised encoder to refine segmentation masks without computing masks IoU. MOT can be divided into joint detection-ReID (JDR) and tracking-by-detection (TBD) models. The latter are computationally more efficient. Experiments of our TBD method on challenging benchmarks with non-linear motion, occlusion, and crowded scenes, such as SportsMOT and DanceTrack, show that our method outperforms the TBD state-of-the-art on most metrics, while achieving competitive performance on simpler benchmarks with linear motion, such as MOT17.

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MomentSeg: Moment-Centric Sampling for Enhanced Video Pixel Understanding 2025-10-10
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Referring Video Object Segmentation (RefVOS) seeks to segment target objects in videos guided by natural language descriptions, demanding both temporal reasoning and fine-grained visual comprehension. Existing sampling strategies for LLM-based approaches typically rely on either handcrafted heuristics or external keyframe models. The former often overlooks essential temporal cues, while the latter increases system complexity. To address this, we propose a unified framework that jointly optimizes Temporal Sentence Grounding (TSG) and RefVOS, naturally incorporating key moment grounding capability. During training, we introduce a novel TSG paradigm that employs a dedicated \texttt{[FIND]} token for key moment identification through temporal token similarity matching, thereby avoiding the need for external timestamp encodings. For inference, we design a Moment-Centric Sampling (MCS) strategy that densely samples informative moments while sparsely sampling non-essential frames, preserving both motion details and global context. To further enhance tracking stability, we develop Bidirectional Anchor-updated Propagation (BAP), which leverages the most relevant moment as start point for high-quality mask initialization and dynamically updates at sampled points to mitigate accumulated errors. Code and model will be available at: https://github.com/Dmmm1997/MomentSeg

Code Link
Robust Visual Teach-and-Repeat Navigation with Flexible Topo-metric Graph Map Representation 2025-10-10
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Visual Teach-and-Repeat Navigation is a direct solution for mobile robot to be deployed in unknown environments. However, robust trajectory repeat navigation still remains challenged due to environmental changing and dynamic objects. In this paper, we propose a novel visual teach-and-repeat navigation system, which consists of a flexible map representation, robust map matching and a map-less local navigation module. During the teaching process, the recorded keyframes are formulated as a topo-metric graph and each node can be further extended to save new observations. Such representation also alleviates the requirement of globally consistent mapping. To enhance the place recognition performance during repeating process, instead of using frame-to-frame matching, we firstly implement keyframe clustering to aggregate similar connected keyframes into local map and perform place recognition based on visual frame-tolocal map matching strategy. To promote the local goal persistent tracking performance, a long-term goal management algorithm is constructed, which can avoid the robot getting lost due to environmental changes or obstacle occlusion. To achieve the goal without map, a local trajectory-control candidate optimization algorithm is proposed. Extensively experiments are conducted on our mobile platform. The results demonstrate that our system is superior to the baselines in terms of robustness and effectiveness.

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Looking to Learn: Token-wise Dynamic Gating for Low-Resource Vision-Language Modelling 2025-10-09
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Training vision-language models on cognitively-plausible amounts of data requires rethinking how models integrate multimodal information. Within the constraints of the Vision track for the BabyLM Challenge 2025, we propose a lightweight decoder-based architecture with (1) token-wise dynamic gating for adaptive fusion of linguistic and visual cues, (2) feature modulation and channel attention to maximise the utility of limited visual information and (3) auxiliary contrastive objectives for visual grounding. Evaluation on five benchmarks (BLiMP, BLiMP Supplement, EWoK, Winoground and VQA) shows competitive or superior performance to multimodal baselines. More notably, our dynamic gate discovers interpretable patterns without explicit supervision, favouring visual cues for content words and linguistic cues for function words. While we identify limitations in the Challenge constraints, such as the information bottleneck created by global image embeddings and training instability from the dataset split, our findings establish dynamic gating as a powerful tool for efficient multimodal learning, offering both interpretability and performance even under severe constraints.

Accep...

Accepted to the EMNLP 2025 BabyLM Workshop

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Fully Spiking Neural Networks for Unified Frame-Event Object Tracking 2025-10-08
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The integration of image and event streams offers a promising approach for achieving robust visual object tracking in complex environments. However, current fusion methods achieve high performance at the cost of significant computational overhead and struggle to efficiently extract the sparse, asynchronous information from event streams, failing to leverage the energy-efficient advantages of event-driven spiking paradigms. To address this challenge, we propose the first fully Spiking Frame-Event Tracking framework called SpikeFET. This network achieves synergistic integration of convolutional local feature extraction and Transformer-based global modeling within the spiking paradigm, effectively fusing frame and event data. To overcome the degradation of translation invariance caused by convolutional padding, we introduce a Random Patchwork Module (RPM) that eliminates positional bias through randomized spatial reorganization and learnable type encoding while preserving residual structures. Furthermore, we propose a Spatial-Temporal Regularization (STR) strategy that overcomes similarity metric degradation from asymmetric features by enforcing spatio-temporal consistency among temporal template features in latent space. Extensive experiments across multiple benchmarks demonstrate that the proposed framework achieves superior tracking accuracy over existing methods while significantly reducing power consumption, attaining an optimal balance between performance and efficiency.

Accep...

Accepted by NeurIPS2025

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MSITrack: A Challenging Benchmark for Multispectral Single Object Tracking 2025-10-08
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Visual object tracking in real-world scenarios presents numerous challenges including occlusion, interference from similar objects and complex backgrounds-all of which limit the effectiveness of RGB-based trackers. Multispectral imagery, which captures pixel-level spectral reflectance, enhances target discriminability. However, the availability of multispectral tracking datasets remains limited. To bridge this gap, we introduce MSITrack, the largest and most diverse multispectral single object tracking dataset to date. MSITrack offers the following key features: (i) More Challenging Attributes-including interference from similar objects and similarity in color and texture between targets and backgrounds in natural scenarios, along with a wide range of real-world tracking challenges; (ii) Richer and More Natural Scenes-spanning 55 object categories and 300 distinct natural scenes, MSITrack far exceeds the scope of existing benchmarks. Many of these scenes and categories are introduced to the multispectral tracking domain for the first time; (iii) Larger Scale-300 videos comprising over 129k frames of multispectral imagery. To ensure annotation precision, each frame has undergone meticulous processing, manual labeling and multi-stage verification. Extensive evaluations using representative trackers demonstrate that the multispectral data in MSITrack significantly improves performance over RGB-only baselines, highlighting its potential to drive future advancements in the field. The MSITrack dataset is publicly available at: https://github.com/Fengtao191/MSITrack.

Code Link
The Interplay of Attention and Memory in Visual Enumeration 2025-10-07
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Humans navigate and understand complex visual environments by subconsciously quantifying what they see, a process known as visual enumeration. However, traditional studies using flat screens fail to capture the cognitive dynamics of this process over the large visual fields of real-world scenes. To address this gap, we developed an immersive virtual reality system with integrated eye-tracking to investigate the interplay between attention and memory during complex enumeration. We conducted a two-phase experiment where participants enumerated scenes of either simple abstract shapes or complex real-world objects, systematically varying the task intent (e.g., selective vs. exhaustive counting) and the spatial layout of items. Our results reveal that task intent is the dominant factor driving performance, with selective counting imposing a significant cognitive cost that was dramatically amplified by stimulus complexity. The semantic processing required for real-world objects reduced accuracy and suppressed memory recall, while the influence of spatial layout was secondary and statistically non-significant when a higher-order cognitive task intent was driving the human behaviour. We conclude that real-world enumeration is fundamentally constrained by the cognitive load of semantic processing, not just the mechanics of visual search. Our findings demonstrate that under high cognitive demand, the effort to understand what we are seeing directly limits our capacity to remember it.

51 pages, 21 figures None
ATK: Automatic Task-driven Keypoint Selection for Robust Policy Learning 2025-10-04
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Visuomotor policies often suffer from perceptual challenges, where visual differences between training and evaluation environments degrade policy performance. Policies relying on state estimations, like 6D pose, require task-specific tracking and are difficult to scale, while raw sensor-based policies may lack robustness to small visual disturbances. In this work, we leverage 2D keypoints--spatially consistent features in the image frame--as a flexible state representation for robust policy learning and apply it to both sim-to-real transfer and real-world imitation learning. However, the choice of which keypoints to use can vary across objects and tasks. We propose a novel method, ATK, to automatically select keypoints in a task-driven manner so that the chosen keypoints are predictive of optimal behavior for the given task. Our proposal optimizes for a minimal set of keypoints that focus on task-relevant parts while preserving policy performance and robustness. We distill expert data (either from an expert policy in simulation or a human expert) into a policy that operates on RGB images while tracking the selected keypoints. By leveraging pre-trained visual modules, our system effectively encodes states and transfers policies to the real-world evaluation scenario despite wide scene variations and perceptual challenges such as transparent objects, fine-grained tasks, and deformable objects manipulation. We validate ATK on various robotic tasks, demonstrating that these minimal keypoint representations significantly improve robustness to visual disturbances and environmental variations. See all experiments and more details at https://yunchuzhang.github.io/ATK/.

Code Link
RSV-SLAM: Toward Real-Time Semantic Visual SLAM in Indoor Dynamic Environments 2025-10-02
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Simultaneous Localization and Mapping (SLAM) plays an important role in many robotics fields, including social robots. Many of the available visual SLAM methods are based on the assumption of a static world and struggle in dynamic environments. In the current study, we introduce a real-time semantic RGBD SLAM approach designed specifically for dynamic environments. Our proposed system can effectively detect moving objects and maintain a static map to ensure robust camera tracking. The key innovation of our approach is the incorporation of deep learning-based semantic information into SLAM systems to mitigate the impact of dynamic objects. Additionally, we enhance the semantic segmentation process by integrating an Extended Kalman filter to identify dynamic objects that may be temporarily idle. We have also implemented a generative network to fill in the missing regions of input images belonging to dynamic objects. This highly modular framework has been implemented on the ROS platform and can achieve around 22 fps on a GTX1080. Benchmarking the developed pipeline on dynamic sequences from the TUM dataset suggests that the proposed approach delivers competitive localization error in comparison with the state-of-the-art methods, all while operating in near real-time. The source code is publicly available.

Proce...

Proceedings of SAI Intelligent Systems Conference 2023

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TimeGazer: Temporal Modeling of Predictive Gaze Stabilization for AR Interaction 2025-10-02
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Gaze stabilization is critical for enabling fluid, accurate, and efficient interaction in immersive augmented reality (AR) environments, particularly during task-oriented visual behaviors. However, fixation sequences captured in active gaze tasks often exhibit irregular dispersion and systematic deviations from target locations, a variability primarily caused by the combined effects of human oculomotor physiology, insufficient AR headset tracking and calibration accuracy, and environmental disturbances, undermining interaction performance and visual engagement. To address this issue, we propose TimeGazer, which reformulates gaze stabilization as a sequence-to-sequence temporal regression problem, predicting idealized fixation trajectories for the target-fixation phase from historical gaze dynamics in the search phase. We present a synthetic data generation and blending strategy that produces spatially concentrated, target-centered fixation references aligned with task objectives, substantially enriching the training space and enhancing model generalization. We train and evaluate TimeGazer on a hybrid dataset of real and augmented gaze sequences collected via Microsoft HoloLens 2 from 54 participants across multiple prediction horizons. Through the user study, statistical results demonstrate that TimeGazer significantly improves interaction accuracy and reduces completion time, confirming that temporal modeling of predictive gaze stabilization can strengthen attentional consistency and responsiveness in task-driven AR interaction. These findings highlight the broader potential of TimeGazer for advancing adaptive gaze-based interfaces and temporal modeling research in immersive systems.

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VENTURA: Adapting Image Diffusion Models for Unified Task Conditioned Navigation 2025-10-01
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Robots must adapt to diverse human instructions and operate safely in unstructured, open-world environments. Recent Vision-Language models (VLMs) offer strong priors for grounding language and perception, but remain difficult to steer for navigation due to differences in action spaces and pretraining objectives that hamper transferability to robotics tasks. Towards addressing this, we introduce VENTURA, a vision-language navigation system that finetunes internet-pretrained image diffusion models for path planning. Instead of directly predicting low-level actions, VENTURA generates a path mask (i.e. a visual plan) in image space that captures fine-grained, context-aware navigation behaviors. A lightweight behavior-cloning policy grounds these visual plans into executable trajectories, yielding an interface that follows natural language instructions to generate diverse robot behaviors. To scale training, we supervise on path masks derived from self-supervised tracking models paired with VLM-augmented captions, avoiding manual pixel-level annotation or highly engineered data collection setups. In extensive real-world evaluations, VENTURA outperforms state-of-the-art foundation model baselines on object reaching, obstacle avoidance, and terrain preference tasks, improving success rates by 33% and reducing collisions by 54% across both seen and unseen scenarios. Notably, we find that VENTURA generalizes to unseen combinations of distinct tasks, revealing emergent compositional capabilities. Videos, code, and additional materials: https://venturapath.github.io

9 pag...

9 pages, 6 figures, 3 tables

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CHAI: Command Hijacking against embodied AI 2025-09-30
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Embodied Artificial Intelligence (AI) promises to handle edge cases in robotic vehicle systems where data is scarce by using common-sense reasoning grounded in perception and action to generalize beyond training distributions and adapt to novel real-world situations. These capabilities, however, also create new security risks. In this paper, we introduce CHAI (Command Hijacking against embodied AI), a new class of prompt-based attacks that exploit the multimodal language interpretation abilities of Large Visual-Language Models (LVLMs). CHAI embeds deceptive natural language instructions, such as misleading signs, in visual input, systematically searches the token space, builds a dictionary of prompts, and guides an attacker model to generate Visual Attack Prompts. We evaluate CHAI on four LVLM agents; drone emergency landing, autonomous driving, and aerial object tracking, and on a real robotic vehicle. Our experiments show that CHAI consistently outperforms state-of-the-art attacks. By exploiting the semantic and multimodal reasoning strengths of next-generation embodied AI systems, CHAI underscores the urgent need for defenses that extend beyond traditional adversarial robustness.

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Adaptive Modality Balanced Online Knowledge Distillation for Brain-Eye-Computer based Dim Object Detection 2025-09-30
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Advanced cognition can be extracted from the human brain using brain-computer interfaces. Integrating these interfaces with computer vision techniques, which possess efficient feature extraction capabilities, can achieve more robust and accurate detection of dim targets in aerial images. However, existing target detection methods primarily concentrate on homogeneous data, lacking efficient and versatile processing capabilities for heterogeneous multimodal data. In this paper, we first build a brain-eye-computer based object detection system for aerial images under few-shot conditions. This system detects suspicious targets using region proposal networks, evokes the event-related potential (ERP) signal in electroencephalogram (EEG) through the eye-tracking-based slow serial visual presentation (ESSVP) paradigm, and constructs the EEG-image data pairs with eye movement data. Then, an adaptive modality balanced online knowledge distillation (AMBOKD) method is proposed to recognize dim objects with the EEG-image data. AMBOKD fuses EEG and image features using a multi-head attention module, establishing a new modality with comprehensive features. To enhance the performance and robust capability of the fusion modality, simultaneous training and mutual learning between modalities are enabled by end-to-end online knowledge distillation. During the learning process, an adaptive modality balancing module is proposed to ensure multimodal equilibrium by dynamically adjusting the weights of the importance and the training gradients across various modalities. The effectiveness and superiority of our method are demonstrated by comparing it with existing state-of-the-art methods. Additionally, experiments conducted on public datasets and system validations in real-world scenarios demonstrate the reliability and practicality of the proposed system and the designed method.

18 pages,15 figures None
Human vs. AI Safety Perception? Decoding Human Safety Perception with Eye-Tracking Systems, Street View Images, and Explainable AI 2025-09-29
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The way residents perceive safety plays an important role in how they use public spaces. Studies have combined large-scale street view images and advanced computer vision techniques to measure the perception of safety of urban environments. Despite their success, such studies have often overlooked the specific environmental visual factors that draw human attention and trigger people's feelings of safety perceptions. In this study, we introduce a computational framework that enriches the existing body of literature on place perception by using eye-tracking systems with street view images and deep learning approaches. Eye-tracking systems quantify not only what users are looking at but also how long they engage with specific environmental elements. This allows us to explore the nuance of which visual environmental factors influence human safety perceptions. We conducted our research in Helsingborg, Sweden, where we recruited volunteers outfitted with eye-tracking systems. They were asked to indicate which of the two street view images appeared safer. By examining participants' focus on specific features using Mean Object Ratio in Highlighted Regions (MoRH) and Mean Object Hue (MoH), we identified key visual elements that attract human attention when perceiving safe environments. For instance, certain urban infrastructure and public space features draw more human attention while the sky is less relevant in influencing safety perceptions. These insights offer a more human-centered understanding of which urban features influence human safety perceptions. Furthermore, we compared the real human attention from eye-tracking systems with attention maps obtained from eXplainable Artificial Intelligence (XAI) results. Several XAI models were tested, and we observed that XGradCAM and EigenCAM most closely align with human safety perceptual patterns.

28 pages, 8 figures None
Temporal Grounding as a Learning Signal for Referring Video Object Segmentation 2025-09-28
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Referring Video Object Segmentation (RVOS) aims to segment and track objects in videos based on natural language expressions, requiring precise alignment between visual content and textual queries. However, existing methods often suffer from semantic misalignment, largely due to indiscriminate frame sampling and supervision of all visible objects during training -- regardless of their actual relevance to the expression. We identify the core problem as the absence of an explicit temporal learning signal in conventional training paradigms. To address this, we introduce MeViS-M, a dataset built upon the challenging MeViS benchmark, where we manually annotate temporal spans when each object is referred to by the expression. These annotations provide a direct, semantically grounded supervision signal that was previously missing. To leverage this signal, we propose Temporally Grounded Learning (TGL), a novel learning framework that directly incorporates temporal grounding into the training process. Within this frame- work, we introduce two key strategies. First, Moment-guided Dual-path Propagation (MDP) improves both grounding and tracking by decoupling language-guided segmentation for relevant moments from language-agnostic propagation for others. Second, Object-level Selective Supervision (OSS) supervises only the objects temporally aligned with the expression in each training clip, thereby reducing semantic noise and reinforcing language-conditioned learning. Extensive experiments demonstrate that our TGL framework effectively leverages temporal signal to establish a new state-of-the-art on the challenging MeViS benchmark. We will make our code and the MeViS-M dataset publicly available.

Proje...

Project page: https://seung-hun-lee.github.io/projects/TGL/

Code Link
2nd Place Report of MOSEv2 Challenge 2025: Concept Guided Video Object Segmentation via SeC 2025-09-28
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Semi-supervised Video Object Segmentation aims to segment a specified target throughout a video sequence, initialized by a first-frame mask. Previous methods rely heavily on appearance-based pattern matching and thus exhibit limited robustness against challenges such as drastic visual changes, occlusions, and scene shifts. This failure is often attributed to a lack of high-level conceptual understanding of the target. The recently proposed Segment Concept (SeC) framework mitigated this limitation by using a Large Vision-Language Model (LVLM) to establish a deep semantic understanding of the object for more persistent segmentation. In this work, we evaluate its zero-shot performance on the challenging coMplex video Object SEgmentation v2 (MOSEv2) dataset. Without any fine-tuning on the training set, SeC achieved 39.7 \JFn on the test set and ranked 2nd place in the Complex VOS track of the 7th Large-scale Video Object Segmentation Challenge.

None
GLUE: Global-Local Unified Encoding for Imitation Learning via Key-Patch Tracking 2025-09-27
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In recent years, visual representation learning has gained widespread attention in robotic imitation learning. However, in complex Out-of-Distribution(OOD) settings characterized by clutter and occlusion, the attention of global visual representations can be diluted or interfered, leading to degraded policy performance. The invariance of local representations for task-relevant objects offers a solution. By efficiently utilizing these local representations, training and testing data can be mapped to a more similar feature space, thereby mitigating the covariate shift problem. Accordingly, we propose GLUE, a global-local unified encoding framework for imitation learning based on key-patch tracking. GLUE selects and tracks key-patches as critical local representations by employing a text-guided mechanism. It features a novel fusion framework where global patch features query local patches to distill essential information, yielding fine-grained local features with low heterogeneity relative to the global context. This fused representation steers the robot's visual attention toward task-relevant objects and preserves precise global context, which together align the training and testing distributions into a similar and task-informative feature space, ultimately enhancing the robustness of the imitation learning policy. Experiments demonstrate that GLUE achieves strong performance across diverse tasks in both simulation and real-world settings, outperforming the strongest baseline by 17.6% in simulation, 36.3% in real-world environments, and 58.3% on real-world generalization settings. The project website of GLUE is available at https://GLUE666.github.io/.

8 pages, 5 figures Code Link
Learning What To Hear: Boosting Sound-Source Association For Robust Audiovisual Instance Segmentation 2025-09-26
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Audiovisual instance segmentation (AVIS) requires accurately localizing and tracking sounding objects throughout video sequences. Existing methods suffer from visual bias stemming from two fundamental issues: uniform additive fusion prevents queries from specializing to different sound sources, while visual-only training objectives allow queries to converge to arbitrary salient objects. We propose Audio-Centric Query Generation using cross-attention, enabling each query to selectively attend to distinct sound sources and carry sound-specific priors into visual decoding. Additionally, we introduce Sound-Aware Ordinal Counting (SAOC) loss that explicitly supervises sounding object numbers through ordinal regression with monotonic consistency constraints, preventing visual-only convergence during training. Experiments on AVISeg benchmark demonstrate consistent improvements: +1.64 mAP, +0.6 HOTA, and +2.06 FSLA, validating that query specialization and explicit counting supervision are crucial for accurate audiovisual instance segmentation.

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Building Information Models to Robot-Ready Site Digital Twins (BIM2RDT): An Agentic AI Safety-First Framework 2025-09-25
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The adoption of cyber-physical systems and jobsite intelligence that connects design models, real-time site sensing, and autonomous field operations can dramatically enhance digital management in the construction industry. This paper introduces BIM2RDT (Building Information Models to Robot-Ready Site Digital Twins), an agentic artificial intelligence (AI) framework designed to transform static Building Information Modeling (BIM) into dynamic, robot-ready digital twins (DTs) that prioritize safety during execution. The framework bridges the gap between pre-existing BIM data and real-time site conditions by integrating three key data streams: geometric and semantic information from BIM models, activity data from IoT sensor networks, and visual-spatial data collected by robots during site traversal. The methodology introduces Semantic-Gravity ICP (SG-ICP), a point cloud registration algorithm that leverages large language model (LLM) reasoning. Unlike traditional methods, SG-ICP utilizes an LLM to infer object-specific, plausible orientation priors based on BIM semantics, improving alignment accuracy by avoiding convergence on local minima. This creates a feedback loop where robot-collected data updates the DT, which in turn optimizes paths for missions. The framework employs YOLOE object detection and Shi-Tomasi corner detection to identify and track construction elements while using BIM geometry as a priori maps. The framework also integrates real-time Hand-Arm Vibration (HAV) monitoring, mapping sensor-detected safety events to the digital twin using IFC standards for intervention. Experiments demonstrate SG-ICP's superiority over standard ICP, achieving RMSE reductions of 64.3%--88.3% in alignment across scenarios with occluded features, ensuring plausible orientations. HAV integration triggers warnings upon exceeding exposure limits, enhancing compliance with ISO 5349-1.

None
Investigating Traffic Accident Detection Using Multimodal Large Language Models 2025-09-24
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Traffic safety remains a critical global concern, with timely and accurate accident detection essential for hazard reduction and rapid emergency response. Infrastructure-based vision sensors offer scalable and efficient solutions for continuous real-time monitoring, facilitating automated detection of accidents directly from captured images. This research investigates the zero-shot capabilities of multimodal large language models (MLLMs) for detecting and describing traffic accidents using images from infrastructure cameras, thus minimizing reliance on extensive labeled datasets. Main contributions include: (1) Evaluation of MLLMs using the simulated DeepAccident dataset from CARLA, explicitly addressing the scarcity of diverse, realistic, infrastructure-based accident data through controlled simulations; (2) Comparative performance analysis between Gemini 1.5 and 2.0, Gemma 3 and Pixtral models in accident identification and descriptive capabilities without prior fine-tuning; and (3) Integration of advanced visual analytics, specifically YOLO for object detection, Deep SORT for multi-object tracking, and Segment Anything (SAM) for instance segmentation, into enhanced prompts to improve model accuracy and explainability. Key numerical results show Pixtral as the top performer with an F1-score of 0.71 and 83% recall, while Gemini models gained precision with enhanced prompts (e.g., Gemini 1.5 rose to 90%) but suffered notable F1 and recall losses. Gemma 3 offered the most balanced performance with minimal metric fluctuation. These findings demonstrate the substantial potential of integrating MLLMs with advanced visual analytics techniques, enhancing their applicability in real-world automated traffic monitoring systems.

Accep...

Accepted for presentation at the 2025 IEEE International Automated Vehicle Validation Conference (IAVVC 2025). Final version to appear in IEEE Xplore

None
Content and Quality Analysis of mHealth Apps for Feeding Children with Autism Spectrum Disorder 2025-09-23
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Background: Approximately 1 in 100 children worldwide are diagnosed with Autism Spectrum Disorder (ASD), and 46% to 89% experience significant feeding difficulties. Mobile health applications (mHealth apps) have emerged as a potential tool for scalable support. However, their quality and relevance in managing ASD-related feeding challenges remain unclear. Objective: To identify and evaluate the quality of mHealth apps available in the Africa region addressing feeding difficulties in children with ASD. Methods: A systematic search was conducted on the Apple App Store and Google Play Store between September and October 2024. Applications were included if they were free, in English, updated within the past year, explicitly focused on feeding in children with autism, available in the Africa region, and had more than 100 downloads. Eligible apps were assessed using the Behavior Change Wheel (BCW) framework and rated with the Mobile App Rating Scale (MARS) across four domains: engagement, functionality, aesthetics, and information quality. Results: Of the 326 applications identified, only two iOS apps met all inclusion criteria. EduKitchen-Toddlers Food Games featured child-centered interactive games and sensory-friendly visuals, while Autism Food Coach 2 provided structured caregiver tools, visual meal plans, and progress tracking. Both apps aligned with multiple BCW intervention functions, including education, training, and enablement. MARS scores of 3.7 and 3.9 indicated acceptable to good usability and content quality. Conclusion: There is a critical shortage of high-quality, evidence-based mHealth applications addressing feeding difficulties in children with ASD. Future development should prioritize clinical validation and the integration of comprehensive, caregiver-centered support features to address this gap.

None
An Analysis of Kalman Filter based Object Tracking Methods for Fast-Moving Tiny Objects 2025-09-22
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Unpredictable movement patterns and small visual mark make precise tracking of fast-moving tiny objects like a racquetball one of the challenging problems in computer vision. This challenge is particularly relevant for sport robotics applications, where lightweight and accurate tracking systems can improve robot perception and planning capabilities. While Kalman filter-based tracking methods have shown success in general object tracking scenarios, their performance degrades substantially when dealing with rapidly moving objects that exhibit irregular bouncing behavior. In this study, we evaluate the performance of five state-of-the-art Kalman filter-based tracking methods-OCSORT, DeepOCSORT, ByteTrack, BoTSORT, and StrongSORT-using a custom dataset containing 10,000 annotated racquetball frames captured at 720p-1280p resolution. We focus our analysis on two critical performance factors: inference speed and update frequency per image, examining how these parameters affect tracking accuracy and reliability for fast-moving tiny objects. Our experimental evaluation across four distinct scenarios reveals that DeepOCSORT achieves the lowest tracking error with an average ADE of 31.15 pixels compared to ByteTrack's 114.3 pixels, while ByteTrack demonstrates the fastest processing at 26.6ms average inference time versus DeepOCSORT's 26.8ms. However, our results show that all Kalman filter-based trackers exhibit significant tracking drift with spatial errors ranging from 3-11cm (ADE values: 31-114 pixels), indicating fundamental limitations in handling the unpredictable motion patterns of fast-moving tiny objects like racquetballs. Our analysis demonstrates that current tracking approaches require substantial improvements, with error rates 3-4x higher than standard object tracking benchmarks, highlighting the need for specialized methodologies for fast-moving tiny object tracking applications.

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VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video 2025-09-22
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Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision, which requires simultaneous reconstruction of object geometry, part segmentation, and articulation parameters from limited viewpoint inputs. Monocular video offers an attractive input format due to its simplicity and scalability; however, it's challenging to disentangle the object geometry and part dynamics with visual supervision alone, as the joint movement of the camera and parts leads to ill-posed estimation. While motion priors from pre-trained tracking models can alleviate the issue, how to effectively integrate them for articulation learning remains largely unexplored. To address this problem, we introduce VideoArtGS, a novel approach that reconstructs high-fidelity digital twins of articulated objects from monocular video. We propose a motion prior guidance pipeline that analyzes 3D tracks, filters noise, and provides reliable initialization of articulation parameters. We also design a hybrid center-grid part assignment module for articulation-based deformation fields that captures accurate part motion. VideoArtGS demonstrates state-of-the-art performance in articulation and mesh reconstruction, reducing the reconstruction error by about two orders of magnitude compared to existing methods. VideoArtGS enables practical digital twin creation from monocular video, establishing a new benchmark for video-based articulated object reconstruction. Our work is made publicly available at: https://videoartgs.github.io.

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SAMSON: 3rd Place Solution of LSVOS 2025 VOS Challenge 2025-09-22
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Large-scale Video Object Segmentation (LSVOS) addresses the challenge of accurately tracking and segmenting objects in long video sequences, where difficulties stem from object reappearance, small-scale targets, heavy occlusions, and crowded scenes. Existing approaches predominantly adopt SAM2-based frameworks with various memory mechanisms for complex video mask generation. In this report, we proposed Segment Anything with Memory Strengthened Object Navigation (SAMSON), the 3rd place solution in the MOSE track of ICCV 2025, which integrates the strengths of stateof-the-art VOS models into an effective paradigm. To handle visually similar instances and long-term object disappearance in MOSE, we incorporate a long-term memorymodule for reliable object re-identification. Additionly, we adopt SAM2Long as a post-processing strategy to reduce error accumulation and enhance segmentation stability in long video sequences. Our method achieved a final performance of 0.8427 in terms of J &F in the test-set leaderboard.

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DepTR-MOT: Unveiling the Potential of Depth-Informed Trajectory Refinement for Multi-Object Tracking 2025-09-22
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Visual Multi-Object Tracking (MOT) is a crucial component of robotic perception, yet existing Tracking-By-Detection (TBD) methods often rely on 2D cues, such as bounding boxes and motion modeling, which struggle under occlusions and close-proximity interactions. Trackers relying on these 2D cues are particularly unreliable in robotic environments, where dense targets and frequent occlusions are common. While depth information has the potential to alleviate these issues, most existing MOT datasets lack depth annotations, leading to its underexploited role in the domain. To unveil the potential of depth-informed trajectory refinement, we introduce DepTR-MOT, a DETR-based detector enhanced with instance-level depth information. Specifically, we propose two key innovations: (i) foundation model-based instance-level soft depth label supervision, which refines depth prediction, and (ii) the distillation of dense depth maps to maintain global depth consistency. These strategies enable DepTR-MOT to output instance-level depth during inference, without requiring foundation models and without additional computational cost. By incorporating depth cues, our method enhances the robustness of the TBD paradigm, effectively resolving occlusion and close-proximity challenges. Experiments on both the QuadTrack and DanceTrack datasets demonstrate the effectiveness of our approach, achieving HOTA scores of 27.59 and 44.47, respectively. In particular, results on QuadTrack, a robotic platform MOT dataset, highlight the advantages of our method in handling occlusion and close-proximity challenges in robotic tracking. The source code will be made publicly available at https://github.com/warriordby/DepTR-MOT.

The s...

The source code will be made publicly available at https://github.com/warriordby/DepTR-MOT

Code Link
StableTracker: Learning to Stably Track Target via Differentiable Simulation 2025-09-21
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FPV object tracking methods heavily rely on handcraft modular designs, resulting in hardware overload and cumulative error, which seriously degrades the tracking performance, especially for rapidly accelerating or decelerating targets. To address these challenges, we present \textbf{StableTracker}, a learning-based control policy that enables quadrotors to robustly follow the moving target from arbitrary perspectives. The policy is trained using backpropagation-through-time via differentiable simulation, allowing the quadrotor to maintain the target at the center of the visual field in both horizontal and vertical directions, while keeping a fixed relative distance, thereby functioning as an autonomous aerial camera. We compare StableTracker against both state-of-the-art traditional algorithms and learning baselines. Simulation experiments demonstrate that our policy achieves superior accuracy, stability and generalization across varying safe distances, trajectories, and target velocities. Furthermore, a real-world experiment on a quadrotor with an onboard computer validated practicality of the proposed approach.

Corre...

Corresponding author requires to do so

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TranTac: Leveraging Transient Tactile Signals for Contact-Rich Robotic Manipulation 2025-09-20
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Robotic manipulation tasks such as inserting a key into a lock or plugging a USB device into a port can fail when visual perception is insufficient to detect misalignment. In these situations, touch sensing is crucial for the robot to monitor the task's states and make precise, timely adjustments. Current touch sensing solutions are either insensitive to detect subtle changes or demand excessive sensor data. Here, we introduce TranTac, a data-efficient and low-cost tactile sensing and control framework that integrates a single contact-sensitive 6-axis inertial measurement unit within the elastomeric tips of a robotic gripper for completing fine insertion tasks. Our customized sensing system can detect dynamic translational and torsional deformations at the micrometer scale, enabling the tracking of visually imperceptible pose changes of the grasped object. By leveraging transformer-based encoders and diffusion policy, TranTac can imitate human insertion behaviors using transient tactile cues detected at the gripper's tip during insertion processes. These cues enable the robot to dynamically control and correct the 6-DoF pose of the grasped object. When combined with vision, TranTac achieves an average success rate of 79% on object grasping and insertion tasks, outperforming both vision-only policy and the one augmented with end-effector 6D force/torque sensing. Contact localization performance is also validated through tactile-only misaligned insertion tasks, achieving an average success rate of 88%. We assess the generalizability by training TranTac on a single prism-slot pair and testing it on unseen data, including a USB plug and a metal key, and find that the insertion tasks can still be completed with an average success rate of nearly 70%. The proposed framework may inspire new robotic tactile sensing systems for delicate manipulation tasks.

8 pages, 7 figures None
VSE-MOT: Multi-Object Tracking in Low-Quality Video Scenes Guided by Visual Semantic Enhancement 2025-09-18
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Current multi-object tracking (MOT) algorithms typically overlook issues inherent in low-quality videos, leading to significant degradation in tracking performance when confronted with real-world image deterioration. Therefore, advancing the application of MOT algorithms in real-world low-quality video scenarios represents a critical and meaningful endeavor. To address the challenges posed by low-quality scenarios, inspired by vision-language models, this paper proposes a Visual Semantic Enhancement-guided Multi-Object Tracking framework (VSE-MOT). Specifically, we first design a tri-branch architecture that leverages a vision-language model to extract global visual semantic information from images and fuse it with query vectors. Subsequently, to further enhance the utilization of visual semantic information, we introduce the Multi-Object Tracking Adapter (MOT-Adapter) and the Visual Semantic Fusion Module (VSFM). The MOT-Adapter adapts the extracted global visual semantic information to suit multi-object tracking tasks, while the VSFM improves the efficacy of feature fusion. Through extensive experiments, we validate the effectiveness and superiority of the proposed method in real-world low-quality video scenarios. Its tracking performance metrics outperform those of existing methods by approximately 8% to 20%, while maintaining robust performance in conventional scenarios.

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Distractor-Aware Memory-Based Visual Object Tracking 2025-09-17
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Recent emergence of memory-based video segmentation methods such as SAM2 has led to models with excellent performance in segmentation tasks, achieving leading results on numerous benchmarks. However, these modes are not fully adjusted for visual object tracking, where distractors (i.e., objects visually similar to the target) pose a key challenge. In this paper we propose a distractor-aware drop-in memory module and introspection-based management method for SAM2, leading to DAM4SAM. Our design effectively reduces the tracking drift toward distractors and improves redetection capability after object occlusion. To facilitate the analysis of tracking in the presence of distractors, we construct DiDi, a Distractor-Distilled dataset. DAM4SAM outperforms SAM2.1 on thirteen benchmarks and sets new state-of-the-art results on ten. Furthermore, integrating the proposed distractor-aware memory into a real-time tracker EfficientTAM leads to 11% improvement and matches tracking quality of the non-real-time SAM2.1-L on multiple tracking and segmentation benchmarks, while integration with edge-based tracker EdgeTAM delivers 4% performance boost, demonstrating a very good generalization across architectures.

Code ...

Code available on Github: https://github.com/jovanavidenovic/DAM4SAM

Code Link
Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop 2025-09-15
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Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/

CoRL ...

CoRL 2025, project page: https://www.eyerobot.net/

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3D Reconstruction of Coronary Vessel Trees from Biplanar X-Ray Images Using a Geometric Approach 2025-09-15
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X-ray angiography is widely used in cardiac interventions to visualize coronary vessels, assess integrity, detect stenoses and guide treatment. We propose a framework for reconstructing 3D vessel trees from biplanar X-ray images which are extracted from two X-ray videos captured at different C-arm angles. The proposed framework consists of three main components: image segmentation, motion phase matching, and 3D reconstruction. An automatic video segmentation method for X-ray angiography to enable semantic segmentation for image segmentation and motion phase matching. The goal of the motion phase matching is to identify a pair of X-ray images that correspond to a similar respiratory and cardiac motion phase to reduce errors in 3D reconstruction. This is achieved by tracking a stationary object such as a catheter or lead within the X-ray video. The semantic segmentation approach assigns different labels to different object classes enabling accurate differentiation between blood vessels, balloons, and catheters. Once a suitable image pair is selected, key anatomical landmarks (vessel branching points and endpoints) are matched between the two views using a heuristic method that minimizes reconstruction errors. This is followed by a novel geometric reconstruction algorithm to generate the 3D vessel tree. The algorithm computes the 3D vessel centrelines by determining the intersection of two 3D surfaces. Compared to traditional methods based on epipolar constraints, the proposed approach simplifies there construction workflow and improves overall accuracy. We trained and validated our segmentation method on 62 X-ray angiography video sequences. On the test set, our method achieved a segmentation accuracy of 0.703. The 3D reconstruction framework was validated by measuring the reconstruction error of key anatomical landmarks, achieving a reprojection errors of 0.62mm +/- 0.38mm.

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Segment Anything for Cell Tracking 2025-09-12
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Tracking cells and detecting mitotic events in time-lapse microscopy image sequences is a crucial task in biomedical research. However, it remains highly challenging due to dividing objects, low signal-tonoise ratios, indistinct boundaries, dense clusters, and the visually similar appearance of individual cells. Existing deep learning-based methods rely on manually labeled datasets for training, which is both costly and time-consuming. Moreover, their generalizability to unseen datasets remains limited due to the vast diversity of microscopy data. To overcome these limitations, we propose a zero-shot cell tracking framework by integrating Segment Anything 2 (SAM2), a large foundation model designed for general image and video segmentation, into the tracking pipeline. As a fully-unsupervised approach, our method does not depend on or inherit biases from any specific training dataset, allowing it to generalize across diverse microscopy datasets without finetuning. Our approach achieves competitive accuracy in both 2D and large-scale 3D time-lapse microscopy videos while eliminating the need for dataset-specific adaptation.

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ISTASTrack: Bridging ANN and SNN via ISTA Adapter for RGB-Event Tracking 2025-09-12
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RGB-Event tracking has become a promising trend in visual object tracking to leverage the complementary strengths of both RGB images and dynamic spike events for improved performance. However, existing artificial neural networks (ANNs) struggle to fully exploit the sparse and asynchronous nature of event streams. Recent efforts toward hybrid architectures combining ANNs and spiking neural networks (SNNs) have emerged as a promising solution in RGB-Event perception, yet effectively fusing features across heterogeneous paradigms remains a challenge. In this work, we propose ISTASTrack, the first transformer-based \textbf{A}NN-\textbf{S}NN hybrid \textbf{Track}er equipped with \textbf{ISTA} adapters for RGB-Event tracking. The two-branch model employs a vision transformer to extract spatial context from RGB inputs and a spiking transformer to capture spatio-temporal dynamics from event streams. To bridge the modality and paradigm gap between ANN and SNN features, we systematically design a model-based ISTA adapter for bidirectional feature interaction between the two branches, derived from sparse representation theory by unfolding the iterative shrinkage thresholding algorithm. Additionally, we incorporate a temporal downsampling attention module within the adapter to align multi-step SNN features with single-step ANN features in the latent space, improving temporal fusion. Experimental results on RGB-Event tracking benchmarks, such as FE240hz, VisEvent, COESOT, and FELT, have demonstrated that ISTASTrack achieves state-of-the-art performance while maintaining high energy efficiency, highlighting the effectiveness and practicality of hybrid ANN-SNN designs for robust visual tracking. The code is publicly available at https://github.com/lsying009/ISTASTrack.git.

15 pages, 8 figures Code Link
V-HOP: Visuo-Haptic 6D Object Pose Tracking 2025-09-11
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Humans naturally integrate vision and haptics for robust object perception during manipulation. The loss of either modality significantly degrades performance. Inspired by this multisensory integration, prior object pose estimation research has attempted to combine visual and haptic/tactile feedback. Although these works demonstrate improvements in controlled environments or synthetic datasets, they often underperform vision-only approaches in real-world settings due to poor generalization across diverse grippers, sensor layouts, or sim-to-real environments. Furthermore, they typically estimate the object pose for each frame independently, resulting in less coherent tracking over sequences in real-world deployments. To address these limitations, we introduce a novel unified haptic representation that effectively handles multiple gripper embodiments. Building on this representation, we introduce a new visuo-haptic transformer-based object pose tracker that seamlessly integrates visual and haptic input. We validate our framework in our dataset and the Feelsight dataset, demonstrating significant performance improvement on challenging sequences. Notably, our method achieves superior generalization and robustness across novel embodiments, objects, and sensor types (both taxel-based and vision-based tactile sensors). In real-world experiments, we demonstrate that our approach outperforms state-of-the-art visual trackers by a large margin. We further show that we can achieve precise manipulation tasks by incorporating our real-time object tracking result into motion plans, underscoring the advantages of visuo-haptic perception. Project website: https://ivl.cs.brown.edu/research/v-hop

Accepted by RSS 2025 None
Augmenting speech transcripts of VR recordings with gaze, pointing, and visual context for multimodal coreference resolution 2025-09-10
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Understanding transcripts of immersive multimodal conversations is challenging because speakers frequently rely on visual context and non-verbal cues, such as gestures and visual attention, which are not captured in speech alone. This lack of information makes coreferences resolution-the task of linking ambiguous expressions like it'' or there'' to their intended referents-particularly challenging. In this paper we present a system that augments VR speech transcript with eye-tracking laser pointing data, and scene metadata to generate textual descriptions of non-verbal communication and the corresponding objects of interest. To evaluate the system, we collected gaze, gesture, and voice data from 12 participants (6 pairs) engaged in an open-ended design critique of a 3D model of an apartment. Our results show a 26.5% improvement in coreference resolution accuracy by a GPT model when using our multimodal transcript compared to a speech-only baseline.

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Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games 2025-09-10
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Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game, which is an educational intervention aimed at improving inhibitory control skills in children through a recycling-themed sorting task, for educational assessment that processes raw gaze data through unified algorithms for fixation detection, performance evaluation, and personalized intervention planning. The system employs dual-threshold eye movement detection (I-VT and advanced clustering), comprehensive Area of Interest (AOI) analysis, and evidence-based risk assessment to transform gaze patterns into actionable educational insights. We evaluated this framework across three difficulty levels and revealed critical attention deficits, including low task relevance, elevated attention scatter, and compromised processing efficiency. The multi-dimensional risk assessment identified high to moderate risk levels, triggering personalized interventions including focus training, attention regulation support, and environmental modifications. The system successfully distinguishes between adaptive learning and cognitive overload, providing early warning indicators for educational intervention. Results demonstrate the system's effectiveness in objective attention assessment, early risk identification, and the generation of evidence-based recommendations for students, teachers, and specialists, supporting data-driven educational decision-making and personalized learning approaches.

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Event Camera Meets Resource-Aware Mobile Computing: Abstraction, Algorithm, Acceleration, Application 2025-09-10
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With the increasing complexity of mobile device applications, these devices are evolving toward high agility. This shift imposes new demands on mobile sensing, particularly in achieving high-accuracy and low-latency. Event-based vision has emerged as a disruptive paradigm, offering high temporal resolution and low latency, making it well-suited for high-accuracy and low-latency sensing tasks on high-agility platforms. However, the presence of substantial noisy events, lack of stable, persistent semantic information, and large data volume pose challenges for event-based data processing on resource-constrained mobile devices. This paper surveys the literature from 2014 to 2025 and presents a comprehensive overview of event-based mobile sensing, encompassing its fundamental principles, event \textit{abstraction} methods, \textit{algorithm} advancements, and both hardware and software \textit{acceleration} strategies. We discuss key \textit{applications} of event cameras in mobile sensing, including visual odometry, object tracking, optical flow, and 3D reconstruction, while highlighting challenges associated with event data processing, sensor fusion, and real-time deployment. Furthermore, we outline future research directions, such as improving the event camera with advanced optics, leveraging neuromorphic computing for efficient processing, and integrating bio-inspired algorithms. To support ongoing research, we provide an open-source \textit{Online Sheet} with recent developments. We hope this survey serves as a reference, facilitating the adoption of event-based vision across diverse applications.

35 pages None
A smart fridge with AI-enabled food computing 2025-09-09
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The Internet of Things (IoT) plays a crucial role in enabling seamless connectivity and intelligent home automation, particularly in food management. By integrating IoT with computer vision, the smart fridge employs an ESP32-CAM to establish a monitoring subsystem that enhances food management efficiency through real-time food detection, inventory tracking, and temperature monitoring. This benefits waste reduction, grocery planning improvement, and household consumption optimization. In high-density inventory conditions, capturing partial or layered images complicates object detection, as overlapping items and occluded views hinder accurate identification and counting. Besides, varied angles and obscured details in multi-layered setups reduce algorithm reliability, often resulting in miscounts or misclassifications. Our proposed system is structured into three core modules: data pre-processing, object detection and management, and a web-based visualization. To address the challenge of poor model calibration caused by overconfident predictions, we implement a variant of focal loss that mitigates over-confidence and under-confidence in multi-category classification. This approach incorporates adaptive, class-wise error calibration via temperature scaling and evaluates the distribution of predicted probabilities across methods. Our results demonstrate that robust functional calibration significantly improves detection reliability under varying lighting conditions and scalability challenges. Further analysis demonstrates a practical, user-focused approach to modern food management, advancing sustainable living goals through reduced waste and more informed consumption.

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eKalibr-Inertial: Continuous-Time Spatiotemporal Calibration for Event-Based Visual-Inertial Systems 2025-09-07
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The bioinspired event camera, distinguished by its exceptional temporal resolution, high dynamic range, and low power consumption, has been extensively studied in recent years for motion estimation, robotic perception, and object detection. In ego-motion estimation, the visual-inertial setup is commonly adopted due to complementary characteristics between sensors (e.g., scale perception and low drift). For optimal event-based visual-inertial fusion, accurate spatiotemporal (extrinsic and temporal) calibration is required. In this work, we present eKalibr-Inertial, an accurate spatiotemporal calibrator for event-based visual-inertial systems, utilizing the widely used circle grid board. Building upon the grid pattern recognition and tracking methods in eKalibr and eKalibr-Stereo, the proposed method starts with a rigorous and efficient initialization, where all parameters in the estimator would be accurately recovered. Subsequently, a continuous-time-based batch optimization is conducted to refine the initialized parameters toward better states. The results of extensive real-world experiments show that eKalibr-Inertial can achieve accurate event-based visual-inertial spatiotemporal calibration. The implementation of eKalibr-Inertial is open-sourced at (https://github.com/Unsigned-Long/eKalibr) to benefit the research community.

Code Link
RailGoerl24: Görlitz Rail Test Center CV Dataset 2024 2025-09-05
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Driverless train operation for open tracks on urban guided transport and mainline railways requires, among other things automatic detection of actual and potential obstacles, especially humans, in the danger zone of the train's path. Machine learning algorithms have proven to be powerful state-of-the-art tools for this task. However, these algorithms require large amounts of high-quality annotated data containing human beings in railway-specific environments as training data. Unfortunately, the amount of publicly available datasets is not yet sufficient and is significantly inferior to the datasets in the road domain. Therefore, this paper presents RailGoerl24, an on-board visual light Full HD camera dataset of 12205 frames recorded in a railway test center of TÜV SÜD Rail, in Görlitz, Germany. Its main purpose is to support the development of driverless train operation for guided transport. RailGoerl24 also includes a terrestrial LiDAR scan covering parts of the area used to acquire the RGB data. In addition to the raw data, the dataset contains 33556 boxwise annotations in total for the object class 'person'. The faces of recorded actors are not blurred or altered in any other way. RailGoerl24, available at data.fid-move.de/dataset/railgoerl24, can also be used for tasks beyond collision prediction.

4 pag...

4 pages, 5 figures, presented at Engineering Reliable Autonomous Systems 2025

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See No Evil: Adversarial Attacks Against Linguistic-Visual Association in Referring Multi-Object Tracking Systems 2025-09-04
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Language-vision understanding has driven the development of advanced perception systems, most notably the emerging paradigm of Referring Multi-Object Tracking (RMOT). By leveraging natural-language queries, RMOT systems can selectively track objects that satisfy a given semantic description, guided through Transformer-based spatial-temporal reasoning modules. End-to-End (E2E) RMOT models further unify feature extraction, temporal memory, and spatial reasoning within a Transformer backbone, enabling long-range spatial-temporal modeling over fused textual-visual representations. Despite these advances, the reliability and robustness of RMOT remain underexplored. In this paper, we examine the security implications of RMOT systems from a design-logic perspective, identifying adversarial vulnerabilities that compromise both the linguistic-visual referring and track-object matching components. Additionally, we uncover a novel vulnerability in advanced RMOT models employing FIFO-based memory, whereby targeted and consistent attacks on their spatial-temporal reasoning introduce errors that persist within the history buffer over multiple subsequent frames. We present VEIL, a novel adversarial framework designed to disrupt the unified referring-matching mechanisms of RMOT models. We show that carefully crafted digital and physical perturbations can corrupt the tracking logic reliability, inducing track ID switches and terminations. We conduct comprehensive evaluations using the Refer-KITTI dataset to validate the effectiveness of VEIL and demonstrate the urgent need for security-aware RMOT designs for critical large-scale applications.

12 pa...

12 pages, 1 figure, 3 tables

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DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments 2025-08-31
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Visual SLAM algorithms have been enhanced through the exploration of Gaussian Splatting representations, particularly in generating high-fidelity dense maps. While existing methods perform reliably in static environments, they often encounter camera tracking drift and fuzzy mapping when dealing with the disturbances caused by moving objects. This paper presents DyPho-SLAM, a real-time, resource-efficient visual SLAM system designed to address the challenges of localization and photorealistic mapping in environments with dynamic objects. Specifically, the proposed system integrates prior image information to generate refined masks, effectively minimizing noise from mask misjudgment. Additionally, to enhance constraints for optimization after removing dynamic obstacles, we devise adaptive feature extraction strategies significantly improving the system's resilience. Experiments conducted on publicly dynamic RGB-D datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense map reconstruction, while operating in real-time in dynamic scenes.

Accep...

Accepted by ICME 2025(Oral)

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Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments 2025-08-31
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Recent advances in large language models(LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation(PCG). We present a lightweight pipeline that transforms short narrative prompts into a sequence of 2D tile-based game scenes, reflecting the temporal structure of stories. Given an LLM-generated narrative, our system identifies three key time frames, extracts spatial predicates in the form of "Object-Relation-Object" triples, and retrieves visual assets using affordance-aware semantic embeddings from the GameTileNet dataset. A layered terrain is generated using Cellular Automata, and objects are placed using spatial rules grounded in the predicate structure. We evaluated our system in ten diverse stories, analyzing tile-object matching, affordance-layer alignment, and spatial constraint satisfaction across frames. This prototype offers a scalable approach to narrative-driven scene generation and lays the foundation for future work on multi-frame continuity, symbolic tracking, and multi-agent coordination in story-centered PCG.

None
VisiTrail: A Cognitive Visualization Tool for Time-Series Analysis of Eye Tracking Data from Attention Game 2025-08-29
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Eye Tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. In attention tasks, distinguishing between relevant target objects and distractors is crucial for effective performance, yet the underlying gaze patterns that drive successful task completion remain incompletely understood. Traditional gaze analyses lack comprehensive insights into the temporal dynamics of attention allocation and the relationship between gaze behavior and task performance. When applied to complex visual search scenarios, current gaze analysis methods face several limitations, including the isolation of measurements, visual stability, search efficiency, and the decision-making processes involved in these scenarios. This paper proposes an analysis tool that considers time series for eye tracking data from task performance and also gaze measures (fixations, saccades and smooth pursuit); temporal pattern analysis that reveals how attention evolves throughout task performance; object-click sequence tracking that directly links visual attention to user actions; and performance metrics that quantify both accuracy and efficiency. This tool provides comprehensive visualization techniques that make complex patterns of stimuli and gaze connections interpretable.

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TGOSPA Metric Parameters Selection and Evaluation for Visual Multi-object Tracking 2025-08-28
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Multi-object tracking algorithms are deployed in various applications, each with different performance requirements. For example, track switches pose significant challenges for offline scene understanding, as they hinder the accuracy of data interpretation. Conversely, in online surveillance applications, their impact is often minimal. This disparity underscores the need for application-specific performance evaluations that are both simple and mathematically sound. The trajectory generalized optimal sub-pattern assignment (TGOSPA) metric offers a principled approach to evaluate multi-object tracking performance. It accounts for localization errors, the number of missed and false objects, and the number of track switches, providing a comprehensive assessment framework. This paper illustrates the effective use of the TGOSPA metric in computer vision tasks, addressing challenges posed by the need for application-specific scoring methodologies. By exploring the TGOSPA parameter selection, we enable users to compare, comprehend, and optimize the performance of algorithms tailored for specific tasks, such as target tracking and training of detector or re-ID modules.

Submi...

Submitted to Springer International Journal of Computer Vision

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Model-based Multi-object Visual Tracking: Identification and Standard Model Limitations 2025-08-28
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This paper uses multi-object tracking methods known from the radar tracking community to address the problem of pedestrian tracking using 2D bounding box detections. The standard point-object (SPO) model is adopted, and the posterior density is computed using the Poisson multi-Bernoulli mixture (PMBM) filter. The selection of the model parameters rooted in continuous time is discussed, including the birth and survival probabilities. Some parameters are selected from the first principles, while others are identified from the data, which is, in this case, the publicly available MOT-17 dataset. Although the resulting PMBM algorithm yields promising results, a mismatch between the SPO model and the data is revealed. The model-based approach assumes that modifying the problematic components causing the SPO model-data mismatch will lead to better model-based algorithms in future developments.

Accep...

Accepted for publication in 2025 28th International Conference on Information Fusion (FUSION)

None
Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through AR 2025-08-25
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Optical see-through augmented reality (OST-AR) systems like Microsoft HoloLens 2 hold promise for arm's distance guidance (e.g., surgery), but depth perception of the hologram and occlusion of real instruments remain challenging. We present an evaluation of how visualizing the target object with different transparencies and visualizing a tracked tool (virtual proxy vs. real tool vs. no tool tracking) affects depth perception and system usability. Ten participants performed two experiments on HoloLens 2. In Experiment 1, we compared high-transparency vs. low-transparency target rendering in a depth matching task at arm's length. In Experiment 2, participants performed a simulated surgical pinpoint task on a frontal bone target under six visualization conditions ($2 \times 3$: two target transparencies and three tool visualization modes: virtual tool hologram, real tool, or no tool tracking). We collected data on depth matching error, target localization error, system usability, task workload, and qualitative feedback. Results show that a more opaque target yields significantly lower depth estimation error than a highly transparent target at arm's distance. Moreover, showing the real tool (occluding the virtual target) led to the highest accuracy and usability with the lowest workload, while not tracking the tool yielded the worst performance and user ratings. However, making the target highly transparent, while allowing the real tool to remain visible, slightly impaired depth cues and did not improve usability. Our findings underscore that correct occlusion cues, rendering virtual content opaque and occluding it with real tools in real time, are critical for depth perception and precision in OST-AR. Designers of arm-distance AR systems should prioritize robust tool tracking and occlusion handling; if unavailable, cautiously use transparency to balance depth perception and tool visibility.

None
TinyGiantVLM: A Lightweight Vision-Language Architecture for Spatial Reasoning under Resource Constraints 2025-08-25
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Reasoning about fine-grained spatial relationships in warehouse-scale environments poses a significant challenge for existing vision-language models (VLMs), which often struggle to comprehend 3D layouts, object arrangements, and multimodal cues in real-world industrial settings. In this paper, we present TinyGiantVLM, a lightweight and modular two-stage framework designed for physical spatial reasoning, distinguishing itself from traditional geographic reasoning in complex logistics scenes. Our approach encodes both global and region-level features from RGB and depth modalities using pretrained visual backbones. To effectively handle the complexity of high-modality inputs and diverse question types, we incorporate a Mixture-of-Experts (MoE) fusion module, which dynamically combines spatial representations to support downstream reasoning tasks and improve convergence. Training is conducted in a two-phase strategy: the first phase focuses on generating free-form answers to enhance spatial reasoning ability, while the second phase uses normalized answers for evaluation. Evaluated on Track 3 of the AI City Challenge 2025, our 64M-parameter base model achieved 5th place on the leaderboard with a score of 66.8861, demonstrating strong performance in bridging visual perception and spatial understanding in industrial environments. We further present an 80M-parameter variant with expanded MoE capacity, which demonstrates improved performance on spatial reasoning tasks.

Accep...

Accepted for presentation at the IEEE/CVF International Conference on Computer Vision (ICCV) Workshops, 2025

None
Highly Accurate and Diverse Traffic Data: The DeepScenario Open 3D Dataset 2025-08-22
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Accurate 3D trajectory data is crucial for advancing autonomous driving. Yet, traditional datasets are usually captured by fixed sensors mounted on a car and are susceptible to occlusion. Additionally, such an approach can precisely reconstruct the dynamic environment in the close vicinity of the measurement vehicle only, while neglecting objects that are further away. In this paper, we introduce the DeepScenario Open 3D Dataset (DSC3D), a high-quality, occlusion-free dataset of 6 degrees of freedom bounding box trajectories acquired through a novel monocular camera drone tracking pipeline. Our dataset includes more than 175,000 trajectories of 14 types of traffic participants and significantly exceeds existing datasets in terms of diversity and scale, containing many unprecedented scenarios such as complex vehicle-pedestrian interaction on highly populated urban streets and comprehensive parking maneuvers from entry to exit. DSC3D dataset was captured in five various locations in Europe and the United States and include: a parking lot, a crowded inner-city, a steep urban intersection, a federal highway, and a suburban intersection. Our 3D trajectory dataset aims to enhance autonomous driving systems by providing detailed environmental 3D representations, which could lead to improved obstacle interactions and safety. We demonstrate its utility across multiple applications including motion prediction, motion planning, scenario mining, and generative reactive traffic agents. Our interactive online visualization platform and the complete dataset are publicly available at https://app.deepscenario.com, facilitating research in motion prediction, behavior modeling, and safety validation.

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An Investigation of Visual Foundation Models Robustness 2025-08-22
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Visual Foundation Models (VFMs) are becoming ubiquitous in computer vision, powering systems for diverse tasks such as object detection, image classification, segmentation, pose estimation, and motion tracking. VFMs are capitalizing on seminal innovations in deep learning models, such as LeNet-5, AlexNet, ResNet, VGGNet, InceptionNet, DenseNet, YOLO, and ViT, to deliver superior performance across a range of critical computer vision applications. These include security-sensitive domains like biometric verification, autonomous vehicle perception, and medical image analysis, where robustness is essential to fostering trust between technology and the end-users. This article investigates network robustness requirements crucial in computer vision systems to adapt effectively to dynamic environments influenced by factors such as lighting, weather conditions, and sensor characteristics. We examine the prevalent empirical defenses and robust training employed to enhance vision network robustness against real-world challenges such as distributional shifts, noisy and spatially distorted inputs, and adversarial attacks. Subsequently, we provide a comprehensive analysis of the challenges associated with these defense mechanisms, including network properties and components to guide ablation studies and benchmarking metrics to evaluate network robustness.

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Learning Motion Blur Robust Vision Transformers for Real-Time UAV Tracking 2025-08-21
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Unmanned aerial vehicle (UAV) tracking is critical for applications like surveillance, search-and-rescue, and autonomous navigation. However, the high-speed movement of UAVs and targets introduces unique challenges, including real-time processing demands and severe motion blur, which degrade the performance of existing generic trackers. While single-stream vision transformer (ViT) architectures have shown promise in visual tracking, their computational inefficiency and lack of UAV-specific optimizations limit their practicality in this domain. In this paper, we boost the efficiency of this framework by tailoring it into an adaptive computation framework that dynamically exits Transformer blocks for real-time UAV tracking. The motivation behind this is that tracking tasks with fewer challenges can be adequately addressed using low-level feature representations. Simpler tasks can often be handled with less demanding, lower-level features. This approach allows the model use computational resources more efficiently by focusing on complex tasks and conserving resources for easier ones. Another significant enhancement introduced in this paper is the improved effectiveness of ViTs in handling motion blur, a common issue in UAV tracking caused by the fast movements of either the UAV, the tracked objects, or both. This is achieved by acquiring motion blur robust representations through enforcing invariance in the feature representation of the target with respect to simulated motion blur. We refer to our proposed approach as BDTrack. Extensive experiments conducted on four tracking benchmarks validate the effectiveness and versatility of our approach, demonstrating its potential as a practical and effective approach for real-time UAV tracking. Code is released at: https://github.com/wuyou3474/BDTrack.

Code Link
6-DoF Object Tracking with Event-based Optical Flow and Frames 2025-08-20
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Tracking the position and orientation of objects in space (i.e., in 6-DoF) in real time is a fundamental problem in robotics for environment interaction. It becomes more challenging when objects move at high-speed due to frame rate limitations in conventional cameras and motion blur. Event cameras are characterized by high temporal resolution, low latency and high dynamic range, that can potentially overcome the impacts of motion blur. Traditional RGB cameras provide rich visual information that is more suitable for the challenging task of single-shot object pose estimation. In this work, we propose using event-based optical flow combined with an RGB based global object pose estimator for 6-DoF pose tracking of objects at high-speed, exploiting the core advantages of both types of vision sensors. Specifically, we propose an event-based optical flow algorithm for object motion measurement to implement an object 6-DoF velocity tracker. By integrating the tracked object 6-DoF velocity with low frequency estimated pose from the global pose estimator, the method can track pose when objects move at high-speed. The proposed algorithm is tested and validated on both synthetic and real world data, demonstrating its effectiveness, especially in high-speed motion scenarios.

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SMTrack: End-to-End Trained Spiking Neural Networks for Multi-Object Tracking in RGB Videos 2025-08-20
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Brain-inspired Spiking Neural Networks (SNNs) exhibit significant potential for low-power computation, yet their application in visual tasks remains largely confined to image classification, object detection, and event-based tracking. In contrast, real-world vision systems still widely use conventional RGB video streams, where the potential of directly-trained SNNs for complex temporal tasks such as multi-object tracking (MOT) remains underexplored. To address this challenge, we propose SMTrack-the first directly trained deep SNN framework for end-to-end multi-object tracking on standard RGB videos. SMTrack introduces an adaptive and scale-aware Normalized Wasserstein Distance loss (Asa-NWDLoss) to improve detection and localization performance under varying object scales and densities. Specifically, the method computes the average object size within each training batch and dynamically adjusts the normalization factor, thereby enhancing sensitivity to small objects. For the association stage, we incorporate the TrackTrack identity module to maintain robust and consistent object trajectories. Extensive evaluations on BEE24, MOT17, MOT20, and DanceTrack show that SMTrack achieves performance on par with leading ANN-based MOT methods, advancing robust and accurate SNN-based tracking in complex scenarios.

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Omni Survey for Multimodality Analysis in Visual Object Tracking 2025-08-18
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The development of smart cities has led to the generation of massive amounts of multi-modal data in the context of a range of tasks that enable a comprehensive monitoring of the smart city infrastructure and services. This paper surveys one of the most critical tasks, multi-modal visual object tracking (MMVOT), from the perspective of multimodality analysis. Generally, MMVOT differs from single-modal tracking in four key aspects, data collection, modality alignment and annotation, model designing, and evaluation. Accordingly, we begin with an introduction to the relevant data modalities, laying the groundwork for their integration. This naturally leads to a discussion of challenges of multi-modal data collection, alignment, and annotation. Subsequently, existing MMVOT methods are categorised, based on different ways to deal with visible (RGB) and X modalities: programming the auxiliary X branch with replicated or non-replicated experimental configurations from the RGB branch. Here X can be thermal infrared (T), depth (D), event (E), near infrared (NIR), language (L), or sonar (S). The final part of the paper addresses evaluation and benchmarking. In summary, we undertake an omni survey of all aspects of multi-modal visual object tracking (VOT), covering six MMVOT tasks and featuring 338 references in total. In addition, we discuss the fundamental rhetorical question: Is multi-modal tracking always guaranteed to provide a superior solution to unimodal tracking with the help of information fusion, and if not, in what circumstances its application is beneficial. Furthermore, for the first time in this field, we analyse the distributions of the object categories in the existing MMVOT datasets, revealing their pronounced long-tail nature and a noticeable lack of animal categories when compared with RGB datasets.

The f...

The first comprehensive survey for multi-modal visual object tracking; 6 multi-modal tasks; 338 references

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DynamicPose: Real-time and Robust 6D Object Pose Tracking for Fast-Moving Cameras and Objects 2025-08-16
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We present DynamicPose, a retraining-free 6D pose tracking framework that improves tracking robustness in fast-moving camera and object scenarios. Previous work is mainly applicable to static or quasi-static scenes, and its performance significantly deteriorates when both the object and the camera move rapidly. To overcome these challenges, we propose three synergistic components: (1) A visual-inertial odometry compensates for the shift in the Region of Interest (ROI) caused by camera motion; (2) A depth-informed 2D tracker corrects ROI deviations caused by large object translation; (3) A VIO-guided Kalman filter predicts object rotation, generates multiple candidate poses, and then obtains the final pose by hierarchical refinement. The 6D pose tracking results guide subsequent 2D tracking and Kalman filter updates, forming a closed-loop system that ensures accurate pose initialization and precise pose tracking. Simulation and real-world experiments demonstrate the effectiveness of our method, achieving real-time and robust 6D pose tracking for fast-moving cameras and objects.

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Saliency-Based Attention Shifting: A Framework for Improving Driver Situational Awareness of Out-of-Label Hazards 2025-08-16
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The advent of autonomous driving systems promises to transform transportation by enhancing safety, efficiency, and comfort. As these technologies evolve toward higher levels of autonomy, the need for integrated systems that seamlessly support human involvement in decision-making becomes increasingly critical. Certain scenarios necessitate human involvement, including those where the vehicle is unable to identify an object or element in the scene, and as such cannot take independent action. Therefore, situational awareness is essential to mitigate potential risks during a takeover, where a driver must assume control and autonomy from the vehicle. The need for driver attention is important to avoid collisions with external agents and ensure a smooth transition during takeover operations. This paper explores the integration of attention redirection techniques, such as gaze manipulation through targeted visual and auditory cues, to help drivers maintain focus on emerging hazards and reduce target fixation in semi-autonomous driving scenarios. We propose a conceptual framework that combines real-time gaze tracking, context-aware saliency analysis, and synchronized visual and auditory alerts to enhance situational awareness, proactively address potential hazards, and foster effective collaboration between humans and autonomous systems.

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OpenConstruction: A Systematic Synthesis of Open Visual Datasets for Data-Centric Artificial Intelligence in Construction Monitoring 2025-08-15
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The construction industry increasingly relies on visual data to support Artificial Intelligence (AI) and Machine Learning (ML) applications for site monitoring. High-quality, domain-specific datasets, comprising images, videos, and point clouds, capture site geometry and spatiotemporal dynamics, including the location and interaction of objects, workers, and materials. However, despite growing interest in leveraging visual datasets, existing resources vary widely in sizes, data modalities, annotation quality, and representativeness of real-world construction conditions. A systematic review to categorize their data characteristics and application contexts is still lacking, limiting the community's ability to fully understand the dataset landscape, identify critical gaps, and guide future directions toward more effective, reliable, and scalable AI applications in construction. To address this gap, this study conducts an extensive search of academic databases and open-data platforms, yielding 51 publicly available visual datasets that span the 2005-2024 period. These datasets are categorized using a structured data schema covering (i) data fundamentals (e.g., size and license), (ii) data modalities (e.g., RGB and point cloud), (iii) annotation frameworks (e.g., bounding boxes), and (iv) downstream application domains (e.g., progress tracking). This study synthesizes these findings into an open-source catalog, OpenConstruction, supporting data-driven method development. Furthermore, the study discusses several critical limitations in the existing construction dataset landscape and presents a roadmap for future data infrastructure anchored in the Findability, Accessibility, Interoperability, and Reusability (FAIR) principles. By reviewing the current landscape and outlining strategic priorities, this study supports the advancement of data-centric solutions in the construction sector.

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Visuomotor Grasping with World Models for Surgical Robots 2025-08-15
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Grasping is a fundamental task in robot-assisted surgery (RAS), and automating it can reduce surgeon workload while enhancing efficiency, safety, and consistency beyond teleoperated systems. Most prior approaches rely on explicit object pose tracking or handcrafted visual features, limiting their generalization to novel objects, robustness to visual disturbances, and the ability to handle deformable objects. Visuomotor learning offers a promising alternative, but deploying it in RAS presents unique challenges, such as low signal-to-noise ratio in visual observations, demands for high safety and millimeter-level precision, as well as the complex surgical environment. This paper addresses three key challenges: (i) sim-to-real transfer of visuomotor policies to ex vivo surgical scenes, (ii) visuomotor learning using only a single stereo camera pair -- the standard RAS setup, and (iii) object-agnostic grasping with a single policy that generalizes to diverse, unseen surgical objects without retraining or task-specific models. We introduce Grasp Anything for Surgery V2 (GASv2), a visuomotor learning framework for surgical grasping. GASv2 leverages a world-model-based architecture and a surgical perception pipeline for visual observations, combined with a hybrid control system for safe execution. We train the policy in simulation using domain randomization for sim-to-real transfer and deploy it on a real robot in both phantom-based and ex vivo surgical settings, using only a single pair of endoscopic cameras. Extensive experiments show our policy achieves a 65% success rate in both settings, generalizes to unseen objects and grippers, and adapts to diverse disturbances, demonstrating strong performance, generality, and robustness.

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Visual SLAMMOT Considering Multiple Motion Models 2025-08-14
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Simultaneous Localization and Mapping (SLAM) and Multi-Object Tracking (MOT) are pivotal tasks in the realm of autonomous driving, attracting considerable research attention. While SLAM endeavors to generate real-time maps and determine the vehicle's pose in unfamiliar settings, MOT focuses on the real-time identification and tracking of multiple dynamic objects. Despite their importance, the prevalent approach treats SLAM and MOT as independent modules within an autonomous vehicle system, leading to inherent limitations. Classical SLAM methodologies often rely on a static environment assumption, suitable for indoor rather than dynamic outdoor scenarios. Conversely, conventional MOT techniques typically rely on the vehicle's known state, constraining the accuracy of object state estimations based on this prior. To address these challenges, previous efforts introduced the unified SLAMMOT paradigm, yet primarily focused on simplistic motion patterns. In our team's previous work IMM-SLAMMOT\cite{IMM-SLAMMOT}, we present a novel methodology incorporating consideration of multiple motion models into SLAMMOT i.e. tightly coupled SLAM and MOT, demonstrating its efficacy in LiDAR-based systems. This paper studies feasibility and advantages of instantiating this methodology as visual SLAMMOT, bridging the gap between LiDAR and vision-based sensing mechanisms. Specifically, we propose a solution of visual SLAMMOT considering multiple motion models and validate the inherent advantages of IMM-SLAMMOT in the visual domain.

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Serial Over Parallel: Learning Continual Unification for Multi-Modal Visual Object Tracking and Benchmarking 2025-08-14
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Unifying multiple multi-modal visual object tracking (MMVOT) tasks draws increasing attention due to the complementary nature of different modalities in building robust tracking systems. Existing practices mix all data sensor types in a single training procedure, structuring a parallel paradigm from the data-centric perspective and aiming for a global optimum on the joint distribution of the involved tasks. However, the absence of a unified benchmark where all types of data coexist forces evaluations on separated benchmarks, causing \textit{inconsistency} between training and testing, thus leading to performance \textit{degradation}. To address these issues, this work advances in two aspects: \ding{182} A unified benchmark, coined as UniBench300, is introduced to bridge the inconsistency by incorporating multiple task data, reducing inference passes from three to one and cutting time consumption by 27%. \ding{183} The unification process is reformulated in a serial format, progressively integrating new tasks. In this way, the performance degradation can be specified as knowledge forgetting of previous tasks, which naturally aligns with the philosophy of continual learning (CL), motivating further exploration of injecting CL into the unification process. Extensive experiments conducted on two baselines and four benchmarks demonstrate the significance of UniBench300 and the superiority of CL in supporting a stable unification process. Moreover, while conducting dedicated analyses, the performance degradation is found to be negatively correlated with network capacity. Additionally, modality discrepancies contribute to varying degradation levels across tasks (RGBT > RGBD > RGBE in MMVOT), offering valuable insights for future multi-modal vision research. Source codes and the proposed benchmark is available at \textit{https://github.com/Zhangyong-Tang/UniBench300}.

ACMMM 2025 Code Link
STAC: Leveraging Spatio-Temporal Data Associations For Efficient Cross-Camera Streaming and Analytics 2025-08-13
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In IoT based distributed network of cameras, real-time multi-camera video analytics is challenged by high bandwidth demands and redundant visual data, creating a fundamental tension where reducing data saves network overhead but can degrade model performance, and vice versa. We present STAC, a cross-cameras surveillance system that leverages spatio-temporal associations for efficient object tracking under constrained network conditions. STAC integrates multi-resolution feature learning, ensuring robustness under variable networked system level optimizations such as frame filtering, FFmpeg-based compression, and Region-of-Interest (RoI) masking, to eliminate redundant content across distributed video streams while preserving downstream model accuracy for object identification and tracking. Evaluated on NVIDIA's AICity Challenge dataset, STAC achieves a 76% improvement in tracking accuracy and an 8.6x reduction in inference latency over a standard multi-object multi-camera tracking baseline (using YOLOv4 and DeepSORT). Furthermore, 29% of redundant frames are filtered, significantly reducing data volume without compromising inference quality.

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Whole-Body Bilateral Teleoperation with Multi-Stage Object Parameter Estimation for Wheeled Humanoid Locomanipulation 2025-08-13
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This paper presents an object-aware whole-body bilateral teleoperation framework for wheeled humanoid loco-manipulation. This framework combines whole-body bilateral teleoperation with an online multi-stage object inertial parameter estimation module, which is the core technical contribution of this work. The multi-stage process sequentially integrates a vision-based object size estimator, an initial parameter guess generated by a large vision-language model (VLM), and a decoupled hierarchical sampling strategy. The visual size estimate and VLM prior offer a strong initial guess of the object's inertial parameters, significantly reducing the search space for sampling-based refinement and improving the overall estimation speed. A hierarchical strategy first estimates mass and center of mass, then infers inertia from object size to ensure physically feasible parameters, while a decoupled multi-hypothesis scheme enhances robustness to VLM prior errors. Our estimator operates in parallel with high-fidelity simulation and hardware, enabling real-time online updates. The estimated parameters are then used to update the wheeled humanoid's equilibrium point, allowing the operator to focus more on locomotion and manipulation. This integration improves the haptic force feedback for dynamic synchronization, enabling more dynamic whole-body teleoperation. By compensating for object dynamics using the estimated parameters, the framework also improves manipulation tracking while preserving compliant behavior. We validate the system on a customized wheeled humanoid with a robotic gripper and human-machine interface, demonstrating real-time execution of lifting, delivering, and releasing tasks with a payload weighing approximately one-third of the robot's body weight.

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DRWKV: Focusing on Object Edges for Low-Light Image Enhancement 2025-08-13
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Low-light image enhancement remains a challenging task, particularly in preserving object edge continuity and fine structural details under extreme illumination degradation. In this paper, we propose a novel model, DRWKV (Detailed Receptance Weighted Key Value), which integrates our proposed Global Edge Retinex (GER) theory, enabling effective decoupling of illumination and edge structures for enhanced edge fidelity. Secondly, we introduce Evolving WKV Attention, a spiral-scanning mechanism that captures spatial edge continuity and models irregular structures more effectively. Thirdly, we design the Bilateral Spectrum Aligner (Bi-SAB) and a tailored MS2-Loss to jointly align luminance and chrominance features, improving visual naturalness and mitigating artifacts. Extensive experiments on five LLIE benchmarks demonstrate that DRWKV achieves leading performance in PSNR, SSIM, and NIQE while maintaining low computational complexity. Furthermore, DRWKV enhances downstream performance in low-light multi-object tracking tasks, validating its generalization capabilities.

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UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI 2025-08-12
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We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities, including humans, animals, robots, and vehicles for embodied AI research. We extend UnrealCV with optimized APIs and tools for data collection, environment augmentation, distributed training, and benchmarking. These improvements achieve significant improvements in the efficiency of rendering and communication, enabling advanced applications such as multi-agent interactions. Our experimental evaluation across visual navigation and tracking tasks reveals two key insights: 1) environmental diversity provides substantial benefits for developing generalizable reinforcement learning (RL) agents, and 2) current embodied agents face persistent challenges in open-world scenarios, including navigation in unstructured terrain, adaptation to unseen morphologies, and managing latency in the close-loop control systems for interacting in highly dynamic objects. UnrealZoo thus serves as both a comprehensive testing ground and a pathway toward developing more capable embodied AI systems for real-world deployment.

ICCV ...

ICCV 2025 (Highlight), Project page: http://unrealzoo.site/

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Hierarchical Visual Prompt Learning for Continual Video Instance Segmentation 2025-08-12
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Video instance segmentation (VIS) has gained significant attention for its capability in tracking and segmenting object instances across video frames. However, most of the existing VIS approaches unrealistically assume that the categories of object instances remain fixed over time. Moreover, they experience catastrophic forgetting of old classes when required to continuously learn object instances belonging to new categories. To resolve these challenges, we develop a novel Hierarchical Visual Prompt Learning (HVPL) model that overcomes catastrophic forgetting of previous categories from both frame-level and video-level perspectives. Specifically, to mitigate forgetting at the frame level, we devise a task-specific frame prompt and an orthogonal gradient correction (OGC) module. The OGC module helps the frame prompt encode task-specific global instance information for new classes in each individual frame by projecting its gradients onto the orthogonal feature space of old classes. Furthermore, to address forgetting at the video level, we design a task-specific video prompt and a video context decoder. This decoder first embeds structural inter-class relationships across frames into the frame prompt features, and then propagates task-specific global video contexts from the frame prompt features to the video prompt. Through rigorous comparisons, our HVPL model proves to be more effective than baseline approaches. The code is available at https://github.com/JiahuaDong/HVPL.

Accepted to ICCV2025 Code Link
Empowering Children to Create AI-Enabled Augmented Reality Experiences 2025-08-11
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Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual programming environment that empowers children to create, customize, and program 3D characters overlaid onto the physical world. Capybara enables children to create virtual characters and accessories using text-to-3D generative AI models, and to animate these characters through auto-rigging and body tracking. In addition, our system employs vision-based AI models to recognize physical objects, allowing children to program interactive behaviors between virtual characters and their physical surroundings. We demonstrate the expressiveness of Capybara through a set of novel AR experiences. We conducted user studies with 20 children in the United States and Argentina. Our findings suggest that Capybara can empower children to harness AI in authoring personalized and engaging AR experiences that seamlessly bridge the virtual and physical worlds.

Accep...

Accepted to ACM UIST 2025

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RSVLM-QA: A Benchmark Dataset for Remote Sensing Vision Language Model-based Question Answering 2025-08-11
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Visual Question Answering (VQA) in remote sensing (RS) is pivotal for interpreting Earth observation data. However, existing RS VQA datasets are constrained by limitations in annotation richness, question diversity, and the assessment of specific reasoning capabilities. This paper introduces RSVLM-QA dataset, a new large-scale, content-rich VQA dataset for the RS domain. RSVLM-QA is constructed by integrating data from several prominent RS segmentation and detection datasets: WHU, LoveDA, INRIA, and iSAID. We employ an innovative dual-track annotation generation pipeline. Firstly, we leverage Large Language Models (LLMs), specifically GPT-4.1, with meticulously designed prompts to automatically generate a suite of detailed annotations including image captions, spatial relations, and semantic tags, alongside complex caption-based VQA pairs. Secondly, to address the challenging task of object counting in RS imagery, we have developed a specialized automated process that extracts object counts directly from the original segmentation data; GPT-4.1 then formulates natural language answers from these counts, which are paired with preset question templates to create counting QA pairs. RSVLM-QA comprises 13,820 images and 162,373 VQA pairs, featuring extensive annotations and diverse question types. We provide a detailed statistical analysis of the dataset and a comparison with existing RS VQA benchmarks, highlighting the superior depth and breadth of RSVLM-QA's annotations. Furthermore, we conduct benchmark experiments on Six mainstream Vision Language Models (VLMs), demonstrating that RSVLM-QA effectively evaluates and challenges the understanding and reasoning abilities of current VLMs in the RS domain. We believe RSVLM-QA will serve as a pivotal resource for the RS VQA and VLM research communities, poised to catalyze advancements in the field.

This ...

This paper has been accepted to the proceedings of the 33rd ACM International Multimedia Conference (ACM Multimedia 2025)

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Affordance-Guided Dual-Armed Disassembly Teleoperation for Mating Parts 2025-08-08
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Robotic non-destructive disassembly of mating parts remains challenging due to the need for flexible manipulation and the limited visibility of internal structures. This study presents an affordance-guided teleoperation system that enables intuitive human demonstrations for dual-arm fix-and-disassemble tasks for mating parts. The system visualizes feasible grasp poses and disassembly directions in a virtual environment, both derived from the object's geometry, to address occlusions and structural complexity. To prevent excessive position tracking under load when following the affordance, we integrate a hybrid controller that combines position and impedance control into the teleoperated disassembly arm. Real-world experiments validate the effectiveness of the proposed system, showing improved task success rates and reduced object pose deviation.

6 pages, 9 figures None
Head Anchor Enhanced Detection and Association for Crowded Pedestrian Tracking 2025-08-07
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Visual pedestrian tracking represents a promising research field, with extensive applications in intelligent surveillance, behavior analysis, and human-computer interaction. However, real-world applications face significant occlusion challenges. When multiple pedestrians interact or overlap, the loss of target features severely compromises the tracker's ability to maintain stable trajectories. Traditional tracking methods, which typically rely on full-body bounding box features extracted from {Re-ID} models and linear constant-velocity motion assumptions, often struggle in severe occlusion scenarios. To address these limitations, this work proposes an enhanced tracking framework that leverages richer feature representations and a more robust motion model. Specifically, the proposed method incorporates detection features from both the regression and classification branches of an object detector, embedding spatial and positional information directly into the feature representations. To further mitigate occlusion challenges, a head keypoint detection model is introduced, as the head is less prone to occlusion compared to the full body. In terms of motion modeling, we propose an iterative Kalman filtering approach designed to align with modern detector assumptions, integrating 3D priors to better complete motion trajectories in complex scenes. By combining these advancements in appearance and motion modeling, the proposed method offers a more robust solution for multi-object tracking in crowded environments where occlusions are prevalent.

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ReasoningTrack: Chain-of-Thought Reasoning for Long-term Vision-Language Tracking 2025-08-07
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Vision-language tracking has received increasing attention in recent years, as textual information can effectively address the inflexibility and inaccuracy associated with specifying the target object to be tracked. Existing works either directly fuse the fixed language with vision features or simply modify using attention, however, their performance is still limited. Recently, some researchers have explored using text generation to adapt to the variations in the target during tracking, however, these works fail to provide insights into the model's reasoning process and do not fully leverage the advantages of large models, which further limits their overall performance. To address the aforementioned issues, this paper proposes a novel reasoning-based vision-language tracking framework, named ReasoningTrack, based on a pre-trained vision-language model Qwen2.5-VL. Both SFT (Supervised Fine-Tuning) and reinforcement learning GRPO are used for the optimization of reasoning and language generation. We embed the updated language descriptions and feed them into a unified tracking backbone network together with vision features. Then, we adopt a tracking head to predict the specific location of the target object. In addition, we propose a large-scale long-term vision-language tracking benchmark dataset, termed TNLLT, which contains 200 video sequences. 20 baseline visual trackers are re-trained and evaluated on this dataset, which builds a solid foundation for the vision-language visual tracking task. Extensive experiments on multiple vision-language tracking benchmark datasets fully validated the effectiveness of our proposed reasoning-based natural language generation strategy. The source code of this paper will be released on https://github.com/Event-AHU/Open_VLTrack

Code Link
InSituTale: Enhancing Augmented Data Storytelling with Physical Objects 2025-08-07
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Augmented data storytelling enhances narrative delivery by integrating visualizations with physical environments and presenter actions. Existing systems predominantly rely on body gestures or speech to control visualizations, leaving interactions with physical objects largely underexplored. We introduce augmented physical data storytelling, an approach enabling presenters to manipulate visualizations through physical object interactions. To inform this approach, we first conducted a survey of data-driven presentations to identify common visualization commands. We then conducted workshops with nine HCI/VIS researchers to collect mappings between physical manipulations and these commands. Guided by these insights, we developed InSituTale, a prototype that combines object tracking via a depth camera with Vision-LLM for detecting real-world events. Through physical manipulations, presenters can dynamically execute various visualization commands, delivering cohesive data storytelling experiences that blend physical and digital elements. A user study with 12 participants demonstrated that InSituTale enables intuitive interactions, offers high utility, and facilitates an engaging presentation experience.

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VLM4D: Towards Spatiotemporal Awareness in Vision Language Models 2025-08-06
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Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts-abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.

ICCV ...

ICCV 2025, Project Website: https://vlm4d.github.io/

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Long-Term Visual Object Tracking with Event Cameras: An Associative Memory Augmented Tracker and A Benchmark Dataset 2025-08-06
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Existing event stream based trackers undergo evaluation on short-term tracking datasets, however, the tracking of real-world scenarios involves long-term tracking, and the performance of existing tracking algorithms in these scenarios remains unclear. In this paper, we first propose a new long-term, large-scale frame-event visual object tracking dataset, termed FELT. It contains 1,044 long-term videos that involve 1.9 million RGB frames and event stream pairs, 60 different target objects, and 14 challenging attributes. To build a solid benchmark, we retrain and evaluate 21 baseline trackers on our dataset for future work to compare. In addition, we propose a novel Associative Memory Transformer based RGB-Event long-term visual tracker, termed AMTTrack. It follows a one-stream tracking framework and aggregates the multi-scale RGB/event template and search tokens effectively via the Hopfield retrieval layer. The framework also embodies another aspect of associative memory by maintaining dynamic template representations through an associative memory update scheme, which addresses the appearance variation in long-term tracking. Extensive experiments on FELT, FE108, VisEvent, and COESOT datasets fully validated the effectiveness of our proposed tracker. Both the dataset and source code will be released on https://github.com/Event-AHU/FELT_SOT_Benchmark

FELT ...

FELT v2 benchmark dataset and a new Modern Hopfield Network based Tracker

Code Link
Multimodal Referring Segmentation: A Survey 2025-08-05
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Multimodal referring segmentation aims to segment target objects in visual scenes, such as images, videos, and 3D scenes, based on referring expressions in text or audio format. This task plays a crucial role in practical applications requiring accurate object perception based on user instructions. Over the past decade, it has gained significant attention in the multimodal community, driven by advances in convolutional neural networks, transformers, and large language models, all of which have substantially improved multimodal perception capabilities. This paper provides a comprehensive survey of multimodal referring segmentation. We begin by introducing this field's background, including problem definitions and commonly used datasets. Next, we summarize a unified meta architecture for referring segmentation and review representative methods across three primary visual scenes, including images, videos, and 3D scenes. We further discuss Generalized Referring Expression (GREx) methods to address the challenges of real-world complexity, along with related tasks and practical applications. Extensive performance comparisons on standard benchmarks are also provided. We continually track related works at https://github.com/henghuiding/Awesome-Multimodal-Referring-Segmentation.

Proje...

Project Page: https://github.com/henghuiding/Awesome-Multimodal-Referring-Segmentation

Code Link
Implicit Search Intent Recognition using EEG and Eye Tracking: Novel Dataset and Cross-User Prediction 2025-08-03
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For machines to effectively assist humans in challenging visual search tasks, they must differentiate whether a human is simply glancing into a scene (navigational intent) or searching for a target object (informational intent). Previous research proposed combining electroencephalography (EEG) and eye-tracking measurements to recognize such search intents implicitly, i.e., without explicit user input. However, the applicability of these approaches to real-world scenarios suffers from two key limitations. First, previous work used fixed search times in the informational intent condition -- a stark contrast to visual search, which naturally terminates when the target is found. Second, methods incorporating EEG measurements addressed prediction scenarios that require ground truth training data from the target user, which is impractical in many use cases. We address these limitations by making the first publicly available EEG and eye-tracking dataset for navigational vs. informational intent recognition, where the user determines search times. We present the first method for cross-user prediction of search intents from EEG and eye-tracking recordings and reach 84.5% accuracy in leave-one-user-out evaluations -- comparable to within-user prediction accuracy (85.5%) but offering much greater flexibility

None
Reconstructing 4D Spatial Intelligence: A Survey 2025-08-03
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Reconstructing 4D spatial intelligence from visual observations has long been a central yet challenging task in computer vision, with broad real-world applications. These range from entertainment domains like movies, where the focus is often on reconstructing fundamental visual elements, to embodied AI, which emphasizes interaction modeling and physical realism. Fueled by rapid advances in 3D representations and deep learning architectures, the field has evolved quickly, outpacing the scope of previous surveys. Additionally, existing surveys rarely offer a comprehensive analysis of the hierarchical structure of 4D scene reconstruction. To address this gap, we present a new perspective that organizes existing methods into five progressive levels of 4D spatial intelligence: (1) Level 1 -- reconstruction of low-level 3D attributes (e.g., depth, pose, and point maps); (2) Level 2 -- reconstruction of 3D scene components (e.g., objects, humans, structures); (3) Level 3 -- reconstruction of 4D dynamic scenes; (4) Level 4 -- modeling of interactions among scene components; and (5) Level 5 -- incorporation of physical laws and constraints. We conclude the survey by discussing the key challenges at each level and highlighting promising directions for advancing toward even richer levels of 4D spatial intelligence. To track ongoing developments, we maintain an up-to-date project page: https://github.com/yukangcao/Awesome-4D-Spatial-Intelligence.

Proje...

Project page: https://github.com/yukangcao/Awesome-4D-Spatial-Intelligence

Code Link
YOLOO: You Only Learn from Others Once 2025-08-01
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Multi-modal 3D multi-object tracking (MOT) typically necessitates extensive computational costs of deep neural networks (DNNs) to extract multi-modal representations. In this paper, we propose an intriguing question: May we learn from multiple modalities only during training to avoid multi-modal input in the inference phase? To answer it, we propose \textbf{YOLOO}, a novel multi-modal 3D MOT paradigm: You Only Learn from Others Once. YOLOO empowers the point cloud encoder to learn a unified tri-modal representation (UTR) from point clouds and other modalities, such as images and textual cues, all at once. Leveraging this UTR, YOLOO achieves efficient tracking solely using the point cloud encoder without compromising its performance, fundamentally obviating the need for computationally intensive DNNs. Specifically, YOLOO includes two core components: a unified tri-modal encoder (UTEnc) and a flexible geometric constraint (F-GC) module. UTEnc integrates a point cloud encoder with image and text encoders adapted from pre-trained CLIP. It seamlessly fuses point cloud information with rich visual-textual knowledge from CLIP into the point cloud encoder, yielding highly discriminative UTRs that facilitate the association between trajectories and detections. Additionally, F-GC filters out mismatched associations with similar representations but significant positional discrepancies. It further enhances the robustness of UTRs without requiring any scene-specific tuning, addressing a key limitation of customized geometric constraints (e.g., 3D IoU). Lastly, high-quality 3D trajectories are generated by a traditional data association component. By integrating these advancements into a multi-modal 3D MOT scheme, our YOLOO achieves substantial gains in both robustness and efficiency.

None
A Deep Dive into Generic Object Tracking: A Survey 2025-07-31
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Generic object tracking remains an important yet challenging task in computer vision due to complex spatio-temporal dynamics, especially in the presence of occlusions, similar distractors, and appearance variations. Over the past two decades, a wide range of tracking paradigms, including Siamese-based trackers, discriminative trackers, and, more recently, prominent transformer-based approaches, have been introduced to address these challenges. While a few existing survey papers in this field have either concentrated on a single category or widely covered multiple ones to capture progress, our paper presents a comprehensive review of all three categories, with particular emphasis on the rapidly evolving transformer-based methods. We analyze the core design principles, innovations, and limitations of each approach through both qualitative and quantitative comparisons. Our study introduces a novel categorization and offers a unified visual and tabular comparison of representative methods. Additionally, we organize existing trackers from multiple perspectives and summarize the major evaluation benchmarks, highlighting the fast-paced advancements in transformer-based tracking driven by their robust spatio-temporal modeling capabilities.

55 pa...

55 pages, 29 figures, 9 tables

None
R-LiViT: A LiDAR-Visual-Thermal Dataset Enabling Vulnerable Road User Focused Roadside Perception 2025-07-30
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In autonomous driving, the integration of roadside perception systems is essential for overcoming occlusion challenges and enhancing the safety of Vulnerable Road Users(VRUs). While LiDAR and visual (RGB) sensors are commonly used, thermal imaging remains underrepresented in datasets, despite its acknowledged advantages for VRU detection in extreme lighting conditions. In this paper, we present R-LiViT, the first dataset to combine LiDAR, RGB, and thermal imaging from a roadside perspective, with a strong focus on VRUs. R-LiViT captures three intersections during both day and night, ensuring a diverse dataset. It includes 10,000 LiDAR frames and 2,400 temporally and spatially aligned RGB and thermal images across 150 traffic scenarios, with 7 and 8 annotated classes respectively, providing a comprehensive resource for tasks such as object detection and tracking. The dataset and the code for reproducing our evaluation results are made publicly available.

11 pa...

11 pages, 8 figures, accepted at ICCV2025

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An Angular-Temporal Interaction Network for Light Field Object Tracking in Low-Light Scenes 2025-07-29
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High-quality 4D light field representation with efficient angular feature modeling is crucial for scene perception, as it can provide discriminative spatial-angular cues to identify moving targets. However, recent developments still struggle to deliver reliable angular modeling in the temporal domain, particularly in complex low-light scenes. In this paper, we propose a novel light field epipolar-plane structure image (ESI) representation that explicitly defines the geometric structure within the light field. By capitalizing on the abrupt changes in the angles of light rays within the epipolar plane, this representation can enhance visual expression in low-light scenes and reduce redundancy in high-dimensional light fields. We further propose an angular-temporal interaction network (ATINet) for light field object tracking that learns angular-aware representations from the geometric structural cues and angular-temporal interaction cues of light fields. Furthermore, ATINet can also be optimized in a self-supervised manner to enhance the geometric feature interaction across the temporal domain. Finally, we introduce a large-scale light field low-light dataset for object tracking. Extensive experimentation demonstrates that ATINet achieves state-of-the-art performance in single object tracking. Furthermore, we extend the proposed method to multiple object tracking, which also shows the effectiveness of high-quality light field angular-temporal modeling.

None
SAMITE: Position Prompted SAM2 with Calibrated Memory for Visual Object Tracking 2025-07-29
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Visual Object Tracking (VOT) is widely used in applications like autonomous driving to continuously track targets in videos. Existing methods can be roughly categorized into template matching and autoregressive methods, where the former usually neglects the temporal dependencies across frames and the latter tends to get biased towards the object categories during training, showing weak generalizability to unseen classes. To address these issues, some methods propose to adapt the video foundation model SAM2 for VOT, where the tracking results of each frame would be encoded as memory for conditioning the rest of frames in an autoregressive manner. Nevertheless, existing methods fail to overcome the challenges of object occlusions and distractions, and do not have any measures to intercept the propagation of tracking errors. To tackle them, we present a SAMITE model, built upon SAM2 with additional modules, including: (1) Prototypical Memory Bank: We propose to quantify the feature-wise and position-wise correctness of each frame's tracking results, and select the best frames to condition subsequent frames. As the features of occluded and distracting objects are feature-wise and position-wise inaccurate, their scores would naturally be lower and thus can be filtered to intercept error propagation; (2) Positional Prompt Generator: To further reduce the impacts of distractors, we propose to generate positional mask prompts to provide explicit positional clues for the target, leading to more accurate tracking. Extensive experiments have been conducted on six benchmarks, showing the superiority of SAMITE. The code is available at https://github.com/Sam1224/SAMITE.

Code Link
Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback 2025-07-28
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This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and components that streamline the development of adaptive real-time virtual immersive systems. It contains multimodal measurements - declarative in the form of in-VR questionnaires and objective, including eye tracking, body movement, and psychophysiological data (e.g., ECG, GSR, PPG). A key focus of this paper is the integration of real-time eye tracking data into XR environments to facilitate a biofeedback loop, providing insight into user attention, cognitive load, and engagement. Given the relatively high measurement frequency of eye tracking - recognized as a noninvasive yet robust psychophysiological measure - this technology is particularly well suited for real-time adjustments in task difficulty and feedback to enhance learning and operational effectiveness. Despite its established role in cognitive and attentional studies, implementing eye tracking metrics within dynamic, real-time XR environments poses unique challenges, particularly given the complex moving visuals presented in head-mounted displays (HMDs). This paper addresses these challenges by focusing on the essential aspects of integrating eye tracking in immersive systems based on real-time engines, ultimately facilitating more efficient, adaptive XR applications.

None
Tactile-Guided Robotic Ultrasound: Mapping Preplanned Scan Paths for Intercostal Imaging 2025-07-27
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Medical ultrasound (US) imaging is widely used in clinical examinations due to its portability, real-time capability, and radiation-free nature. To address inter- and intra-operator variability, robotic ultrasound systems have gained increasing attention. However, their application in challenging intercostal imaging remains limited due to the lack of an effective scan path generation method within the constrained acoustic window. To overcome this challenge, we explore the potential of tactile cues for characterizing subcutaneous rib structures as an alternative signal for ultrasound segmentation-free bone surface point cloud extraction. Compared to 2D US images, 1D tactile-related signals offer higher processing efficiency and are less susceptible to acoustic noise and artifacts. By leveraging robotic tracking data, a sparse tactile point cloud is generated through a few scans along the rib, mimicking human palpation. To robustly map the scanning trajectory into the intercostal space, the sparse tactile bone location point cloud is first interpolated to form a denser representation. This refined point cloud is then registered to an image-based dense bone surface point cloud, enabling accurate scan path mapping for individual patients. Additionally, to ensure full coverage of the object of interest, we introduce an automated tilt angle adjustment method to visualize structures beneath the bone. To validate the proposed method, we conducted comprehensive experiments on four distinct phantoms. The final scanning waypoint mapping achieved Mean Nearest Neighbor Distance (MNND) and Hausdorff distance (HD) errors of 3.41 mm and 3.65 mm, respectively, while the reconstructed object beneath the bone had errors of 0.69 mm and 2.2 mm compared to the CT ground truth.

Accep...

Accepted by IROS2025, video link: https://youtu.be/SBwpFVzEhAg

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ATCTrack: Aligning Target-Context Cues with Dynamic Target States for Robust Vision-Language Tracking 2025-07-26
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Vision-language tracking aims to locate the target object in the video sequence using a template patch and a language description provided in the initial frame. To achieve robust tracking, especially in complex long-term scenarios that reflect real-world conditions as recently highlighted by MGIT, it is essential not only to characterize the target features but also to utilize the context features related to the target. However, the visual and textual target-context cues derived from the initial prompts generally align only with the initial target state. Due to their dynamic nature, target states are constantly changing, particularly in complex long-term sequences. It is intractable for these cues to continuously guide Vision-Language Trackers (VLTs). Furthermore, for the text prompts with diverse expressions, our experiments reveal that existing VLTs struggle to discern which words pertain to the target or the context, complicating the utilization of textual cues. In this work, we present a novel tracker named ATCTrack, which can obtain multimodal cues Aligned with the dynamic target states through comprehensive Target-Context feature modeling, thereby achieving robust tracking. Specifically, (1) for the visual modality, we propose an effective temporal visual target-context modeling approach that provides the tracker with timely visual cues. (2) For the textual modality, we achieve precise target words identification solely based on textual content, and design an innovative context words calibration method to adaptively utilize auxiliary context words. (3) We conduct extensive experiments on mainstream benchmarks and ATCTrack achieves a new SOTA performance. The code and models will be released at: https://github.com/XiaokunFeng/ATCTrack.

Accep...

Accepted by ICCV2025 Highlight ~

Code Link
Find First, Track Next: Decoupling Identification and Propagation in Referring Video Object Segmentation 2025-07-26
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Referring video object segmentation aims to segment and track a target object in a video using a natural language prompt. Existing methods typically fuse visual and textual features in a highly entangled manner, processing multi-modal information together to generate per-frame masks. However, this approach often struggles with ambiguous target identification, particularly in scenes with multiple similar objects, and fails to ensure consistent mask propagation across frames. To address these limitations, we introduce FindTrack, an efficient decoupled framework that separates target identification from mask propagation. FindTrack first adaptively selects a key frame by balancing segmentation confidence and vision-text alignment, establishing a robust reference for the target object. This reference is then utilized by a dedicated propagation module to track and segment the object across the entire video. By decoupling these processes, FindTrack effectively reduces ambiguities in target association and enhances segmentation consistency. FindTrack significantly outperforms all existing methods on public benchmarks, demonstrating its superiority.

ICCVW 2025 None
Video Self-Distillation for Single-Image Encoders: A Step Toward Physically Plausible Perception 2025-07-25
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Self-supervised image encoders such as DINO have recently gained significant interest for learning robust visual features without labels. However, most SSL methods train on static images and miss the temporal cues inherent in videos. We introduce a video-distilled single-image encoder trained to predict the next-frame representation from the current frame. This simple objective injects 3D spatial and temporal priors without optical flow or tracking. When pre-training on a single 2-hour video, our approach raises the mean Intersection-over-Union (mIoU) on ADE20K from 35.0 (DoRA) to 36.4 while remaining a drop-in replacement for image-only pipelines. Our results highlight video self-distillation as a lightweight route to geometry-aware perception an essential ingredient for physically plausible world models and Physical AI.

4 pag...

4 pages, 2 figures, 2 tables

None
PRE-MAP: Personalized Reinforced Eye-tracking Multimodal LLM for High-Resolution Multi-Attribute Point Prediction 2025-07-25
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Visual selective attention, driven by individual preferences, regulates human prioritization of visual stimuli by bridging subjective cognitive mechanisms with objective visual elements, thereby steering the semantic interpretation and hierarchical processing of dynamic visual scenes. However, existing models and datasets predominantly neglect the influence of subjective cognitive diversity on fixation behavior. Conventional saliency prediction models, typically employing segmentation approaches, rely on low-resolution imagery to generate saliency heatmaps, subsequently upscaled to native resolutions, which limiting their capacity to capture personalized attention patterns. Furthermore, MLLMs are constrained by factors such as hallucinations, making it very costly to strictly adhere to the expected format in tasks involving multiple point predictions, and achieving precise point positioning is challenging. To address these limitations, we present Subjective Personalized Attention for Advertisement Videos, namely SPA-ADV, a large-scale multimodal dataset capturing gaze behaviors from over 4,500 participants varying in age and gender with 486 videos. Furthermore, we propose PRE-MAP, a novel eye-tracking saliency model that characterizes Personalized visual disparities through Reinforcement learning-optimized Eye-tracking, built upon MLLMs and guided by Multi-Attribute user profiles to predict Points. To ensure MLLMs produce prediction points that are both format-correct and spatially accurate, we introduce Consistency Group Relative Policy Optimization (C-GRPO), inspired by the variability in eye movement points and Multi-Attribute profiles. Extensive experiments on SPA-ADV and other benchmarks demonstrate the effectiveness of our approach. The code and dataset are available at \href{https://github.com/mininglamp-MLLM/PRE-MAP}{this URL}.

Code Link
Vision Transformer attention alignment with human visual perception in aesthetic object evaluation 2025-07-23
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Visual attention mechanisms play a crucial role in human perception and aesthetic evaluation. Recent advances in Vision Transformers (ViTs) have demonstrated remarkable capabilities in computer vision tasks, yet their alignment with human visual attention patterns remains underexplored, particularly in aesthetic contexts. This study investigates the correlation between human visual attention and ViT attention mechanisms when evaluating handcrafted objects. We conducted an eye-tracking experiment with 30 participants (9 female, 21 male, mean age 24.6 years) who viewed 20 artisanal objects comprising basketry bags and ginger jars. Using a Pupil Labs eye-tracker, we recorded gaze patterns and generated heat maps representing human visual attention. Simultaneously, we analyzed the same objects using a pre-trained ViT model with DINO (Self-DIstillation with NO Labels), extracting attention maps from each of the 12 attention heads. We compared human and ViT attention distributions using Kullback-Leibler divergence across varying Gaussian parameters (sigma=0.1 to 3.0). Statistical analysis revealed optimal correlation at sigma=2.4 +-0.03, with attention head #12 showing the strongest alignment with human visual patterns. Significant differences were found between attention heads, with heads #7 and #9 demonstrating the greatest divergence from human attention (p< 0.05, Tukey HSD test). Results indicate that while ViTs exhibit more global attention patterns compared to human focal attention, certain attention heads can approximate human visual behavior, particularly for specific object features like buckles in basketry items. These findings suggest potential applications of ViT attention mechanisms in product design and aesthetic evaluation, while highlighting fundamental differences in attention strategies between human perception and current AI models.

25 pages, 15 figures None
Infinite Video Understanding 2025-07-23
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The rapid advancements in Large Language Models (LLMs) and their multimodal extensions (MLLMs) have ushered in remarkable progress in video understanding. However, a fundamental challenge persists: effectively processing and comprehending video content that extends beyond minutes or hours. While recent efforts like Video-XL-2 have demonstrated novel architectural solutions for extreme efficiency, and advancements in positional encoding such as HoPE and VideoRoPE++ aim to improve spatio-temporal understanding over extensive contexts, current state-of-the-art models still encounter significant computational and memory constraints when faced with the sheer volume of visual tokens from lengthy sequences. Furthermore, maintaining temporal coherence, tracking complex events, and preserving fine-grained details over extended periods remain formidable hurdles, despite progress in agentic reasoning systems like Deep Video Discovery. This position paper posits that a logical, albeit ambitious, next frontier for multimedia research is Infinite Video Understanding -- the capability for models to continuously process, understand, and reason about video data of arbitrary, potentially never-ending duration. We argue that framing Infinite Video Understanding as a blue-sky research objective provides a vital north star for the multimedia, and the wider AI, research communities, driving innovation in areas such as streaming architectures, persistent memory mechanisms, hierarchical and adaptive representations, event-centric reasoning, and novel evaluation paradigms. Drawing inspiration from recent work on long/ultra-long video understanding and several closely related fields, we outline the core challenges and key research directions towards achieving this transformative capability.

None
Online Episodic Memory Visual Query Localization with Egocentric Streaming Object Memory 2025-07-22
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Episodic memory retrieval enables wearable cameras to recall objects or events previously observed in video. However, existing formulations assume an "offline" setting with full video access at query time, limiting their applicability in real-world scenarios with power and storage-constrained wearable devices. Towards more application-ready episodic memory systems, we introduce Online Visual Query 2D (OVQ2D), a task where models process video streams online, observing each frame only once, and retrieve object localizations using a compact memory instead of full video history. We address OVQ2D with ESOM (Egocentric Streaming Object Memory), a novel framework integrating an object discovery module, an object tracking module, and a memory module that find, track, and store spatio-temporal object information for efficient querying. Experiments on Ego4D demonstrate ESOM's superiority over other online approaches, though OVQ2D remains challenging, with top performance at only ~4% success. ESOM's accuracy increases markedly with perfect object tracking (31.91%), discovery (40.55%), or both (81.92%), underscoring the need of applied research on these components.

None
SeC: Advancing Complex Video Object Segmentation via Progressive Concept Construction 2025-07-22
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Video Object Segmentation (VOS) is a core task in computer vision, requiring models to track and segment target objects across video frames. Despite notable advances with recent efforts, current techniques still lag behind human capabilities in handling drastic visual variations, occlusions, and complex scene changes. This limitation arises from their reliance on appearance matching, neglecting the human-like conceptual understanding of objects that enables robust identification across temporal dynamics. Motivated by this gap, we propose Segment Concept (SeC), a concept-driven segmentation framework that shifts from conventional feature matching to the progressive construction and utilization of high-level, object-centric representations. SeC employs Large Vision-Language Models (LVLMs) to integrate visual cues across diverse frames, constructing robust conceptual priors. During inference, SeC forms a comprehensive semantic representation of the target based on processed frames, realizing robust segmentation of follow-up frames. Furthermore, SeC adaptively balances LVLM-based semantic reasoning with enhanced feature matching, dynamically adjusting computational efforts based on scene complexity. To rigorously assess VOS methods in scenarios demanding high-level conceptual reasoning and robust semantic understanding, we introduce the Semantic Complex Scenarios Video Object Segmentation benchmark (SeCVOS). SeCVOS comprises 160 manually annotated multi-scenario videos designed to challenge models with substantial appearance variations and dynamic scene transformations. In particular, SeC achieves an 11.8-point improvement over SAM 2.1 on SeCVOS, establishing a new state-of-the-art in concept-aware video object segmentation.

proje...

project page: https://rookiexiong7.github.io/projects/SeC/ ; code: https://github.com/OpenIXCLab/SeC ; dataset: https://huggingface.co/datasets/OpenIXCLab/SeCVOS

Code Link
eKalibr-Stereo: Continuous-Time Spatiotemporal Calibration for Event-Based Stereo Visual Systems 2025-07-22
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The bioinspired event camera, distinguished by its exceptional temporal resolution, high dynamic range, and low power consumption, has been extensively studied in recent years for motion estimation, robotic perception, and object detection. In ego-motion estimation, the stereo event camera setup is commonly adopted due to its direct scale perception and depth recovery. For optimal stereo visual fusion, accurate spatiotemporal (extrinsic and temporal) calibration is required. Considering that few stereo visual calibrators orienting to event cameras exist, based on our previous work eKalibr (an event camera intrinsic calibrator), we propose eKalibr-Stereo for accurate spatiotemporal calibration of event-based stereo visual systems. To improve the continuity of grid pattern tracking, building upon the grid pattern recognition method in eKalibr, an additional motion prior-based tracking module is designed in eKalibr-Stereo to track incomplete grid patterns. Based on tracked grid patterns, a two-step initialization procedure is performed to recover initial guesses of piece-wise B-splines and spatiotemporal parameters, followed by a continuous-time batch bundle adjustment to refine the initialized states to optimal ones. The results of extensive real-world experiments show that eKalibr-Stereo can achieve accurate event-based stereo spatiotemporal calibration. The implementation of eKalibr-Stereo is open-sourced at (https://github.com/Unsigned-Long/eKalibr) to benefit the research community.

Code Link
Is Tracking really more challenging in First Person Egocentric Vision? 2025-07-21
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Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision presents challenges compared to previously studied domains. However, these claims are based on evaluations conducted across significantly different scenarios. Many of the challenging characteristics attributed to egocentric vision are also present in third person videos of human-object activities. This raises a critical question: how much of the observed performance drop stems from the unique first person viewpoint inherent to egocentric vision versus the domain of human-object activities? To address this question, we introduce a new benchmark study designed to disentangle such factors. Our evaluation strategy enables a more precise separation of challenges related to the first person perspective from those linked to the broader domain of human-object activity understanding. By doing so, we provide deeper insights into the true sources of difficulty in egocentric tracking and segmentation, facilitating more targeted advancements on this task.

2025 ...

2025 IEEE/CVF International Conference on Computer Vision (ICCV)

None
BleedOrigin: Dynamic Bleeding Source Localization in Endoscopic Submucosal Dissection via Dual-Stage Detection and Tracking 2025-07-20
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Intraoperative bleeding during Endoscopic Submucosal Dissection (ESD) poses significant risks, demanding precise, real-time localization and continuous monitoring of the bleeding source for effective hemostatic intervention. In particular, endoscopists have to repeatedly flush to clear blood, allowing only milliseconds to identify bleeding sources, an inefficient process that prolongs operations and elevates patient risks. However, current Artificial Intelligence (AI) methods primarily focus on bleeding region segmentation, overlooking the critical need for accurate bleeding source detection and temporal tracking in the challenging ESD environment, which is marked by frequent visual obstructions and dynamic scene changes. This gap is widened by the lack of specialized datasets, hindering the development of robust AI-assisted guidance systems. To address these challenges, we introduce BleedOrigin-Bench, the first comprehensive ESD bleeding source dataset, featuring 1,771 expert-annotated bleeding sources across 106,222 frames from 44 procedures, supplemented with 39,755 pseudo-labeled frames. This benchmark covers 8 anatomical sites and 6 challenging clinical scenarios. We also present BleedOrigin-Net, a novel dual-stage detection-tracking framework for the bleeding source localization in ESD procedures, addressing the complete workflow from bleeding onset detection to continuous spatial tracking. We compare with widely-used object detection models (YOLOv11/v12), multimodal large language models, and point tracking methods. Extensive evaluation demonstrates state-of-the-art performance, achieving 96.85% frame-level accuracy ($\pm\leq8$ frames) for bleeding onset detection, 70.24% pixel-level accuracy ($\leq100$ px) for initial source detection, and 96.11% pixel-level accuracy ($\leq100$ px) for point tracking.

27 pages, 14 figures None
Uncovering the EEG Temporal Representation of Low-dimensional Object Properties 2025-07-19
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Understanding how the human brain encodes and processes external visual stimuli has been a fundamental challenge in neuroscience. With advancements in artificial intelligence, sophisticated visual decoding architectures have achieved remarkable success in fMRI research, enabling more precise and fine-grained spatial concept localization. This has provided new tools for exploring the spatial representation of concepts in the brain. However, despite the millisecond-scale temporal resolution of EEG, which offers unparalleled advantages in tracking the dynamic evolution of cognitive processes, the temporal dynamics of neural representations based on EEG remain underexplored. This is primarily due to EEG's inherently low signal-to-noise ratio and its complex spatiotemporal coupling characteristics. To bridge this research gap, we propose a novel approach that integrates advanced neural decoding algorithms to systematically investigate how low-dimensional object properties are temporally encoded in EEG signals. We are the first to attempt to identify the specificity and prototypical temporal characteristics of concepts within temporal distributions. Our framework not only enhances the interpretability of neural representations but also provides new insights into visual decoding in brain-computer interfaces (BCI).

None
Physical Annotation for Automated Optical Inspection: A Concept for In-Situ, Pointer-Based Training Data Generation 2025-07-17
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This paper introduces a novel physical annotation system designed to generate training data for automated optical inspection. The system uses pointer-based in-situ interaction to transfer the valuable expertise of trained inspection personnel directly into a machine learning (ML) training pipeline. Unlike conventional screen-based annotation methods, our system captures physical trajectories and contours directly on the object, providing a more intuitive and efficient way to label data. The core technology uses calibrated, tracked pointers to accurately record user input and transform these spatial interactions into standardised annotation formats that are compatible with open-source annotation software. Additionally, a simple projector-based interface projects visual guidance onto the object to assist users during the annotation process, ensuring greater accuracy and consistency. The proposed concept bridges the gap between human expertise and automated data generation, enabling non-IT experts to contribute to the ML training pipeline and preventing the loss of valuable training samples. Preliminary evaluation results confirm the feasibility of capturing detailed annotation trajectories and demonstrate that integration with CVAT streamlines the workflow for subsequent ML tasks. This paper details the system architecture, calibration procedures and interface design, and discusses its potential contribution to future ML data generation for automated optical inspection.

None
SAM2RL: Towards Reinforcement Learning Memory Control in Segment Anything Model 2 2025-07-11
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Segment Anything Model 2 (SAM 2) has demonstrated strong performance in object segmentation tasks and has become the state-of-the-art for visual object tracking. The model stores information from previous frames in a memory bank, enabling temporal consistency across video sequences. Recent methods augment SAM 2 with hand-crafted update rules to better handle distractors, occlusions, and object motion. We propose a fundamentally different approach using reinforcement learning for optimizing memory updates in SAM 2 by framing memory control as a sequential decision-making problem. In an overfitting setup with a separate agent per video, our method achieves a relative improvement over SAM 2 that exceeds by more than three times the gains of existing heuristics. These results reveal the untapped potential of the memory bank and highlight reinforcement learning as a powerful alternative to hand-crafted update rules for memory control in visual object tracking.

None
IRAF-SLAM: An Illumination-Robust and Adaptive Feature-Culling Front-End for Visual SLAM in Challenging Environments 2025-07-10
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Robust Visual SLAM (vSLAM) is essential for autonomous systems operating in real-world environments, where challenges such as dynamic objects, low texture, and critically, varying illumination conditions often degrade performance. Existing feature-based SLAM systems rely on fixed front-end parameters, making them vulnerable to sudden lighting changes and unstable feature tracking. To address these challenges, we propose ``IRAF-SLAM'', an Illumination-Robust and Adaptive Feature-Culling front-end designed to enhance vSLAM resilience in complex and challenging environments. Our approach introduces: (1) an image enhancement scheme to preprocess and adjust image quality under varying lighting conditions; (2) an adaptive feature extraction mechanism that dynamically adjusts detection sensitivity based on image entropy, pixel intensity, and gradient analysis; and (3) a feature culling strategy that filters out unreliable feature points using density distribution analysis and a lighting impact factor. Comprehensive evaluations on the TUM-VI and European Robotics Challenge (EuRoC) datasets demonstrate that IRAF-SLAM significantly reduces tracking failures and achieves superior trajectory accuracy compared to state-of-the-art vSLAM methods under adverse illumination conditions. These results highlight the effectiveness of adaptive front-end strategies in improving vSLAM robustness without incurring significant computational overhead. The implementation of IRAF-SLAM is publicly available at https://thanhnguyencanh. github.io/IRAF-SLAM/.

In th...

In the European Conference on Mobile Robots 2025

None
Temporal Unlearnable Examples: Preventing Personal Video Data from Unauthorized Exploitation by Object Tracking 2025-07-10
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With the rise of social media, vast amounts of user-uploaded videos (e.g., YouTube) are utilized as training data for Visual Object Tracking (VOT). However, the VOT community has largely overlooked video data-privacy issues, as many private videos have been collected and used for training commercial models without authorization. To alleviate these issues, this paper presents the first investigation on preventing personal video data from unauthorized exploitation by deep trackers. Existing methods for preventing unauthorized data use primarily focus on image-based tasks (e.g., image classification), directly applying them to videos reveals several limitations, including inefficiency, limited effectiveness, and poor generalizability. To address these issues, we propose a novel generative framework for generating Temporal Unlearnable Examples (TUEs), and whose efficient computation makes it scalable for usage on large-scale video datasets. The trackers trained w/ TUEs heavily rely on unlearnable noises for temporal matching, ignoring the original data structure and thus ensuring training video data-privacy. To enhance the effectiveness of TUEs, we introduce a temporal contrastive loss, which further corrupts the learning of existing trackers when using our TUEs for training. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in video data-privacy protection, with strong transferability across VOT models, datasets, and temporal matching tasks.

Accep...

Accepted by ICCV 2025

None
Automated Video Segmentation Machine Learning Pipeline 2025-07-09
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Visual effects (VFX) production often struggles with slow, resource-intensive mask generation. This paper presents an automated video segmentation pipeline that creates temporally consistent instance masks. It employs machine learning for: (1) flexible object detection via text prompts, (2) refined per-frame image segmentation and (3) robust video tracking to ensure temporal stability. Deployed using containerization and leveraging a structured output format, the pipeline was quickly adopted by our artists. It significantly reduces manual effort, speeds up the creation of preliminary composites, and provides comprehensive segmentation data, thereby enhancing overall VFX production efficiency.

None
What's Making That Sound Right Now? Video-centric Audio-Visual Localization 2025-07-08
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Audio-Visual Localization (AVL) aims to identify sound-emitting sources within a visual scene. However, existing studies focus on image-level audio-visual associations, failing to capture temporal dynamics. Moreover, they assume simplified scenarios where sound sources are always visible and involve only a single object. To address these limitations, we propose AVATAR, a video-centric AVL benchmark that incorporates high-resolution temporal information. AVATAR introduces four distinct scenarios -- Single-sound, Mixed-sound, Multi-entity, and Off-screen -- enabling a more comprehensive evaluation of AVL models. Additionally, we present TAVLO, a novel video-centric AVL model that explicitly integrates temporal information. Experimental results show that conventional methods struggle to track temporal variations due to their reliance on global audio features and frame-level mappings. In contrast, TAVLO achieves robust and precise audio-visual alignment by leveraging high-resolution temporal modeling. Our work empirically demonstrates the importance of temporal dynamics in AVL and establishes a new standard for video-centric audio-visual localization.

Publi...

Published at ICCV 2025. Project page: https://hahyeon610.github.io/Video-centric_Audio_Visual_Localization/

Code Link
NOVA: Navigation via Object-Centric Visual Autonomy for High-Speed Target Tracking in Unstructured GPS-Denied Environments 2025-07-08
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Autonomous aerial target tracking in unstructured and GPS-denied environments remains a fundamental challenge in robotics. Many existing methods rely on motion capture systems, pre-mapped scenes, or feature-based localization to ensure safety and control, limiting their deployment in real-world conditions. We introduce NOVA, a fully onboard, object-centric framework that enables robust target tracking and collision-aware navigation using only a stereo camera and an IMU. Rather than constructing a global map or relying on absolute localization, NOVA formulates perception, estimation, and control entirely in the target's reference frame. A tightly integrated stack combines a lightweight object detector with stereo depth completion, followed by histogram-based filtering to infer robust target distances under occlusion and noise. These measurements feed a visual-inertial state estimator that recovers the full 6-DoF pose of the robot relative to the target. A nonlinear model predictive controller (NMPC) plans dynamically feasible trajectories in the target frame. To ensure safety, high-order control barrier functions are constructed online from a compact set of high-risk collision points extracted from depth, enabling real-time obstacle avoidance without maps or dense representations. We validate NOVA across challenging real-world scenarios, including urban mazes, forest trails, and repeated transitions through buildings with intermittent GPS loss and severe lighting changes that disrupt feature-based localization. Each experiment is repeated multiple times under similar conditions to assess resilience, showing consistent and reliable performance. NOVA achieves agile target following at speeds exceeding 50 km/h. These results show that high-speed vision-based tracking is possible in the wild using only onboard sensing, with no reliance on external localization or environment assumptions.

None
Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking 2025-07-08
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Cooking plays a vital role in everyday independence and well-being, yet remains challenging for people with vision impairments due to limited support for tracking progress and receiving contextual feedback. Object status - the condition or transformation of ingredients and tools - offers a promising but underexplored foundation for context-aware cooking support. In this paper, we present OSCAR (Object Status Context Awareness for Recipes), a technical pipeline that explores the use of object status recognition to enable recipe progress tracking in non-visual cooking. OSCAR integrates recipe parsing, object status extraction, visual alignment with cooking steps, and time-causal modeling to support real-time step tracking. We evaluate OSCAR on 173 instructional videos and a real-world dataset of 12 non-visual cooking sessions recorded by BLV individuals in their homes. Our results show that object status consistently improves step prediction accuracy across vision-language models, and reveal key factors that impact performance in real-world conditions, such as implicit tasks, camera placement, and lighting. We contribute the pipeline of context-aware recipe progress tracking, an annotated real-world non-visual cooking dataset, and design insights to guide future context-aware assistive cooking systems.

ASSETS 2025 None
Active Control Points-based 6DoF Pose Tracking for Industrial Metal Objects 2025-07-02
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Visual pose tracking is playing an increasingly vital role in industrial contexts in recent years. However, the pose tracking for industrial metal objects remains a challenging task especially in the real world-environments, due to the reflection characteristic of metal objects. To address this issue, we propose a novel 6DoF pose tracking method based on active control points. The method uses image control points to generate edge feature for optimization actively instead of 6DoF pose-based rendering, and serve them as optimization variables. We also introduce an optimal control point regression method to improve robustness. The proposed tracking method performs effectively in both dataset evaluation and real world tasks, providing a viable solution for real-time tracking of industrial metal objects. Our source code is made publicly available at: https://github.com/tomatoma00/ACPTracking.

preprint version Code Link
AI Meets Maritime Training: Precision Analytics for Enhanced Safety and Performance 2025-07-02
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Traditional simulator-based training for maritime professionals is critical for ensuring safety at sea but often depends on subjective trainer assessments of technical skills, behavioral focus, communication, and body language, posing challenges such as subjectivity, difficulty in measuring key features, and cognitive limitations. Addressing these issues, this study develops an AI-driven framework to enhance maritime training by objectively assessing trainee performance through visual focus tracking, speech recognition, and stress detection, improving readiness for high-risk scenarios. The system integrates AI techniques, including visual focus determination using eye tracking, pupil dilation analysis, and computer vision; communication analysis through a maritime-specific speech-to-text model and natural language processing; communication correctness using large language models; and mental stress detection via vocal pitch. Models were evaluated on data from simulated maritime scenarios with seafarers exposed to controlled high-stress events. The AI algorithms achieved high accuracy, with ~92% for visual detection, ~91% for maritime speech recognition, and ~90% for stress detection, surpassing existing benchmarks. The system provides insights into visual attention, adherence to communication checklists, and stress levels under demanding conditions. This study demonstrates how AI can transform maritime training by delivering objective performance analytics, enabling personalized feedback, and improving preparedness for real-world operational challenges.

Accep...

Accepted and Presented at 11th International Maritime Science Conference

None
2024 NASA SUITS Report: LLM-Driven Immersive Augmented Reality User Interface for Robotics and Space Exploration 2025-07-01
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As modern computing advances, new interaction paradigms have emerged, particularly in Augmented Reality (AR), which overlays virtual interfaces onto physical objects. This evolution poses challenges in machine perception, especially for tasks like 3D object pose estimation in complex, dynamic environments. Our project addresses critical issues in human-robot interaction within mobile AR, focusing on non-intrusive, spatially aware interfaces. We present URSA, an LLM-driven immersive AR system developed for NASA's 2023-2024 SUITS challenge, targeting future spaceflight needs such as the Artemis missions. URSA integrates three core technologies: a head-mounted AR device (e.g., HoloLens) for intuitive visual feedback, voice control powered by large language models for hands-free interaction, and robot tracking algorithms that enable accurate 3D localization in dynamic settings. To enhance precision, we leverage digital twin localization technologies, using datasets like DTTD-Mobile and specialized hardware such as the ZED2 camera for real-world tracking under noise and occlusion. Our system enables real-time robot control and monitoring via an AR interface, even in the absence of ground-truth sensors--vital for hazardous or remote operations. Key contributions include: (1) a non-intrusive AR interface with LLM-based voice input; (2) a ZED2-based dataset tailored for non-rigid robotic bodies; (3) a Local Mission Control Console (LMCC) for mission visualization; (4) a transformer-based 6DoF pose estimator (DTTDNet) optimized for depth fusion and real-time tracking; and (5) end-to-end integration for astronaut mission support. This work advances digital twin applications in robotics, offering scalable solutions for both aerospace and industrial domains.

None
UMDATrack: Unified Multi-Domain Adaptive Tracking Under Adverse Weather Conditions 2025-07-01
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Visual object tracking has gained promising progress in past decades. Most of the existing approaches focus on learning target representation in well-conditioned daytime data, while for the unconstrained real-world scenarios with adverse weather conditions, e.g. nighttime or foggy environment, the tremendous domain shift leads to significant performance degradation. In this paper, we propose UMDATrack, which is capable of maintaining high-quality target state prediction under various adverse weather conditions within a unified domain adaptation framework. Specifically, we first use a controllable scenario generator to synthesize a small amount of unlabeled videos (less than 2% frames in source daytime datasets) in multiple weather conditions under the guidance of different text prompts. Afterwards, we design a simple yet effective domain-customized adapter (DCA), allowing the target objects' representation to rapidly adapt to various weather conditions without redundant model updating. Furthermore, to enhance the localization consistency between source and target domains, we propose a target-aware confidence alignment module (TCA) following optimal transport theorem. Extensive experiments demonstrate that UMDATrack can surpass existing advanced visual trackers and lead new state-of-the-art performance by a significant margin. Our code is available at https://github.com/Z-Z188/UMDATrack.

Accep...

Accepted to ICCV 2025

Code Link
From Sight to Insight: Unleashing Eye-Tracking in Weakly Supervised Video Salient Object Detection 2025-06-30
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The eye-tracking video saliency prediction (VSP) task and video salient object detection (VSOD) task both focus on the most attractive objects in video and show the result in the form of predictive heatmaps and pixel-level saliency masks, respectively. In practical applications, eye tracker annotations are more readily obtainable and align closely with the authentic visual patterns of human eyes. Therefore, this paper aims to introduce fixation information to assist the detection of video salient objects under weak supervision. On the one hand, we ponder how to better explore and utilize the information provided by fixation, and then propose a Position and Semantic Embedding (PSE) module to provide location and semantic guidance during the feature learning process. On the other hand, we achieve spatiotemporal feature modeling under weak supervision from the aspects of feature selection and feature contrast. A Semantics and Locality Query (SLQ) Competitor with semantic and locality constraints is designed to effectively select the most matching and accurate object query for spatiotemporal modeling. In addition, an Intra-Inter Mixed Contrastive (IIMC) model improves the spatiotemporal modeling capabilities under weak supervision by forming an intra-video and inter-video contrastive learning paradigm. Experimental results on five popular VSOD benchmarks indicate that our model outperforms other competitors on various evaluation metrics.

15 Pages, 9 Figures None
Mamba-FETrack V2: Revisiting State Space Model for Frame-Event based Visual Object Tracking 2025-06-30
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Combining traditional RGB cameras with bio-inspired event cameras for robust object tracking has garnered increasing attention in recent years. However, most existing multimodal tracking algorithms depend heavily on high-complexity Vision Transformer architectures for feature extraction and fusion across modalities. This not only leads to substantial computational overhead but also limits the effectiveness of cross-modal interactions. In this paper, we propose an efficient RGB-Event object tracking framework based on the linear-complexity Vision Mamba network, termed Mamba-FETrack V2. Specifically, we first design a lightweight Prompt Generator that utilizes embedded features from each modality, together with a shared prompt pool, to dynamically generate modality-specific learnable prompt vectors. These prompts, along with the modality-specific embedded features, are then fed into a Vision Mamba-based FEMamba backbone, which facilitates prompt-guided feature extraction, cross-modal interaction, and fusion in a unified manner. Finally, the fused representations are passed to the tracking head for accurate target localization. Extensive experimental evaluations on multiple RGB-Event tracking benchmarks, including short-term COESOT dataset and long-term datasets, i.e., FE108 and FELT V2, demonstrate the superior performance and efficiency of the proposed tracking framework. The source code and pre-trained models will be released on https://github.com/Event-AHU/Mamba_FETrack

Journ...

Journal extension of Mamba-FETrack which was published on Pattern Recognition and Computer Vision (PRCV) 2024

Code Link
KnotDLO: Toward Interpretable Knot Tying 2025-06-27
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This work presents KnotDLO, a method for one-handed Deformable Linear Object (DLO) knot tying that is robust to occlusion, repeatable for varying rope initial configurations, interpretable for generating motion policies, and requires no human demonstrations or training. Grasp and target waypoints for future DLO states are planned from the current DLO shape. Grasp poses are computed from indexing the tracked piecewise linear curve representing the DLO state based on the current curve shape and are piecewise continuous. KnotDLO computes intermediate waypoints from the geometry of the current DLO state and the desired next state. The system decouples visual reasoning from control. In 16 trials of knot tying, KnotDLO achieves a 50% success rate in tying an overhand knot from previously unseen configurations.

4 pag...

4 pages, 5 figures, presented at the Workshop on 3D Visual Representations for Manipulation at the 2023 IEEE International Conference on Robotics and Automation in Yokohama, Japan. Video presentation [https://youtu.be/mg30uCUtpOk]. Poster [https://hollydinkel.github.io/assets/pdf/ICRA20243DVRM_poster.pdf] 3DVRM Workshop [https://3d-manipulation-workshop.github.io/]

Code Link
Multi-Robot Assembly of Deformable Linear Objects Using Multi-Modal Perception 2025-06-27
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Industrial assembly of deformable linear objects (DLOs) such as cables offers great potential for many industries. However, DLOs pose several challenges for robot-based automation due to the inherent complexity of deformation and, consequentially, the difficulties in anticipating the behavior of DLOs in dynamic situations. Although existing studies have addressed isolated subproblems like shape tracking, grasping, and shape control, there has been limited exploration of integrated workflows that combine these individual processes. To address this gap, we propose an object-centric perception and planning framework to achieve a comprehensive DLO assembly process throughout the industrial value chain. The framework utilizes visual and tactile information to track the DLO's shape as well as contact state across different stages, which facilitates effective planning of robot actions. Our approach encompasses robot-based bin picking of DLOs from cluttered environments, followed by a coordinated handover to two additional robots that mount the DLOs onto designated fixtures. Real-world experiments employing a setup with multiple robots demonstrate the effectiveness of the approach and its relevance to industrial scenarios.

None
R1-Track: Direct Application of MLLMs to Visual Object Tracking via Reinforcement Learning 2025-06-27
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Visual single object tracking aims to continuously localize and estimate the scale of a target in subsequent video frames, given only its initial state in the first frame. This task has traditionally been framed as a template matching problem, evolving through major phases including correlation filters, two-stream networks, and one-stream networks with significant progress achieved. However, these methods typically require explicit classification and regression modeling, depend on supervised training with large-scale datasets, and are limited to the single task of tracking, lacking flexibility. In recent years, multi-modal large language models (MLLMs) have advanced rapidly. Open-source models like Qwen2.5-VL, a flagship MLLMs with strong foundational capabilities, demonstrate excellent performance in grounding tasks. This has spurred interest in applying such models directly to visual tracking. However, experiments reveal that Qwen2.5-VL struggles with template matching between image pairs (i.e., tracking tasks). Inspired by deepseek-R1, we fine-tuned Qwen2.5-VL using the group relative policy optimization (GRPO) reinforcement learning method on a small-scale dataset with a rule-based reward function. The resulting model, R1-Track, achieved notable performance on the GOT-10k benchmark. R1-Track supports flexible initialization via bounding boxes or text descriptions while retaining most of the original model's general capabilities. And we further discuss potential improvements for R1-Track. This rough technical report summarizes our findings as of May 2025.

7 pages, 2 figures None
Toddlers' Active Gaze Behavior Supports Self-Supervised Object Learning 2025-06-26
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Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these behaviors contribute to toddlers' emerging object recognition abilities. To answer this question, we here combine head-mounted eye tracking during dyadic play with unsupervised machine learning. We approximate toddlers' central visual field experience by cropping image regions from a head-mounted camera centered on the current gaze location estimated via eye tracking. This visual stream feeds an unsupervised computational model of toddlers' learning, which constructs visual representations that slowly change over time. Our experiments demonstrate that toddlers' gaze strategy supports the learning of invariant object representations. Our analysis also shows that the limited size of the central visual field where acuity is high is crucial for this. Overall, our work reveals how toddlers' gaze behavior may support their development of view-invariant object recognition.

27 pages, 16 figures None
GroundCap: A Visually Grounded Image Captioning Dataset 2025-06-25
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Current image captioning systems lack the ability to link descriptive text to specific visual elements, making their outputs difficult to verify. While recent approaches offer some grounding capabilities, they cannot track object identities across multiple references or ground both actions and objects simultaneously. We propose a novel ID-based grounding system that enables consistent object reference tracking and action-object linking. We present GroundCap, a dataset containing 52,016 images from 77 movies, with 344 human-annotated and 52,016 automatically generated captions. Each caption is grounded on detected objects (132 classes) and actions (51 classes) using a tag system that maintains object identity while linking actions to the corresponding objects. Our approach features persistent object IDs for reference tracking, explicit action-object linking, and the segmentation of background elements through K-means clustering. We propose gMETEOR, a metric combining caption quality with grounding accuracy, and establish baseline performance by fine-tuning Pixtral-12B and Qwen2.5-VL 7B on GroundCap. Human evaluation demonstrates our approach's effectiveness in producing verifiable descriptions with coherent object references.

37 pages None
Scaffolding Dexterous Manipulation with Vision-Language Models 2025-06-24
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Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards. However, sourcing suitable trajectories - particularly for dexterous hands - remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion. Our key insight is that modern vision-language models (VLMs) already encode the commonsense spatial and semantic knowledge needed to specify tasks and guide exploration effectively. Given a task description (e.g., "open the cabinet") and a visual scene, our method uses an off-the-shelf VLM to first identify task-relevant keypoints (e.g., handles, buttons) and then synthesize 3D trajectories for hand motion and object motion. Subsequently, we train a low-level residual RL policy in simulation to track these coarse trajectories or "scaffolds" with high fidelity. Across a number of simulated tasks involving articulated objects and semantic understanding, we demonstrate that our method is able to learn robust dexterous manipulation policies. Moreover, we showcase that our method transfers to real-world robotic hands without any human demonstrations or handcrafted rewards.

None
Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations 2025-06-21
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Currently, utilizing large language models to understand the 3D world is becoming popular. Yet existing 3D-aware LLMs act as black boxes: they output bounding boxes or textual answers without revealing how those decisions are made, and they still rely on pre-trained 3D detectors to supply object proposals. We introduce Scene-R1, a video-grounded framework that learns to reason about 3D scenes without any point-wise 3D instance supervision by pairing reinforcement-learning-driven reasoning with a two-stage grounding pipeline. In the temporal grounding stage, we explicitly reason about the video and select the video snippets most relevant to an open-ended query. In the subsequent image grounding stage, we analyze the image and predict the 2D bounding box. After that, we track the object using SAM2 to produce pixel-accurate masks in RGB frames, and project them back into 3D, thereby eliminating the need for 3D detector-based proposals while capturing fine geometry and material cues. Scene-R1 can also adapt to the 3D visual question answering task to answer free-form questions directly from video. Our training pipeline only needs task-level 2D boxes or textual labels without dense 3D point-wise labels. Scene-R1 surpasses existing open-vocabulary baselines on multiple datasets, while delivering transparent, step-by-step rationales. These results show that reinforcement-learning-based reasoning combined with RGB-D video alone offers a practical, annotation-efficient route to trustworthy 3D scene understanding.

None
360VOTS: Visual Object Tracking and Segmentation in Omnidirectional Videos 2025-06-20
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Visual object tracking and segmentation in omnidirectional videos are challenging due to the wide field-of-view and large spherical distortion brought by 360° images. To alleviate these problems, we introduce a novel representation, extended bounding field-of-view (eBFoV), for target localization and use it as the foundation of a general 360 tracking framework which is applicable for both omnidirectional visual object tracking and segmentation tasks. Building upon our previous work on omnidirectional visual object tracking (360VOT), we propose a comprehensive dataset and benchmark that incorporates a new component called omnidirectional video object segmentation (360VOS). The 360VOS dataset includes 290 sequences accompanied by dense pixel-wise masks and covers a broader range of target categories. To support both the development and evaluation of algorithms in this domain, we divide the dataset into a training subset with 170 sequences and a testing subset with 120 sequences. Furthermore, we tailor evaluation metrics for both omnidirectional tracking and segmentation to ensure rigorous assessment. Through extensive experiments, we benchmark state-of-the-art approaches and demonstrate the effectiveness of our proposed 360 tracking framework and training dataset. Homepage: https://360vots.hkustvgd.com/

arXiv...

arXiv admin note: substantial text overlap with arXiv:2307.14630

None
NTIRE 2025 Image Shadow Removal Challenge Report 2025-06-18
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This work examines the findings of the NTIRE 2025 Shadow Removal Challenge. A total of 306 participants have registered, with 17 teams successfully submitting their solutions during the final evaluation phase. Following the last two editions, this challenge had two evaluation tracks: one focusing on reconstruction fidelity and the other on visual perception through a user study. Both tracks were evaluated with images from the WSRD+ dataset, simulating interactions between self- and cast-shadows with a large number of diverse objects, textures, and materials.

None
Comparison of Two Methods for Stationary Incident Detection Based on Background Image 2025-06-17
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In general, background subtraction-based methods are used to detect moving objects in visual tracking applications. In this paper, we employed a background subtraction-based scheme to detect the temporarily stationary objects. We proposed two schemes for stationary object detection, and we compare those in terms of detection performance and computational complexity. In the first approach, we used a single background, and in the second approach, we used dual backgrounds, generated with different learning rates, in order to detect temporarily stopped objects. Finally, we used normalized cross correlation (NCC) based image comparison to monitor and track the detected stationary object in a video scene. The proposed method is robust with partial occlusion, short-time fully occlusion, and illumination changes, and it can operate in real time.

8 pages, 6 figures None
NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU 2025-06-16
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Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM

7 pages, 6 figures Code Link
ChartBlender: An Interactive System for Authoring and Synchronizing Visualization Charts in Video 2025-06-16
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Embedding data visualizations in video can enhance the communication of complex information. However, this process is often labor-intensive, requiring designers to adjust visualizations frame by frame manually. In this work, we present ChartBlender, a novel system that streamlines this process by enabling users to create data visualizations, embed them seamlessly into video scenes, and automatically synchronize them with both camera motion and moving objects. Particularly, ChartBlender incorporates a tracking algorithm that supports both object and camera tracking, ensuring robust alignment of visualizations with dynamic video content. To maintain visual clarity and aesthetic coherence, we also explore the design space of video-suited visualizations and develop a library of customizable templates optimized for video embedding. We evaluate \oursName\ChartBlender through two controlled experiments and expert interviews with five domain experts. Results show that our system enables accurate synchronization and accelerates the production of data-driven videos.

11 pages, 7 figures None
BakuFlow: A Streamlining Semi-Automatic Label Generation Tool 2025-06-10
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Accurately labeling (or annotation) data is still a bottleneck in computer vision, especially for large-scale tasks where manual labeling is time-consuming and error-prone. While tools like LabelImg can handle the labeling task, some of them still require annotators to manually label each image. In this paper, we introduce BakuFlow, a streamlining semi-automatic label generation tool. Key features include (1) a live adjustable magnifier for pixel-precise manual corrections, improving user experience; (2) an interactive data augmentation module to diversify training datasets; (3) label propagation for rapidly copying labeled objects between consecutive frames, greatly accelerating annotation of video data; and (4) an automatic labeling module powered by a modified YOLOE framework. Unlike the original YOLOE, our extension supports adding new object classes and any number of visual prompts per class during annotation, enabling flexible and scalable labeling for dynamic, real-world datasets. These innovations make BakuFlow especially effective for object detection and tracking, substantially reducing labeling workload and improving efficiency in practical computer vision and industrial scenarios.

4 pag...

4 pages, 3 figures, 1 Table

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