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Manually port d3dx12.h as expansions partials to generated code #406
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area-Win32enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershacktoberfesthelp wantedExtra attention is neededExtra attention is neededverify-3.0Done in 3.0 but need to verify prior to go live (preview 4) - should close issues with this label.Done in 3.0 but need to verify prior to go live (preview 4) - should close issues with this label.
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area-Win32enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershacktoberfesthelp wantedExtra attention is neededExtra attention is neededverify-3.0Done in 3.0 but need to verify prior to go live (preview 4) - should close issues with this label.Done in 3.0 but need to verify prior to go live (preview 4) - should close issues with this label.
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d3dx12.h contains really useful helper APIs for working with Direct3D 12. We should consider porting these to Silk.NET.Direct3D12 to make life easier for our users.
This isn't a hard task, just involves creating additional, manual partials for each struct d3dx12 has helper methods for, or methods in the manual part of the D3D12 class. As such, any help from the community would be appreciated.