This require a second texture coordinates set. Lightmaps will work as an optional feature of the Geometry pass, by adding pre-baked irradiance to the emission buffer. The lightmap/irradiance texture should be specified in the material and passed to the Geometry shader through GL_TEXTURE5.
This require a second texture coordinates set. Lightmaps will work as an optional feature of the Geometry pass, by adding pre-baked irradiance to the emission buffer. The lightmap/irradiance texture should be specified in the material and passed to the Geometry shader through
GL_TEXTURE5.