Replies: 1 comment
-
|
Ended up using libgdx, works flawlessly, although it required some HDR IBL hacks |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment

Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I’m seeing strange rendering artifacts on a Rockchip RK3368 target with a PowerVR G6110 GPU when running Filament 1.63.0 via sceneview-android.

On a modern GPU (Google Pixel 9 Pro), the same scene renders correctly:

I found a related section in the Filament source that handles Mali GPU quirks, see this related code in Filament. Has anyone seen similar artifact pattern before, and can suggest ways to debug it? I’m on the latest release (1.63.0) and would appreciate any guidance.
Beta Was this translation helpful? Give feedback.
All reactions