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MaterialInstancedProperties.cs
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128 lines (111 loc) · 2.86 KB
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using System.Collections.Generic;
using UnityEngine;
namespace Jick
{
[ExecuteInEditMode,RequireComponent(typeof(MeshRenderer)),AddComponentMenu("Jick/Material Instanced Properties"),DisallowMultipleComponent]
public class MaterialInstancedProperties : MonoBehaviour
{
[SerializeField] public List<MaterialProperty> Properties = new List<MaterialProperty>();
[HideInInspector] private MeshRenderer _Mesh;
[HideInInspector] private MaterialPropertyBlock _MatProps;
private void Awake()
{
SetMaterialPropertyBlock();
}
private void OnDestroy()
{
if ( _Mesh == null )
{
_Mesh = GetComponent<MeshRenderer>();
}
if ( _Mesh != null )
{
_Mesh.SetPropertyBlock( null );
}
}
#if UNITY_EDITOR
private void Update()
{
SetMaterialPropertyBlock();
}
#endif
private void SetMaterialPropertyBlock()
{
if ( _Mesh == null || _MatProps == null )
{
_Mesh = GetComponent<MeshRenderer>();
_MatProps = new MaterialPropertyBlock();
_Mesh.GetPropertyBlock( _MatProps );
}
if ( _MatProps != null )
{
if ( Properties != null && Properties.Count > 0 )
{
_MatProps.Clear();
foreach ( MaterialProperty property in Properties )
{
if ( property.Change )
{
switch ( property.Type )
{
case "Color":
_MatProps.SetColor( property.Name, property.ColorValue );
break;
case "Texture":
if ( property.TextureValue != null ) _MatProps.SetTexture( property.Name, property.TextureValue );
break;
case "Float":
_MatProps.SetFloat( property.Name, property.FloatValue );
break;
case "Vector":
_MatProps.SetVector( property.Name, property.VectorValue );
break;
}
}
}
_Mesh.SetPropertyBlock( _MatProps );
}
}
}
}
[System.Serializable]
public class MaterialProperty
{
[SerializeField] public string Name = "";
[SerializeField] public string Desc = "";
[SerializeField] public string Type = "";
[SerializeField] public bool Change = false;
[SerializeField] public Color ColorValue = Color.white;
[SerializeField] public Texture TextureValue = null;
[SerializeField] public float FloatValue = 0f;
[SerializeField] public Vector4 VectorValue = Vector4.zero;
public MaterialProperty( string name, string desc, Color value )
{
Name = name;
Desc = desc;
Type = "Color";
ColorValue = value;
}
public MaterialProperty( string name, string desc, Texture value )
{
Name = name;
Desc = desc;
Type = "Texture";
TextureValue = value;
}
public MaterialProperty( string name, string desc, float value )
{
Name = name;
Desc = desc;
Type = "Float";
FloatValue = value;
}
public MaterialProperty( string name, string desc, Vector4 value )
{
Name = name;
Desc = desc;
Type = "Vector";
VectorValue = value;
}
}
}