The main topic of this chapter is the if statement, which
executes different code depending on the state of the program. But first
I want to discuss about floor division and introduce a new operator:
modulus.
The division operator, /, divides two numbers and
rounds down to an integer if both operands are integers. For example,
suppose the run time of a movie is 105 minutes. You might want to know
how long that is in hours.
>> minutes = 105
=> 105
>> hours = minutes / 60
=> 1We don’t normally write hours with decimal points. If it is needed for some reason, at least one of the operands should be a floating-point value:
>> minutes / 60.0
=> 1.75
>> Float(minutes) / 60
=> 1.75To get the remainder, you could subtract off one hour in minutes:
>> remainder = minutes - hours * 60
=> 45An alternative is to use the modulus operator, %,
which divides two numbers and returns the remainder.
>> remainder = minutes % 60
=> 45The modulus operator is more useful than it seems. For example, you can
check whether one number is divisible by another—if x % y
is zero, then x is divisible by y.
Also, you can extract the right-most digit or digits from a number. For
example, x % 10 yields the right-most digit of
x (in base 10). Similarly x % 100 yields the
last two digits.
A boolean expression is an expression that is either
true or false. The following examples use the operator ==,
which compares two operands and produces true if they are
equal and false otherwise:
>> 5 == 5
=> true
>> 5 == 6
=> falsetrue and false are special values that belong
to the type TrueClass and FalseClass
respectively; they are not strings:
>> true.class
=> TrueClass
>> false.class
=> FalseClassThe == operator is one of the relational
operators; the others are:
x != y # x is not equal to y
x > y # x is greater than y
x < y # x is less than y
x >= y # x is greater than or equal to y
x <= y # x is less than or equal to y
Although these operations are probably familiar to you, the Ruby symbols
are different from the mathematical symbols. A common error is to use a
single equal sign (=) instead of a double equal sign
(==). Remember that = is an assignment
operator and == is a relational operator.
There are three logical operators useful in boolean
expressions: &&, ||, and !. For
example, x > 0 && x < 10 is true only if x
is greater than 0 and less than 10.
n%2 == 0 || n%3 == 0 is true if either or
both of the conditions is true, that is, if the number is
divisible by 2 or 3.
Finally, the ! operator negates a boolean expression, so
!(x > y) is true if x > y is false, that
is, if x is less than or equal to y.
In Ruby, the operands of the logical operators need not be boolean expressions:
>> a = 42 && true
=> true
>> a
=> trueThis flexibility can be useful, but there are some subtleties to it that might be confusing. You might want to avoid it (unless you know what you are doing).
In order to write useful programs, we almost always need the ability to
check conditions and change the behavior of the program accordingly.
Conditional statements give us this ability. The
simplest form is the if statement:
if x > 0
puts 'x is positive'
endThe boolean expression after if is called the
condition. If it is true, the body of if
statement runs. If not, nothing happens.
if statements have the same structure as method
definitions: a header followed by body (indented two spaces by
convention) and end keyword. Statements like this are called
compound statements.
There is no limit on the number of statements that can appear in the body, and can be empty too. Occasionally, it is useful to have a body with no statements (usually as a place keeper for code you haven’t written yet).
if x < 0
# TODO: need to handle negative values!
endif can also be specified after an expression to make it
conditional.
>> puts '2 is less than 1' if 2 < 1
=> nil
>> puts '2 is less than 3' if 2 < 3
2 is less than 3
=> nilA second form of the if statement is “alternative
execution”, in which there are two possibilities and the condition
determines which one runs. The syntax looks like this:
if x % 2 == 0
puts 'x is even'
else
puts 'x is odd'
endIf the remainder when x is divided by 2 is 0, then we know
that x is even, and the program displays an appropriate
message. If the condition is false, the second set of statements runs.
Since the condition must be true or false, exactly one of the
alternatives will run. The alternatives are called branches,
because they are branches in the flow of execution.
Sometimes there are more than two possibilities and we need more than two branches. One way to express a computation like that is a chained conditional:
if x < y
puts 'x is less than y'
elsif x > y
puts 'x is greater than y'
else
puts 'x and y are equal'
endelsif is an abbreviation of “else if”. Again, exactly one
branch will run. There is no limit on the number of elsif
statements. If there is an else clause, it has to be at the
end, but there doesn’t have to be one.
if choice == 'a'
draw_a()
elsif choice == 'b'
draw_b()
elsif choice == 'c'
draw_c()
endEach condition is checked in order. If the first is false, the next is checked, and so on. If one of them is true, the corresponding branch runs and the statement ends. Even if more than one condition is true, only the first true branch runs.
One conditional can also be nested within another. We could have written the example in the previous section like this:
if x == y
puts 'x and y are equal'
else
if x < y
puts 'x is less than y'
else
puts 'x is greater than y'
end
endThe outer conditional contains two branches. The first branch contains a
simple statement. The second branch contains another if
statement, which has two branches of its own. Those two branches are
both simple statements, although they could have been conditional
statements as well.
Although the indentation of the statements makes the structure apparent, nested conditionals become difficult to read very quickly. It is a good idea to avoid them when you can.
Logical operators often provide a way to simplify nested conditional statements. For example, we can rewrite the following code using a single conditional:
if 0 < x
if x < 10
puts 'x is a positive single-digit number.'
end
endThe puts method runs only if we make it past both
conditionals, so we can get the same effect with the &&
operator:
if 0 < x && x < 10
puts 'x is a positive single-digit number.'
endIt is legal for one method to call another; it is also legal for a method to call itself. It may not be obvious why that is a good thing, but it turns out to be one of the most magical things a program can do. For example, look at the following method:
def countdown(n)
if n <= 0
puts 'Blastoff!'
else
puts n
countdown(n-1)
end
endIf n is 0 or negative, it outputs the word, “Blastoff!”
Otherwise, it outputs n and then calls a method named
countdown—itself—passing n-1 as an argument.
What happens if we call this method like this?
countdown(3)The execution of countdown begins with n=3,
and since n is greater than 0, it outputs the value 3, and
then calls itself...
The execution of
countdownbegins withn=2, and sincenis greater than 0, it outputs the value 2, and then calls itself...The execution of
countdownbegins withn=1, and sincenis greater than 0, it outputs the value 1, and then calls itself...The execution of
countdownbegins withn=0, and sincenis not greater than 0, it outputs the word, “Blastoff!” and then returns.The
countdownthat gotn=1returns.The
countdownthat gotn=2returns.
The countdown that got n=3 returns.
And then you’re back in main. So, the total output looks like this:
3
2
1
Blastoff!
A method that calls itself is recursive; the process of executing it is called recursion.
As another example, we can write a method that prints a string
n times.
def print_n(s, n)
return if n <= 0
puts s
print_n(s, n-1)
endIf n <= 0 the return statement exits the
method. The flow of execution immediately returns to the caller, and the
remaining lines of the method don’t run.
The rest of the method is similar to countdown: it displays
s and then calls itself to display s n-1
additional times. So the number of lines of output is 1 + (n - 1),
which adds up to n.
For simple examples like this, it is probably easier to use a
for loop. But we will see examples later that are hard to write
with a for loop and easy to write with recursion, so it is
good to start early.
In Methods chapter, we used a stack diagram to represent the state of a program during a method call. The same kind of diagram can help interpret a recursive method.
Every time a method gets called, Ruby creates a frame to contain the method’s local variables and parameters. For a recursive method, there might be more than one frame on the stack at the same time.
Figure below shows a stack diagram for countdown called with n = 3.
As usual, the top of the stack is the frame for main. It is empty
because we did not create any variables in main or pass any arguments
to it.
The four countdown frames have different values for the
parameter n. The bottom of the stack, where
n=0, is called the base case. It does not
make a recursive call, so there are no more frames.
As an exercise, draw a stack diagram for print_n called with
s = 'Hello' and n=2. Then write a method called do_n that
takes a method’s symbol and a number, n, as arguments, and
that calls the given method n times.
If a recursion never reaches a base case, it goes on making recursive calls forever, and the program never terminates. This is known as infinite recursion, and it is generally not a good idea. Here is a minimal program with an infinite recursion:
def recurse()
recurse()
endIn most programming environments, a program with infinite recursion does not really run forever. Ruby reports an error message when the maximum recursion depth is reached:
Traceback (most recent call last):
16: from (irb):2:in `recurse'
15: from (irb):2:in `recurse'
14: from (irb):2:in `recurse'
.
.
.
2: from (irb):2:in `recurse'
1: from (irb):2:in `recurse'
SystemStackError (stack level too deep)This traceback is a little bigger than the one we saw in the previous
chapter. When the error occurs, there are 16 recurse frames
on the stack!
If you encounter an infinite recursion by accident, review your method to confirm that there is a base case that does not make a recursive call. And if there is a base case, check whether you are guaranteed to reach it.
The programs we have written so far accept no input from the user. They just do the same thing every time.
Ruby’s Kernel module provides a method called gets that
stops the program and waits for the user to type something. When the
user presses Enter key, the program resumes and gets
returns what the user typed as a string.
>> text = gets
What are you waiting for?
=> "What are you waiting for?\n"
>> text
=> "What are you waiting for?\n"The sequence \n at the end of the received string represents a
newline, which is a special character that causes a
line break.
As noted before, parentheses are optional for calling methods unless
necessary. Built-in methods, for example puts and
gets, are often used and leaving out parentheses for them
is conventional.
The chomp method can be used on a string object to remove
newline character if it is the last character of string.
>> fruit = gets
mango
=> "mango\n"
>> fruit = gets.chomp
apple
=> "apple"Before getting input from the user, it is a good idea to print a prompt
telling the user what to type. Use print method instead of
puts if line break is not needed.
puts 'What...is your name?'
name = getsIf you expect the user to type an integer, you can try to convert the
return value to Integer:
>> puts 'What...is the airspeed velocity of an unladen swallow?'
What...is the airspeed velocity of an unladen swallow?
=> nil
>> speed = gets
42
=> "42\n"
>> Integer(speed)
=> 42But if the user types something other than a string of digits, you get an error:
>> speed = gets
What do you mean, an African or a European swallow?
=> "What do you mean, an African or a European swallow?\n"
>> Integer(speed)
ArgumentError (invalid value for Integer():
"What do you mean, an African or a European swallow?\n")We will see how to handle this kind of error later.
When a syntax or runtime error occurs, the error message contains a lot of information, but it can be overwhelming. The most useful parts are usually:
-
What kind of error it was, and
-
Where it occurred.
Syntax errors are usually easy to find, but there are a few gotchas.
>> x = 5
=> 5
>> y = 5x + 4
Traceback (most recent call last):
1: from /usr/local/bin/irb:11:in `<main>'
SyntaxError ((irb):2: syntax error, unexpected tIDENTIFIER, expecting end-of-input
y = 5x + 4
^)In this example, the problem is missing operator between 5 and x. But
the error message points to x, which is misleading. In
general, error messages indicate where the problem was discovered, but
the actual error might be earlier in the code, sometimes on a previous
line.
The same is true of runtime errors. Suppose you are trying to compute a
signal-to-noise ratio in decibels. The formula is
SNRdb = 10 log10 (Psignal / Pnoise). In Ruby, you might
write something like this:
signal_power = 9
noise_power = 0
ratio = signal_power / noise_power
decibels = 10 * Math.log10(ratio)
puts decibelsWhen you run this program, you get an exception:
Traceback (most recent call last):
1: from snr.rb:3:in `<main>'
snr.rb:3:in `/': divided by 0 (ZeroDivisionError)The error message indicates line 3, but there is nothing wrong with that
line. To find the real error, it might be useful to print the value of
noise_power, which turns out to be 0.
You should take the time to read error messages carefully, but don’t assume that everything they say is correct.
-
floor division:
An operation, that divides two integers and rounds down (toward negative infinity) to an integer. -
modulus operator:
An operator, denoted with a percent sign (%), that works on integers and returns the remainder when one number is divided by another. -
boolean expression:
An expression whose value is eithertrueorfalse. -
relational operator:
One of the operators that compares its operands:==,!=,>,<,>=, and<=. -
logical operator:
One of the operators that combines boolean expressions:&&,||, and!. -
conditional statement:
A statement that controls the flow of execution depending on some condition. -
condition:
The boolean expression in a conditional statement that determines which branch runs. -
compound statement:
A statement that consists of a header, a body and end keyword. The body is conventionally indented relative to the header. -
branch:
One of the alternative sequences of statements in a conditional statement. -
chained conditional:
A conditional statement with a series of alternative branches. -
nested conditional:
A conditional statement that appears in one of the branches of another conditional statement. -
return statement:
A statement that causes a method to end immediately and return to the caller. -
recursion:
The process of calling the method that is currently executing. -
base case:
A conditional branch in a recursive method that does not make a recursive call. -
infinite recursion:
A recursion that doesn’t have a base case, or never reaches it. Eventually, an infinite recursion causes a runtime error.
Exercise 1
The Time class has methods, now and
to_i, that returns the current Greenwich Mean Time in “the
epoch”, which is an arbitrary time used as a reference point. On UNIX
systems, the epoch is 1 January 1970.
>> Time.now.to_i
=> 1526708312Write a script that reads the current time and converts it to a time of day in hours, minutes, and seconds, plus the number of days since the epoch.
Exercise 2
Fermat’s Last Theorem says that there are no positive integers a,
b, and c such that a**n + b**n = c**n
for any values of n greater than 2.
-
Write a method named
check_fermatthat takes four parameters—a,b,candn—and checks to see if Fermat’s theorem holds. Ifnis greater than 2 anda**n + b**n = c**nthe program should print, “Holy smokes, Fermat was wrong!” Otherwise the program should print, “No, that doesn’t work.” -
Write a method that prompts the user to input values for
a,b,candn, converts them to integers, and usescheck_fermatto check whether they violate Fermat’s theorem.
Exercise 3
If you are given three sticks, you may or may not be able to arrange
them in a triangle. For example, if one of the sticks is 12 inches long
and the other two are one inch long, you will not be able to get the
short sticks to meet in the middle. For any three lengths, there is a
simple test to see if it is possible to form a triangle:
If any of the three lengths is greater than the sum of the other two, then you cannot form a triangle. Otherwise, you can. (If the sum of two lengths equals the third, they form what is called a “degenerate” triangle.)
-
Write a method named
is_trianglethat takes three integers as arguments, and that prints either “Yes” or “No”, depending on whether you can or cannot form a triangle from sticks with the given lengths. -
Write a method that prompts the user to input three stick lengths, converts them to integers, and uses
is_triangleto check whether sticks with the given lengths can form a triangle.
Exercise 4
What is the output of the following program? Draw a stack diagram that
shows the state of the program when it prints the result.
def recurse(n, s)
if n == 0
puts s
else
recurse(n-1, n+s)
end
end
recurse(3, 0)-
What would happen if you called this method like this:
recurse(-1, 0)? -
Write comments before body of the method that explains everything someone would need to know in order to use this method (and nothing else).
