The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.
The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called, “The way of the program”.
On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
A program is a sequence of instructions that specifies how to perform a computation. The computation might be something mathematical, such as solving a system of equations or finding the roots of a polynomial, but it can also be a symbolic computation, such as searching and replacing text in a document or something graphical, like processing an image or playing a video.
The details look different in different languages, but a few basic instructions appear in just about every language:
-
input:
Get data from the keyboard, a file, the network, or some other device. -
output:
Display data on the screen, save it in a file, send it over the network, etc. -
math:
Perform basic mathematical operations like addition and multiplication. -
conditional execution:
Check for certain conditions and run the appropriate code. -
repetition:
Perform some action repeatedly, usually with some variation.
Believe it or not, that’s pretty much all there is to it. Every program you’ve ever used, no matter how complicated, is made up of instructions that look pretty much like these. So you can think of programming as the process of breaking a large, complex task into smaller and smaller subtasks until the subtasks are simple enough to be performed with one of these basic instructions.
One of the challenges of getting started with Ruby is that you might have to install Ruby and related software on your computer. If you are familiar with your operating system, and especially if you are comfortable with the command-line interface, you will have no trouble installing Ruby. See official Ruby website https://www.ruby-lang.org/en/documentation/installation/ for installation instructions.
But for beginners, it can be painful to learn about system administration and programming at the same time. To avoid that problem, I recommend that you start out running Ruby in a browser. Later, when you are comfortable with Ruby, install Ruby on your computer. There are a number of web pages you can use to run Ruby. If you already have a favorite, go ahead and use it. Otherwise I recommend https://repl.it/languages/ruby
The Ruby interpreter is a program that reads and
executes Ruby code. You can start the interpreter by typing
irb on a command line. When it starts, you should see
output like this:
$ irb
irb(main):001:0> This is a prompt that indicates that the interpreter is ready for you to enter code. If you type a line of code and hit Enter, the interpreter displays the result:
irb(main):001:0> puts RUBY_VERSION
2.5.0
=> nil
irb(main):002:0> 1 + 1
=> 2
irb(main):003:0> exitThe return value of code you entered is distinguished by the prefix
=>. Now you’re ready to get started. From here on, I assume that
you know how to start the Ruby interpreter and run code. You may also
use irb --simple-prompt for a simpler prompt.
$ irb --simple-prompt
>> 2 + 2
=> 4
>> exitTraditionally, the first program you write in a new language is called “Hello, World!” because all it does is display the words “Hello, World!”. In Ruby, it looks like this:
>> puts 'Hello, World!'This is an example of puts method. It displays a result on the screen. In this case, the result is the words
Hello, World!
The quotation marks in the program mark the beginning and end of the text to be displayed; they don’t appear in the result.
Parentheses are optional while calling a method in Ruby. We’ll get to methods in Chapter 3.
After “Hello, World”, the next step is arithmetic. Ruby provides operators, which are special symbols that represent computations like addition and multiplication.
The operators +, -, * and / perform
addition, subtraction, multiplication and division, as in the following
examples:
>> 40 + 2
=> 42
>> 43 - 1
=> 42
>> 6 * 7
=> 42
>> 84 / 2
=> 42Finally, the operator ** performs exponentiation; that is,
it raises a number to a power:
>> 6**2 + 6
=> 42In some other languages, ^ is used for exponentiation, but in Ruby it
is a bitwise operator called XOR. If you are not familiar with bitwise
operators, the result will surprise you:
>> 6 ^ 2
=> 4I won’t cover bitwise operators in this book, but you can read about them at https://en.wikipedia.org/wiki/Bitwise_operation.
A value is one of the basic things a program works
with, like a letter or a number. Some values we have seen so far are
2 and 'Hello, World!'.
These values belong to different types: 2
is an integer, 42.0 is a
floating-point number, and 'Hello, World!' is a
string, so-called because the letters it contains are
strung together.
If you are not sure what type a value has, the interpreter can tell you by invoking the class method:
>> 2.class
=> Integer
>> 42.0.class
=> Float
>> 'Hello, World!'.class
=> StringNot surprisingly, integers belong to the type Integer,
strings belong to String and floating-point numbers belong
to Float.
What about values like '2' and '42.0'? They look like numbers, but
they are in quotation marks like strings.
>> '2'.class
=> String
>> '42.0'.class
=> StringThey’re strings.
When you type a large integer, you might be tempted to use commas
between groups of digits, as in 1,000,000. This is not a
legal integer in Ruby. You can use underscores instead:
>> 1_000_000
=> 1000000
>> 42_456.5
=> 42456.5Natural languages are the languages people speak, such as English, Spanish, and French. They were not designed by people (although people try to impose some order on them); they evolved naturally.
Formal languages are languages that are designed by people for specific applications. For example, the notation that mathematicians use is a formal language that is particularly good at denoting relationships among numbers and symbols. Chemists use a formal language to represent the chemical structure of molecules. And most importantly:
Programming languages are formal languages that have been designed to express computations.
Formal languages tend to have strict syntax rules that
govern the structure of statements. For example, in mathematics the
statement 3 + 3 = 6 has correct syntax, but 3 + = 3 $ 6 does
not. In chemistry AgCl is a syntactically correct formula, but
CZz is not.
Syntax rules come in two flavors, pertaining to tokens
and structure. Tokens are the basic elements of the language, such as
words, numbers, and chemical elements. One of the problems with
3 += 3 $ 6 is that $ is not a legal token in mathematics (at
least as far as I know). Similarly, CZz is not legal because there
is no element with the abbreviation Zz.
The second type of syntax rule pertains to the way tokens are combined.
The equation 3 += 3 is illegal because even though + and =
are legal tokens, you can’t have one right after the other. Similarly,
in a chemical formula the subscript comes after the element name, not
before.
This is @ well-structured Engli$h sentence with invalid t*kens in it. This sentence all valid tokens has, but invalid structure with.
When you read a sentence in English or a statement in a formal language, you have to figure out the structure (although in a natural language you do this subconsciously). This process is called parsing.
Although formal and natural languages have many features in common—tokens, structure, and syntax—there are some differences:
-
ambiguity:
Natural languages are full of ambiguity, which people deal with by using contextual clues and other information. Formal languages are designed to be nearly or completely unambiguous, which means that any statement has exactly one meaning, regardless of context. -
redundancy:
In order to make up for ambiguity and reduce misunderstandings, natural languages employ lots of redundancy. As a result, they are often verbose. Formal languages are less redundant and more concise. -
literalness:
Natural languages are full of idiom and metaphor. If I say, “The penny dropped”, there is probably no penny and nothing dropping (this idiom means that someone understood something after a period of confusion). Formal languages mean exactly what they say.
Because we all grow up speaking natural languages, it is sometimes hard to adjust to formal languages. The difference between formal and natural language is like the difference between poetry and prose, but more so:
-
Poetry:
Words are used for their sounds as well as for their meaning, and the whole poem together creates an effect or emotional response. Ambiguity is not only common but often deliberate. -
Prose:
The literal meaning of words is more important, and the structure contributes more meaning. Prose is more amenable to analysis than poetry but still often ambiguous. -
Programs:
The meaning of a computer program is unambiguous and literal, and can be understood entirely by analysis of the tokens and structure.
Formal languages are more dense than natural languages, so it takes longer to read them. Also, the structure is important, so it is not always best to read from top to bottom, left to right. Instead, learn to parse the program in your head, identifying the tokens and interpreting the structure. Finally, the details matter. Small errors in spelling and punctuation, which you can get away with in natural languages, can make a big difference in a formal language.
Programmers make mistakes. For whimsical reasons, programming errors are called bugs and the process of tracking them down is called debugging.
Programming, and especially debugging, sometimes brings out strong emotions. If you are struggling with a difficult bug, you might feel angry, despondent, or embarrassed.
There is evidence that people naturally respond to computers as if they were people. When they work well, we think of them as teammates, and when they are obstinate or rude, we respond to them the same way we respond to rude, obstinate people (Reeves and Nass, The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places).
Preparing for these reactions might help you deal with them. One approach is to think of the computer as an employee with certain strengths, like speed and precision, and particular weaknesses, like lack of empathy and inability to grasp the big picture.
Your job is to be a good manager: find ways to take advantage of the strengths and mitigate the weaknesses. And find ways to use your emotions to engage with the problem, without letting your reactions interfere with your ability to work effectively.
Learning to debug can be frustrating, but it is a valuable skill that is useful for many activities beyond programming. At the end of each chapter there is a section, like this one, with my suggestions for debugging. I hope they help!
-
problem solving:
The process of formulating a problem, finding a solution, and expressing it. -
high-level language:
A programming language like Ruby that is designed to be easy for humans to read and write. -
low-level language:
A programming language that is designed to be easy for a computer to run; also called “machine language” or “assembly language”. -
portability:
A property of a program that can run on more than one kind of computer. -
interpreter:
A program that reads another program and executes it -
prompt:
Characters displayed by the interpreter to indicate that it is ready to take input from the user. -
program:
A set of instructions that specifies a computation. -
puts method:
An instruction that causes the Ruby interpreter to display a value on the screen. -
operator:
A special symbol that represents a simple computation like addition, multiplication, or string concatenation. -
value:
One of the basic units of data, like a number or string, that a program manipulates. -
type:
A category of values. The types we have seen so far are integers (typeInteger), floating-point numbers (typeFloat), and strings (typeString). -
integer:
A type that represents whole numbers. -
floating-point:
A type that represents numbers with fractional parts. -
string:
A type that represents sequences of characters. -
natural language:
Any one of the languages that people speak that evolved naturally. -
formal language:
Any one of the languages that people have designed for specific purposes, such as representing mathematical ideas or computer programs; all programming languages are formal languages. -
token:
One of the basic elements of the syntactic structure of a program, analogous to a word in a natural language. -
syntax:
The rules that govern the structure of a program. -
parse:
To examine a program and analyze the syntactic structure. -
bug:
An error in a program. -
debugging:
The process of finding and correcting bugs.
Exercise 1
It is a good idea to read this book in front of a computer so you can
try out the examples as you go.
Whenever you are experimenting with a new feature, you should try to
make mistakes. For example, in the “Hello, world!” program, what
happens if you leave out one of the quotation marks? What if you leave
out both? What if you spell puts wrong?
This kind of experiment helps you remember what you read; it also helps when you are programming, because you get to know what the error messages mean. It is better to make mistakes now and on purpose than later and accidentally.
-
What happens if you enclose the value passed to puts method in parentheses?
-
If you are trying to display a string, what happens if you leave out one of the quotation marks, or both?
-
You can use a minus sign to make a negative number like
-2. What happens if you put a plus sign before a number? What about2++2? -
In math notation, leading zeros are ok, as in
08. What happens if you try this in Ruby? -
What happens if you have two values with no operator between them?
Exercise 2
Start the Ruby interpreter and use it as a calculator.
-
How many seconds are there in 42 minutes 42 seconds?
-
How many miles are there in 10 kilometers? Hint: there are 1.61 kilometers in a mile.
-
If you run a 10 kilometer race in 42 minutes 42 seconds, what is your average pace (time per mile in minutes and seconds)? What is your average speed in miles per hour?