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Add LFP Viewer Alpha Windows build files
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{13A9AA65-5A8C-4DDF-B005-4477D4154E76}</ProjectGuid>
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<RootNamespace>LFP_Viewer_Alpha</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\Plugin_Debug32.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\Plugin_Debug64.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\Plugin_Release32.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\Plugin_Release64.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>false</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>false</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>false</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>false</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayCanvas.cpp" />
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayEditor.cpp" />
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayNode.cpp" />
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\OpenEphysLib.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayCanvas.h" />
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<ClInclude Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayEditor.h" />
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<ClInclude Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayNode.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayCanvas.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayEditor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\OpenEphysLib.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayCanvas.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayEditor.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\Source\Plugins\LfpDisplayNodeAlpha\LfpDisplayNode.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>

Builds/VisualStudio2013/Plugins/Plugins.sln

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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{AA470E62-74F7-4AD0-BAF9-D88B68882D43}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LFP_Viewer_Alpha", "LFP_Viewer_Alpha\LFP_Viewer_Alpha.vcxproj", "{13A9AA65-5A8C-4DDF-B005-4477D4154E76}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Mixed Platforms = Debug|Mixed Platforms
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{F250DB70-6E3E-408C-BD9E-1483D574499D}.Release|Win32.Build.0 = Release|Win32
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{F250DB70-6E3E-408C-BD9E-1483D574499D}.Release|x64.ActiveCfg = Release|x64
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{F250DB70-6E3E-408C-BD9E-1483D574499D}.Release|x64.Build.0 = Release|x64
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Debug|Win32.ActiveCfg = Debug|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Debug|Win32.Build.0 = Debug|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Debug|x64.ActiveCfg = Debug|x64
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Debug|x64.Build.0 = Debug|x64
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Release|Mixed Platforms.Build.0 = Release|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Release|Win32.ActiveCfg = Release|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Release|Win32.Build.0 = Release|Win32
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Release|x64.ActiveCfg = Release|x64
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{13A9AA65-5A8C-4DDF-B005-4477D4154E76}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE

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