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Fix redraw bug with channel display skipping
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Source/Plugins/LfpDisplayNodeAlpha/LfpDisplayCanvas.cpp

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@@ -2574,6 +2574,8 @@ void LfpDisplay::setChannelDisplaySkipAmount(int skipAmt)
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if (!getSingleChannelState())
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rebuildDrawableChannelsList();
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canvas->redraw();
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}
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bool LfpDisplay::getMedianOffsetPlotting()

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