@@ -430,12 +430,7 @@ struct RenderingOpSequenceCalculator
430430 }
431431 else
432432 {
433-
434- #if defined(__APPLE__)
435433 bufIndex = getFreeBuffer (false );
436- #else
437- bufIndex = inputChan + 1 ;
438- #endif
439434 renderingOps.add (new ClearChannelOp (bufIndex));
440435 }
441436 }
@@ -479,7 +474,6 @@ struct RenderingOpSequenceCalculator
479474 // can't mess up this channel because it's needed later by another node, so we
480475 // need to use a copy of it..
481476 const int newFreeBuffer = getFreeBuffer (false );
482- std::cout << " getFreeBuffer[478]: channel: " << inputChan << " New free buffer index: " << newFreeBuffer << std::endl;
483477
484478 renderingOps.add (new CopyChannelOp (bufIndex, newFreeBuffer));
485479
@@ -550,7 +544,6 @@ struct RenderingOpSequenceCalculator
550544 {
551545 // can't re-use any of our input chans, so get a new one and copy everything into it..
552546 bufIndex = getFreeBuffer (false );
553- std::cout << " getFreeBuffer[549]: channel: " << inputChan << " bufIndex: " << bufIndex << std::endl;
554547
555548 jassert (bufIndex != 0 );
556549
@@ -602,7 +595,6 @@ struct RenderingOpSequenceCalculator
602595 else // buffer is reused elsewhere, can't be delayed
603596 {
604597 const int bufferToDelay = getFreeBuffer (false );
605- std::cout << " getFreeBuffer[601]: channel: " << inputChan << " bufferToDelay: " << bufferToDelay << std::endl;
606598 renderingOps.add (new CopyChannelOp (srcIndex, bufferToDelay));
607599 renderingOps.add (new DelayChannelOp (bufferToDelay, maxLatency - nodeDelay));
608600 srcIndex = bufferToDelay;
@@ -624,11 +616,7 @@ struct RenderingOpSequenceCalculator
624616
625617 for (int outputChan = numIns; outputChan < numOuts; ++outputChan)
626618 {
627- #if defined(__APPLE__)
628619 const int bufIndex = getFreeBuffer (false );
629- #else
630- const int bufIndex = outputChan + 1 ;
631- #endif
632620 jassert (bufIndex != 0 );
633621 audioChannelsToUse.add (bufIndex);
634622
@@ -674,7 +662,6 @@ struct RenderingOpSequenceCalculator
674662 // can't mess up this channel because it's needed later by another node, so we
675663 // need to use a copy of it..
676664 const int newFreeBuffer = getFreeBuffer (true );
677- std::cout << " getFreeBuffer[670]: outputChan: newFreeBuffer: " << newFreeBuffer << std::endl;
678665 renderingOps.add (new CopyMidiBufferOp (midiBufferToUse, newFreeBuffer));
679666 midiBufferToUse = newFreeBuffer;
680667 }
@@ -683,7 +670,6 @@ struct RenderingOpSequenceCalculator
683670 {
684671 // probably a feedback loop, so just use an empty one..
685672 midiBufferToUse = getFreeBuffer (true ); // need to pick a buffer even if the processor doesn't use midi
686- std::cout << " getFreeBuffer[679]: midiBufferToUse: " << midiBufferToUse << std::endl;
687673 }
688674 }
689675 else
@@ -914,7 +900,7 @@ struct RenderingOpSequenceCalculator
914900 }
915901 else
916902 {
917- // jassert (bufferNum >= 0 && bufferNum < nodeIds.size());
903+ jassert (bufferNum >= 0 && bufferNum < nodeIds.size ());
918904
919905 nodeIds.set (bufferNum, nodeId);
920906 channels.set (bufferNum, outputIndex);
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